Isn't that just what H:ZD did on the standard HDD?
Ssd speed doesn't seen to matter much, but it is still an SSD.I posted a whole ton of data on Beyond3D when I upgraded my PS5 SSD and the game isn't nearly as IO intensive as people think. I recorded a playthrough of the entire game and it only read ~1.5TB from disk over a full 8 hours of play.
Keep in mind though that 500MB read in 0.1s is still a read rate of 5GB/s. It's still a very good showcase of the SSD but people shouldn't think that it's reading at 5.5GB/s throughout the entire game. The actual average is only ~50MB/s.
It was the first example I could think of doing similar to the Tweet.That's frustrum culling, a visual representation of the game's rendering, not loading. The things not being rendered are still in memory, they're simply culled from being drawn to save on GPU resources. This tech is pretty old, and H:ZD isn't doing anything particularly special here.
Ok good so now you know how the SSD can help essentially "multiply" bandwidth
Sure, but they're still two entirely different things. H:ZD isn't doing something similar to the tweet.It was the first example I could think of doing similar to the Tweet.
Remember we also had things like Gofall saying they couldn't do what they were doing without the PS5 SSD either, and we know how that went
https://www.neogaf.com/threads/godfall-is-a-ps5-exclusive-because-of-its-“exceptionally-powerful-ssd”-and-improved-controller.1515451/
It can help. It can improve on the proccess of how they're made, but not how they're played.If somehow additional io bandwidth fundamentally changes how games are made and played, I'd be the first one to sing it from the rafters. But been around along enough to smell marketing bullshit when I see it.
But not necessary for that game as I showed in post #154 just up this page.Not even close really. In Horizon we're talking way less than 100MB/s of data in those "chunks" they're referring too, in a procedurally generated game
PS5's SSD can do raw speeds past 5 GB/s with crazy seek times
I agree that the QOL speeds that SSDs have brought are great, but the hyperbole surrounding them prior to launch was essentially just that.Sure, but they're still two entirely different things. H:ZD isn't doing something similar to the tweet.
With that said, Godfall being on PS4 and operating on PCs without high end SSDs demonstrates the lie the developer tried to sell due to their PlayStation exclusivity deal. That Sony is also working on improving the porting process to PC for their first party titles via dedicated porting studios should also highlight that, frankly, the PS5's SSD isn't all that fundamental, and more of a "nice to have".
Here's a fun comparison of the steam deck ssd drive loading times vs mini sd cards.
The results will surprise you.
So he's testing warps, Insomniac (in my screenshot) are talking about devoting the memory budget to what's in front of you, it could be any given number of scenes in the game. I'm sure he didn't test all of themBut not necessary for that game as I showed in post #154 just up this page.
It didn't fail, if it did I'm sure they would have dug deeper.So he's testing warps, Insomniac (in my screenshot) are talking about devoting the memory budget to what's in front of you, it could be any given number of scenes in the game. I'm sure he didn't test all of them
I don't know if there will be another Ratchet and Clank, they seem to be a Marvel studio now.The pandemic slowed down all development of entertainment. And most video games nowadays are huge, way longer development times. Don’t expect to next gen games till 4 years into PS5’s life.
I think the next Rachet Game is going to blow rift apart apart. They are going to do so many SSD specific loading tricks.
Yes, and the requirements are there so that every future game can run efficiently without going haywireIt didn't fail, if it did I'm sure they would have dug deeper.
Regardless now everyone has all shapes and sizes of SSD inside some PS5, so that utra fast built in is negligible, as the games are going to have to account for various configurations
It’s all relative. Could you tell the difference between 500MB read in 0.1s on SSD vs 10s on HDD? Probably yes.Ssd speed doesn't seen to matter much, but it is still an SSD.
https://www.neogaf.com/threads/df-c...ade-run-ratchet-and-clank-rift-apart.1619055/
Fixed.Yeah, I'm still waiting on this tech doing anything substantial. In fact, this entire new gen has been pushing so little boundariesthatbecause almost every game is cross gen.
So you agree that the crazy I/O and speeds really make no difference?Yes, and the requirements are there so that every future game can run efficiently without going haywire
With the variety of speeds they allow in the PS5 can anyone tell a difference? It's not like someone is having a vastly different experience playing thier games on a $1000 SSD vs a 200 SSD.It’s all relative. Could you tell the difference between 500MB read in 0.1s on SSD vs 10s on HDD? Probably yes.
But could you tell the difference between 0.1s on one SSD vs 0.2s on a different SSD? Probably no.
How'd you get that out of my reply??So you agree that the crazy I/O and speeds really make no difference?
Interesting.
Those requirements are way below even the Xbox Series SSD.
I was going of Sonys spec sheet, the SSD requirements are for the extra drive.How'd you get that out of my reply??
As games get more demanding with all of this data streaming, games need to be future proof, hence the SSD requirements.
So 5,500MB/s reads are bad now?I was going of Sonys spec sheet, the SSD requirements are for the extra drive.
https://www.pcmag.com/news/sony-details-ssd-requirements-for-ps5-storage-expansion
It's not that hard.
Never said either of those things.It's nice to know you're already testing games that studios haven't released
So 5,500MB/s reads are bad now?
So if I get a game in 2024 and it doesn't run due to me not having the SSD with the right requirements, that's saying it was needed right?I was going of Sonys spec sheet, the SSD requirements are for the extra drive.
https://www.pcmag.com/news/sony-details-ssd-requirements-for-ps5-storage-expansion
It's not that hard.
You agreed the requirements are there to "stop the game from going haywire"
So essentially the "superboosted" SSD has no bearing on gameplay or performance
According to Sony themselves.
Never said either of those things.
I'm just looking at the reality now.
If you want to make up arguements, that's on you.
Show me where I said 5,500 mbs/second was bad. I can wait.
If Sony said the drive would work and it doesn't, that's on them.So if I get a game in 2024 and it doesn't run due to me not having the SSD with the right requirements, that's saying it was needed right?
It's not about winning or losing. If I was wrong, I'd admit to it. (And have many times in the past)I'm done bro. You win
Show me where I said 5,500 mbs/second was bad. I can wait.
I said 5,500 mbs/second was bad.
So in other words you don’t have proof.[/URL]
There's also a vid attached to the artist but I couldn't get it to work.
The proof could also obviously be seen in that textures are only running at 4K on PC as opposed to PS5's 8K.
That's easily seen with your own eyes.
The requirement is 5.5 GB/s readsIf Sony said the drive would work and it doesn't, that's on them.
But you keep putting words in my mouth I didn't say.
I am going off of known specs now, and thier official literature.
And all that is possible with more ram. I’m not saying ssd are not beneficial. I’m saying they don’t improve image quality. They are just being used as a ram substitute.I'm posting this one more time in case you missed it
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???So in other words you don’t have proof.
???
Try refresh your screen?
While i agree with you in that the SSD's have benefited my gaming experiences with shorter load times and quick resume. In the OP, he specifically pointed to the claims that the ssd would allow for gameplay mechanics and worlds that were not possible on last gen. While the faster loading has been a Godsend, the games you mentioned could absolutely to played on last Gen minus some graphical flourishes.You're not only wrong. You are EXTREMELY wrong.
After playing Demon's Souls on PS5 I physically will never go back to old gen. The game virtually has no loading when you jump from 1 location to another.
Returnal is fast when you die and for a roguelike game you die a lot.
Assassins Creed no longer takes 10 million years to load in.
Quick resume on Xbox Series X is incredible.
I don't know what you been doing or playing. There is a massive difference in loading thanks to SSD. And like others have said, we have yet to really kick this gen off. Just be a bit more patient lol.
Are you aware that during the PS4 gen we still got cross gen games for over 2 years as well? Why do people always QQ about cross gen lol. It's been like that every generation, it takes time before old gen is left 4 dead.
But that's not true.The requirement is 5.5 GB/s reads
This is what the SSD is best at.I die i respawn… don’t even remember I had to wait before lol.
Definitely a nice aspect of a fast ssd. I always hated waiting on loading screens.I die i respawn… don’t even remember I had to wait before lol.
While i agree with you in that the SSD's have benefited my gaming experiences with shorter load times and quick resume. In the OP, he specifically pointed to the claims that the ssd would allow for gameplay mechanics and worlds that were not possible on last gen. While the faster loading has been a Godsend, the games you mentioned could absolutely to played on last Gen minus some graphical flourishes.
It seems disingenuous to say he is "extremely wrong" all while never addressing his actual claims.
The biggest benefits will be load times and being able to use more textures than you typically could with only 16GB of ram. It is definitely beneficial on all platforms.Agreed but it feels like Cerny's presentation on the SSD capabilities are being oversold. In the past developers would hide level transitions in load times through things like cutscenes (Max Payne 3), slow walk and talk sections down a small hallway (Gears of War) or crawling/squeezing through a narrow space (Tomb Raider/Uncharted). Think of that like an hour glass, with the top and bottom being two levels and the middle being how level transition/load is being hidden. With the SSD solutions in both scenarios, that middle section should become much wider and barely hinder the flow of sand.
Has that paid dividends in games yet? Maybe R&C. We are still seeing a lot of cross generational developed games where the benefit is just the brute force speed in the newer systems. And even if a game isn't cross generation, old habits are hard to break.
Or it won't break. They still want to get thier hours of exposition, regardless of if the game is loaded or notAgreed but it feels like Cerny's presentation on the SSD capabilities are being oversold. In the past developers would hide level transitions in load times through things like cutscenes (Max Payne 3), slow walk and talk sections down a small hallway (Gears of War) or crawling/squeezing through a narrow space (Tomb Raider/Uncharted). Think of that like an hour glass, with the top and bottom being two levels and the middle being how level transition/load is being hidden. With the SSD solutions in both scenarios, that middle section should become much wider and barely hinder the flow of sand.
Has that paid dividends in games yet? Maybe R&C. We are still seeing a lot of cross generational developed games where the benefit is just the brute force speed in the newer systems. And even if a game isn't cross generation, old habits are hard to break.