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Killzone Mercenary comes September 17th on PS Vita

Wario64

works for Gamestop (lol)
http://blog.us.playstation.com/2013...&utm_campaign=Feed:+PSBlog+(PlayStation.Blog)

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The floodgates have opened! Hands-on impressions from recent press events in Amsterdam, LA and Taipei have started appearing all over the web, and that means we can finally reveal additional details about Killzone: Mercenary. First things first — the game is scheduled for a September 17, 2013 release in North America. We also have a brand-new trailer for you to enjoy:


Killzone: Mercenary is a new first-person shooter in the Killzone series, developed specifically for the PlayStation Vita platform and powered by the stunning Killzone engine. Starting just after the ending of the original Killzone, and revisiting many of the events from the Killzone trilogy, the game puts players in the rugged combat boots of a mercenary named Arran Danner. Danner is a former UCA-soldier who has no qualms about taking on paid contracts from the ISA as well as the Helghast.

When a seemingly routine mission to evacuate the Vektan Ambassador and his family in Pyrrhus goes awry, Danner discovers that the outcome of the war could very well depend on the fate of the Ambassador’s young son. With both sides going to increasingly desperate lengths to get hold of the boy, he begins to wonder whether the price of victory is really worth the paycheck.

Comprised of nine single-player missions — each nearly an hour in length— Killzone: Mercenary delivers a full Killzone experience in a portable package. Completed missions unlock additional replay challenges, with a host of special objectives to accomplish. The game also boasts a full-fledged multiplayer mode with six maps tailored for eight players and three different game types, including the popular Warzone mode.

In keeping with the soldier-for-hire theme, every action in Killzone: Mercenary is rewarded. The better you perform, the higher your payout – not just in the single-player campaign, but also in the multiplayer mode. The wages you collect are deposited into a single bank account, so the money you earn in the campaign missions can also be used to buy gear and weapons for multiplayer matches, and vice versa.


Killzone: Mercenary makes full use of PlayStation Vita’s considerable input and graphics capabilities. It enhances the familiar dual-stick FPS control scheme with touch controls for actions such as brutal melee, and with tilt controls for accurate sniper aiming. The game even uses the powerful Killzone 3 engine to bring its massive environments and impressive set pieces to life. But don’t just take our word for it — watch the trailer above, and check out the new screens in this post.

Stay tuned to Killzone.com and PlayStation.Blog, because we’ll have a behind-the-scenes interview with game director Piers Jackson soon.
 

Foffy

Banned
That's quite a while from now. I hope we get games between then and now. After Soul Sacrifice, the lineup for Vita once again becomes a wasteland.
 
Graphics are pretty good I guess. And I bet that the game will have the month to itself on the vita
oh god why

If this gets some good buzz on gaf I'll pick it up, it'll be my first foray into Killzone.
 

rouken

Member
this looks good and all, but i thought its releasing before e3.

That's quite a while from now. I hope we get games between then and now. After Soul Sacrifice, the lineup for Vita once again becomes a wasteland.

yeah, hoping that the playstation game day announces new games for it and not be about ps4, vita needs it.
 

-PXG-

Member
Graphics are pretty good I guess. And I bet that the game will have the month to itself on the vita
oh god why

If this gets some good buzz on gaf I'll pick it up, it'll be my first foray into Killzone.

This is game is on portable system. I think it looks amazing. And that is coming from someone who is spoiled by a high-end PC :p

September? Shit, I was thinking like May or June :/
 
This is game is on portable system. I think it looks amazing. And that is coming from someone who is spoiled by a high-end PC :p

September? Shit, I was thinking like May or June :/

At least it's being in development longer than declassified. The longer the better. More polish.
 

prwxv3

Member
At least it's being in development longer than declassified. The longer the better. More polish.

And a much better studio.

Apparently your money goes into a bank and you can use it for both single and multiplayer. Anyway the money system sounds like a good idea. Its a good excuse to make more cool weapons and get them anytime you want if you have the cash.
 
Screens look good, but September is a long ways away. Even though KZ3 has made me hesitant to support GG in the future, an FPS on a portable system that is designed like a real FPS is exciting.
 

Camjo-Z

Member
Framerate looks a little iffy but other than that it seems pretty solid. Hopefully this ends up being the first good Vita FPS.
 

Kifimbo

Member
Is there any reason to expect the impact of this game won't be similar to the one Resistance: Retribution had for the PlayStation Portable, i.e. slim to none ? Or any console franchise on a handheld for that matter ?
 
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