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52 Games. 1 Year. 2025. [BacklogBeat]

Mhmmm 2077

Member
I'm sure I won't manage to do it, since I decided to tackle my backlog in a very specific way, which includes a lot of long games (asian stuff basically, lots of JRPGs and VNs, but let's say not limited to), but let's try anyway.

No.TitlePlatformDateTimeNotes
01.Costume QuestSteam100%'d: 6th January8.1hI have beaten the DLC, thus 100%'ing the game.
02.Yakuza 3 RemasteredSteam Deck100%'d: 27th January113.9hI have beaten it years ago; now I 100%'d it.
03.Exit 8Steam100%'d: 2nd February0.7hEven though it's a very short game (once you understand the task),
I still think it was a pretty cool experience!
04.Monster Boy and the Cursed KingdomSteamBeaten: 31th Jan
100%'d: 3rd February
25.1ha really nice metroidvania, I enjoyed it a lot!
05.Yakuza 4 RemasteredSteam Deck100%'d: not yet76.4hsame deal as with Y3R;
focusing on 100%ing it years after beating it
06.Ghost ParadeSteamin progress2.1hlooks nice, sounds nice...
but the platforming is physics-based and it takes some time to get used to
07.
Next to be played: probably Final Fantasy Pixel Remaster, probably Yakuza 5 Remastered (after being done with Y4R completion) and lots of other stuff I'm not trying to think about now.
 
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Barakov

Member
Probably won't manage it but I'll give it a go.

1. Amid Evil - Steam - 1/13/2025 - 9 Hours

2. Astebreed - Steam - 1/16/2025 - 1.5 Hours

3. Jurig Escape - Steam - 1/18/2025

4. Ys Memoire : Oath In Felghana - PS5 - 1/25/2025 - 7 Hours
 
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Game 3

Ape Escape - Caught every ape and collected every Specter Coin

908err3.jpg


I recently played Ape Escape 2 and 3, both were good games, though each had issues. I hadn't played the original since back when it first released on the Playstation. Here's the deal with Ape Escape, I became so frustrated playing it that at one point when Spike died and yelled out "Aw man, this bites", I yelled out "Damn right this bites!", then I swung my controller by the cord onto a very hard floor. The controller disappeared entirely leaving just the cord and a bit of the board behind. I don't think I ever found all the parts. I didn't break a controller this time, thanks in part to being able to remap the buttons. This is the best of the Ape Escape games, despite its flaws. The camera is terrible, the textures pulsate and swim, everything in the distance just vanishes, the default control layout is questionable at best, but the game is really fun. This was also the longest Ape Escape to complete 100%, possibly because I spent a lot of time falling off cliffs. While I did get frustrated a few times due to the frantic nature of the apes and the just as frantic nature of the camera, I found the levels much more memorable than in the sequels, perhaps due to the smaller size of each map. Despite the limitations of the Playstation, this game has a unique and charming style. The music, while not in the same league as your typical Mario title, always seemed to fit well with what was going on and again, added to the fun atmosphere. If you're going back through the Playstation Library this game should be on your list. There is a PSP remaster called Ape Escape: On the Loose which fixes all of the graphical issues I noted, better draw distance, better camera, texture correction, though the game is much softer/brighter, and the art is negatively affected with many missing details and effects.
 

Jooxed

Gold Member
Game 7 - Devotion - PC - 1/13/25 - Personal Rating 6/10 - Waited a while to play this game since they pulled it from steam, had a couple of great atmospheric set pieces but it fell a little short for me. Detention was a superior game in my opinion. Still enjoyed it enough to get through it in 3 hours.
 

Jooxed

Gold Member
Game 8 - Mouthwashing - PC - 1/14/25 - Personal Rating 7/10 - Wow, I have no idea what i just played. Some great subject matter and interesting art design, another short one (trying to clear my horror PC backlog before I move on to these long RPGS), I need to go think about this one for a little while

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I'm playing the following series as Campaign-only, because the user-creation side was shut down.

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(I'm going to come back and update this post as I play further entries)

2) Little Big Planet (Playstation 3)

Rating: C

3) Little Big Planet 2 (Playstation 3)

Rating: B-

4) Little Big Planet 3 (Playstation 5 Backwards Compatibility)

Rating: B+

5) Little Big Planet PSP (PS Vita Backwards Compatibility)

Rating: B

6) Little Big Planet Karting (Playstation 3)

Rating: C+

7) Little Big Planet Vita (PS Vita)

Rating: A-

8) Sackboy's Prehistoric Moves (Playstation 3)


Rating: C

9) Sackboy: A Big Adventure (Playstation 5)

Rating: A+

Positives and Negatives:

+Little Big Planet Vita takes the best aspects of LBP 3 and LBP PSP to create a definitive, original 2D LBP campaign experience with fun side content. It is the 2D LBP experience I would for sure recommend playing above the rest.

+LBP 2 and 3's level design is wonderfully designed and a fun challenge, and they did a much better job of utilizing and showcasing the type of user creation elements you could potentially have used to build your own levels.
+LBP 3 has improved both the jumping and physics to feel much more responsive and modern. It doesn't quite reach New Super Mario 3D levels of tight gameplay, but it is much better to do many of the moves from part 1/2 including the new mechanics (like wall jumping) in this specific entry.
+LBP 3 has the best difficulty balancing/ramp including the final boss being a combination of everything you've learned with your new abilities.
+LBP PSP is not a port of the original PS3 game and instead it is it's own adventure created by Cambridge Studio. Due to this, the game actually does a better job of taking the ideas of the first game and making it more of a puzzle-platformer like experience.
+LBP PSP: Due to limitations, rather than focusing so much on new types of assets and game types, they instead refine the 2D platforming experience to a much better degree which ends up as a better game overall due to that sole focus. I would actually recommend this over the LBP 1 PS3 campaign.
+LBP Karting is a well designed racer with 2 annoying things holding it back. If those two things are ever fixed, I'd say that United Front had a good game on their hands and a potential kart racing competitor.
+Sackboy's Prehistoric Moves opens up the idea of PS move controls with stage movement
+Sackboy: A Big Adventure pretty much takes the concept of Super Mario 3D World and applies it's own gameplay features, movement, and trappings that all feel like a dream to play. It is far and above and incredible 3D platformer, the challenges it provides are all fair and very fun, and I'd highly recommend it to any Astrobot player who is looking for another great platformer experience on PS5.

-LBP 1's final boss has a couple of weak spots that were not telegraphed well enough, but the fight itself is nothing remarkable enough to really criticize.
-LBP 2's final boss is an atrociously large difficulty spike, for no apparent reason.
-The physics and jumping in LBP 1 and 2 feel...wrong or off or something. LBP 1 feels the worst in this regard. It gets better as you go up in entry.
-LBP 3's hub worlds are needlessly complicated just to reach the next level door. I prefer the level to level style of LBP 1 and 2 when it comes to this. The hub worlds felt like padding for the campaign's length.
-LBP Karting is a potentially good Kart Racer that is highly flawed by two things: 1) Framerate fluctuates too wildly in the 20s (game is supposed to be 30fps) and 2) Quite a few courses are too over reliant on RNG, which is arguably one of the worst aspects of it's peer franchises like Mario Kart. It could be an A-rank title if it was remastered at 60fps with 8-12 player online and had problem 2 tweaked so that skill reliance percentage is just a bit higher than where it stands. This may never happen though since this franchise has been left in the dust.
-Sackboy's Prehistoric Moves is simply a tech demo for the PS move. It is about 6 levels long (10 if you count the side content) and ends within an hour at most. The game even ends with it advertising LBP 2. I suppose if you and a friend want to try and go for trophies this would be an easy trophy grab.

The reason I'm going through this series is because, well, now that Astro Bot is the new PS Platforming Mascot I was curious to play the games of the previous one. I find Sony to be an interesting company that somehow continues to take chances to create new mascots and memorable characters in place of older ones, to the point where some mascots like Sackboy, mostly represent a single generation, like how every generation has it's top musicians, athletes, and actors.

It's fascinating to play all of this for the first time and think "This was their #1 platforming guy back then on all of their ads and billboards".

As a final recommendation, Little Big Planet Vita and Sackboy on PS5 are the two I'd recommend going with, which is funny to me because neither were made by Media Molecule. Sumo Digital made Sackboy(Sonic All Stars Racing franchise devs) and LBP Vita was co-developed by Double Eleven (Pixeljunk series co-devs) and Tarsier (Little Nightmares series).
 
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SpiceRacz

Member
#2 - Shadow of The Colossus Remake

I dabbled in the original back in the day. This is my first time finishing it though. Beautiful game from an artistic standpoint. I also appreciate that this giant open world is just mostly empty and isn’t bloated with bullshit. It lets you focus on the beauty of the landscape and structures. The sense of scale is really impressive and it’s kind of hard to believe this was a PS2 game. Most of the boss fights are enjoyable and there’s enough variety that it didn’t feel repetitive. My only gripe is the controls get in the way of the experience too much. Also, the camera is kinda fucked in different spots. It will constantly want to readjust and throw off your angle for jumps. If I didn’t have to wrestle with the controls and camera so much, this would be close to a perfect game. I’m going to try to get to The Last Guardian at some point soon.
 
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Kacho

Gold Member
Guess I'll throw my hat in the ring. Seems fun. If anything it will keep me focused. Filling up my list with games I plan to start/finish, will modify as the months go by. Let's see how this goes.


Completed 10/23

#TitlePlatformTimeRatingComment
1.BalatroPC40 hours9/10Won with 12 decks + various Stakes. My overall progress in-game is 26%. Will likely take 1,000 hours to 100%.
2.Dynasty Warriors OriginsPC58 hours10/10Completed the Wei scenario.
3.Super Punch-Out (SNES)Switch6 hours10/10Completed all 4 circuits.
4.Knights of Valour: Super HeroesSwitch2 hours7/10Fun beat-em-up. Three Kingdoms: Final Fight Edition. It's fun to juggle enemies with combos.
5.Donkey Kong Country Returns HDSwitch12 hours10/10Tough but fair challenge. Short, tight levels. Holds up extremely well. Prefer this over Tropical Freeze.
6.Punch-Out (NES)Switch5 hours10/10Great game that holds up extremely well.
7.The Ninja Saviors Return of the WarriorsSwitch8 hours10/10Beat the game with all 5 characters.
8.Mario vs. Donkey KongSwitch8 hours7/10It’s just ok.
9.OnimushaSwitch5 hours8/10More of a short PS2 tech demo with RE mechanics. Still an incredibly fun game. Onimusha 2 is much better and I cannot wait to play it.
10.Super Mario RPGSwitch15 hours8/10This is still a charming RPG with very engaging combat. It's just a little too linear and straightforward to compete with Final Fantasy games of the same era.
Yet Another Zombie SurvivorsPC12 hours7/10Rogue-lite. In progress.
Rise of the Triad: Ludicrous EditionPCTBDTBDTBD
Dragon Quest 3 HDPCTBDTBDNeed to finish.
Clock Tower: RewindPCTBDTBDNeed to start. Bought during winter sale.
Mullet Mad JackPCTBDTBDNeed to start. Bought during winter sale.
Metal Slug 2PCTBDTBDYearly playthrough + stat padding
Mass Effect Legendary EditionPCTBDTBDPlan to finish ME1 and complete the rest.
Fatal Frame: Mask of the Lunar EclipsePCTBDTBDNeed to finish.
Fatal Frame: Maiden of Black WaterPCTBDTBDNeed to finish.
We Love Katamari REROLL+ Royal ReveriePCTBDTBDNew playthrough on PC.
Castlevania Dominus CollectionPCTBDTBDPlan to finish all 3 games.
Sniper Ghost Warrior ContractsPCTBDTBDTBD
Deep Rock Galactic SurvivorPCTBDTBDRogue-lite. In progress.
 
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Jooxed

Gold Member
Game 9 - Two Point Campus - PC - 1/17/25 - Personal Rating 8/10 - I have never played a two point game before.. SUPER FUN. Sat there for hours constructing my campus. Looking very much forward to Museum and I purchased Hospital also to give it a go. Great game.

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Games 4-8

I wanted to go through the main line Super Mario games this year. It's been decades since I've played through many of them. I started with the early 2D games, Super Mario Bros. and Super Mario World. Next will Be Super Mario 64, Sunshine, Galaxy and Galaxy 2. I might also give Odyssey another run depending on how this year goes.

OXkyNFU.jpg


Super Mario Bros. - Playthrough using no warps
It still blows my mind that this was the first console game I really played. For something this old it plays so well. The game is pretty barebones, a few secret warp areas, a couple powerups. Outside speedrunning there isn't a lot to do here outside blasting through stages. That said it set a solid foundation for a franchise that's still going to this day.

Super Mario Bros. 2 - Playthrough using no warps
This was one of my most-played games on the NES. The control is tighter than the first game, the music is great and so catchy people that I know who don't play video games recognize it when I whistle it, and the levels are much more complex with the lift/carry/throw mechanic, boss fights, super jumps, etc. Nintendo made a wise choice releasing this modified version of Doki Doki Panic in the west as Super Mario Bros. 2. It's been decades since I played this and I still remember every secret. Being able to use different characters was fun. Story time: As a kid my older brother and I had a combined birthday party since they're only days apart and we'd have more friends over at once. One of my brother's friends picked Princess Toadstool and another friend just ragged on him for picking a girl the entire time he was playing, just shit on the poor guy. Fast forward to his turn, he immediately picks Princess Toadstool. :pie_roffles:

Super Mario Bros. 3 - Playthrough completing all stages without P-wings
This is my favorite 2D Mario game, with Mario Wonder really close. The controls in this are among the tightest I've played in a 2D platformer, again with Wonder right behind it. The stages are bite-size but numerous and fun to explore. This really would have been a great portable game. Despite the number of stages, it never feels overwhelming, and I was always eager to jump into the next level. The powerups were a huge upgrade and each powerup feels significant and useful. Rare powerups like the tanooki suit have abilities players would have to experiment to discover. Being able to collect and save items for future use was one of the best additions to the game. For the really hard levels the P-Wing gave players a way to keep going if they got stuck, or the frog suit making a water stage easier to navigate. Again, the music is timeless, I still whistle this soundtrack almost daily. The visuals weren't much of an upgrade over 2, but the entire game had this film stage aesthetic to it that really pulled the entire presentation together.

Super Mario World - Unlocked all 96 exits
This was visually a massive jump from Super Mario Bros. 3 but for me it fell short in a couple areas. It looks great, the music is awesome, and it controls fantastically but it's less precise than SMB3. This game also has more play in the camera than SMB3 which while not a major issue took getting used to. The biggest issue with this game, and we're nitpicking here, is that the cape was often a means to just bypass levels entirely. Unlike the racoon leaf, the cape feather had no timer so after getting the hang of the controls for it, you could fly indefinitely. It wasn't all bad though, if you are good with the cape, you can unlock secrets before you're supposed to, and sequence breaking is always fun. This was one of the best launch titles ever released.

Super Mario World 2: Yoshi's Island - Completed all main levels and unlocked all 100s.
Visually this game still looks amazing. When it first released it was just bonkers. This game is just everything thrown into a platformer I think they could muster. The game showcased some really technical platforming making great use of all the new mechanics the game features. The relay system getting Mario to his brother was a fun excuse to give Yoshi the spotlight, at least until Mario gets knocked off your back. The crying is annoying (there's a Game Genie code for that, I used it) and the way many enemies just charge right for you can make some levels brutal to get the 100 in. If you're 10 minutes into trying to 100% a stage losing Mario could easily make you miss a Shy-Guy holding red coin and a dozen stars. The levels in this game are pretty long compared to earlier Super Mario games, often with branching paths and it becomes easy to lose track of what you've collected. I'll definitely keep trying to get 100 on the last few levels but for now I need a break from this one :messenger_grinning_sweat:
EDIT: I decided fuck it and went back for the last 100s. Brutal.
 
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marcincz

Member
Game 3 - The Thaumaturge (PS5) - 22h 23m
Beat 19/01/2025 - my score: 8/10

I must admit this title is much better than I expected. Some persons (Yes Niedzic, you rock!) are superb. Story is very good and fresh (beginning of XX century, Poland).
My top3 games from 2024.
 

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
Games 4-8

I wanted to go through the main line Super Mario games this year. It's been decades since I've played through many of them. I started with the early 2D games, Super Mario Bros. and Super Mario World. Next will Be Super Mario 64, Sunshine, Galaxy and Galaxy 2. I might also give Odyssey another run depending on how this year goes.

OXkyNFU.jpg


Super Mario Bros. - Playthrough using no warps
It still blows my mind that this was the first console game I really played. For something this old it plays so well. The game is pretty barebones, a few secret warp areas, a couple powerups. Outside speedrunning there isn't a lot to do here outside blasting through stages. That said it set a solid foundation for a franchise that's still going to this day.

Super Mario Bros. 2 - Playthrough using no warps
This was one of my most-played games on the NES. The control is tighter than the first game, the music is great and so catchy people that I know who don't play video games recognize it when I whistle it, and the levels are much more complex with the lift/carry/throw mechanic, boss fights, super jumps, etc. Nintendo made a wise choice releasing this modified version of Doki Doki Panic in the west as Super Mario Bros. 2. It's been decades since I played this and I still remember every secret. Being able to use different characters was fun. Story time: As a kid my older brother and I had a combined birthday party since they're only days apart and we'd have more friends over at once. One of my brother's friends picked Princess Toadstool and another friend just ragged on him for picking a girl the entire time he was playing, just shit on the poor guy. Fast forward to his turn, he immediately picks Princess Toadstool. :pie_roffles:

Super Mario Bros. 3 - Playthrough completing all stages without P-wings
This is my favorite 2D Mario game, with Mario Wonder really close. The controls in this are among the tightest I've played in a 2D platformer, again with Wonder right behind it. The stages are bite-size but numerous and fun to explore. This really would have been a great portable game. Despite the number of stages, it never feels overwhelming, and I was always eager to jump into the next level. The powerups were a huge upgrade and each powerup feels significant and useful. Rare powerups like the tanooki suit have abilities players would have to experiment to discover. Being able to collect and save items for future use was one of the best additions to the game. For the really hard levels the P-Wing gave players a way to keep going if they got stuck, or the frog suit making a water stage easier to navigate. Again, the music is timeless, I still whistle this soundtrack almost daily. The visuals weren't much of an upgrade over 2, but the entire game had this film stage aesthetic to it that really pulled the entire presentation together.

Super Mario World - Unlocked all 96 exits
This was visually a massive jump from Super Mario Bros. 3 but for me it fell short in a couple areas. It looks great, the music is awesome, and it controls fantastically but it's less precise than SMB3. This game also has more play in the camera than SMB3 which while not a major issue took getting used to. The biggest issue with this game, and we're nitpicking here, is that the cape was often a means to just bypass levels entirely. Unlike the racoon leaf, the cape feather had no timer so after getting the hang of the controls for it, you could fly indefinitely. It wasn't all bad though, if you are good with the cape, you can unlock secrets before you're supposed to, and sequence breaking is always fun. This was one of the best launch titles ever released.

Super Mario World 2: Yoshi's Island - Completed all main levels and unlocked all 100s.
Visually this game still looks amazing. When it first released it was just bonkers. This game is just everything thrown into a platformer I think they could muster. The game showcased some really technical platforming making great use of all the new mechanics the game features. The relay system getting Mario to his brother was a fun excuse to give Yoshi the spotlight, at least until Mario gets knocked off your back. The crying is annoying (there's a Game Genie code for that, I used it) and the way many enemies just charge right for you can make some levels brutal to get the 100 in. If you're 10 minutes into trying to 100% a stage losing Mario could easily make you miss a Shy-Guy holding red coin and a dozen stars. The levels in this game are pretty long compared to earlier Super Mario games, often with branching paths and it becomes easy to lose track of what you've collected. I'll definitely keep trying to get 100 on the last few levels but for now I need a break from this one :messenger_grinning_sweat:
EDIT: I decided fuck it and went back for the last 100s. Brutal.
Hell yeah dude! I'm doing the exact same thing. Here's my list so far: https://www.neogaf.com/threads/52-games-1-year-2025-backlogbeat.1679122/post-269964480
I'd highly recommend doing the Game Boy games too. They're short, and super fun.

Man, I gotta update my progress. Maybe I'll do that now...
 

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
Alrighty, here comes a beeeeeg update:

w4W0uRk.jpeg


The man... the myth... the legend...
SUPE-ah Mario Brothahs 2! [via Super Mario All-Stars] (SNES) - 1/1

I've never been a huge fan of this game. It's a pretty good game, but it's always been a high 7, low 8 kind of Mario game to me. The visuals and music are absolutely on-point, and the overall game concept is solid. But I've never been a huge fan of the level design, nor the pick-up-and-throw mechanics. That being said, it's always a refreshing playthrough just because it is so different. Huh... it's almost as if this wasn't originally a Mario game or something...

Worth playing, and neat on the SNES, but ultimately a 7️⃣



iMwmyI0.jpeg


Super Mario Bros. 3 [via Super Mario All-Stars] (SNES) - 1/2

Oh BABY! NOW we're talkin'! I've long declared that SMB3 is the greatest game of all-time, all aspects considered. (Things like overall innovation for the platformer genre, absolutely PERFECT controls, the fact that it's an NES game, the music and visuals... etc. etc.) I beat this game probably 10 times a year, granted most of the time I'm either speedrunning it, or using warps.

But still. SMB3 just can't be topped in my opinion. This is a rare example of what I would call a perfect game, again, all things considered.

It's the GOAT. But it's technically not my favorite Mario game ever... we'll get to that, though. 🔟



mOHMg1a.png


Super Mario Land (Game Boy via Analogue Pocket) - 1/2

Alright, here's where I start getting controversial. For anyone actually taking the time to read these mini reviews, here's something you should know about me. When it comes to Mario games, nostalgia affects my bias usually +/- a point. And while that might play a factor in my review for Mario Land (and the upcoming barrage of ridiculously high scores...), I stand by my rankings.

I'll just get this out of the way right now. Super Mario Land is a 9/10, and it's a better game than Super Mario Land 2.

First off, the reduced size of Mario allows for more real estate on screen at once, which ultimately allows for more complex and enjoyable level design, especially when compared to Mario Land 2. But this game is short. I mean REALLY short. This game only has 12 total levels, and you can easily crunch through the whole game in under an hour, even playing casually.

But that's one of the reasons why I love it so much. This is the absolute definition of pick-up-and-play. And I do. A lot. I play through this game at least 2 or 3 times a year. Maybe I'm about to go to bed, but want a quick Mario game to blitz through without using warps. SML, baby.

The biggest flaw in this game are the physics, though. Similar to Super Mario Bros, aerial directional influence just feels weird in SML. And even when you get used to it, there will still be little gameplay niggles that trip you up here and there. But, overall, the design and creativity are just so wildly good for an early Game Boy release. Even the shmup sections are great.

And while I would normally give the game an 8/10, the OST bumps it up to a solid 9. It ain't much, but what's there is phenomenal. And easily some of the best Mario music of any game, period.

A must-play, and the perfect portable comfort food. 9️⃣



DhuErCv.jpeg


Super Mario World (SNES) 1/2

You know it, I know it, everyone knows it. This game slaps HARD. Super Mario World is a wonderful sequel and evolution of the SMB3 formula, now with a much more rich and explorable overworld, and ridiculously cool gameplay concepts that simply wouldn't be possible on an NES. (I mean, Miyamoto said it himself... the NES simply could not handle Yoshi.)

But SMW suffers from one fatal flaw, in my opinion. It's so easy and cheese-able. I have very little self-control when I play a video game. If there's an exploit or mechanic that makes me better at the game, I will use and abuse it. And in SMW's case, it's the almighty cape.

As much as I LOVE the cape (and, oh boy, I do love it), it breaks more than half of the levels in SMW. I legit probably haven't even seen a few levels' actual design before, as I just fly over the entire stage to the end.

Now, obviously, that's on me and how I'm playing the game. And if I were doing a 100% run, it would probably be a lot more fun. But for this challenge, I'm just trying to crunch through every game.

But even with my unbridled cape abuse, this is still an obvious 9️⃣



UBvPPAU.jpeg


Super Mario Land 2: Six Golden Coins DX (Game Boy via Analogue Pocket) - 1/2

First, can we just take a second to acknowledge that at this point in the challenge, I've taken down SEVEN Mario games in a mere two days? Damn I love these games! But Mario Land 2 is a bit of a black sheep for me. I do enjoy the game, but it never really "clicked" with me. At least, this time, I decided to spice it up a bit by playing the fan-colored DX version, which was really nice.

But something about this game just begs me not to play it. It's like it looks like a Mario game, and a lot of the gameplay even feels like a Mario game, but there's just something off about it. I feel like this game is suffering an identity crisis. It so badly wants to be Mario World, even though it's nowhere near as creative or mechanically-satisfying. (Though, it does have SMW's cheeseability in common, with that stupid Rabbit Ear powerup.)

Plus, the OST is also such a gigantic step down from Super Mario Land (no offense, Totaka, but you kinda phoned it in... Especially compared to Hip Tanaka's masterpiece in SML). It just misses the mark on a lot of things for me.

That being said, for whatever reason, I actually really enjoyed my playthrough this time. Maybe the color helped? In the past I've given this game a 7/10 but...

It's still a Mario game, and it's definitely very good. 8️⃣



iIOmE55.jpeg


Super Mario World 2: Yoshi's Island (SNES) 1/4

Man, this game is just so good. Much like other Mario spinoffs, the gameplay isn't like-for-like to your standard Mario game. But it still feels great, and the egg-chucking mechanic is mostly enjoyable.

But dude... the art?? The MUSIC?? This game OOZES charm, moreso than every other 2D Mario game out there. It's so unique, and the extreme use of Mode 7 and the Super FX chip make this game feel more like something that would only be possible on a Neo Geo.

The level design is definitely more puzzle-y than platform-y, but I don't really hold that against it. You know what I DO hold against it? "WAAAH!! WAAAH!!! WAAAH!!! WAAAH!!!" holy shit baby Mario SHUT UP.

But other than Mario's annoying cry, this game is a true classic. It took me years to truly appreciate it, but I'm so glad I got there.

Would WAAAH again, 9️⃣



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Super Mario Land 3: Wario Land (Game Boy via Analogue Pocket) - 1/4

See, now compared to Mario Land 2, Wario Land absolutely DOES have an identity. And I am HERE for it. I love Wario's chunky-yet-agile moveset, I love the emphasis on collecting money, I love the weird way he grabs and disposes of enemies, and I love the intentionally off-putting and discordant soundtrack.

I also have a LOT of nostalgia for this game, as it was one of the very first video games that was just mine. I played the shit out of this game as a kid, to the point where a lot of what others would consider flaws (like his movement mechanics), I view as unique pros.

But this game feels more pure than even later Wario Land games. (Note: I still have not played Wario Land 4 to this day, and I know it's very highly regarded.) Instead of being a giant collect-a-thon, you're primarily just trying to get to the exit of each stage. I will say that if you're able to hold on to the Jet Pot powerup, you can definitely cheese a lot of this game too. But it's also much easier to lose it and never get it back.

Which I guess brings me to his powerups. I like that they're classic Mario-style, instead of the sort of weird way it's done in later Wario games (where they can be time-based, or drastically alter the movement gameplay, or more puzzle-y). I like that Wario can actually die in this game, and he becomes small and useless after hit.

I dunno. I just love this game. 9️⃣



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Super Mario 64 (N64) 1/4

Super Mario 64 is my favorite game of all time. It's literally perfect to me. Even the imperfect camera controls. I've legitimately beaten this game almost 500 times, not joking. (Though most of those were speedruns.)

This game was and still is a masterpiece. Every single 3D platformer after this was heavily influenced by Mario 64, and always for the better. I don't even feel like talking about how incredible this game is anymore. If you actually haven't played it before, go do it right now. And give a little leeway for the camera.

It's my favorite game ever. Go play it! 🔟



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Super Mario Sunshine (GameCube) - 1/5

One step forward, two steps back. As much as I love the traversal mechanics and even FLUDD in general, Sunshine just has too much bullshit. It somehow feels jankier than Mario 64, and (even with FLUDD) you somehow have less mechanical control over Mario.

It's gorgeous, with a remarkable soundtrack. But the game suffers from pacing issues, artificial difficulty, and sometimes just frustrating bullshit.

Still, it's a wonderful game and absolutely worth playing. Last year I played through Super Mario Eclipse, which adds 120 more shine sprites and a bunch of new, decent stages. But what it really does is refines the controls. It makes things like the jet dash a lot snappier, it adds a spurting double jump mechanic, and (at long last) returns the almighty long jump. It was this increase is Mario's moveset that made me realize how much the original Sunshine was missing. And juxtaposed to playing Eclipse (at 60fps, btw), Sunshine just feels like they left so much refinement on the table.

A great game, but a weaker 3D Mario. 8️⃣



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Wario Land II (Game Boy Color) - 1/6

This game isn't part of my Mario challenge, as I don't consider it a part of the mainline series, of course. However, I had never beaten the game before, and I decided to play it until I wanted to stop. And guess what, I didn't want to stop!

Is it an incredible game? No. Is it better than Wario Land 1? Nope. But it has some great ideas, and some nice refinement from the first game. It's more of a collect-a-thon (though nowhere near Wario Land 3) than the first game, but it's still pretty fun.

The level design isn't as good, and I really dislike his new powerup and "not-dying" system. But, hey, it wasn't bad.

Worth giving a try. 7️⃣



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New Super Mario Bros. (Nintendo DS) - 1/6

New Supe gets a lot of hate, primarily because they recycled and (sometimes) refined this formula to death over the next decade. We're ALL sick of looking at it.

But if you view this game for what it was at the time of its release, it's actually quite good. The level design is excellent, especially for a portable game. The mixture of 2D spritework with 3D character models works surprisingly well on the small screen. And none of the powerups feel broken or out of place—in fact, some of them even make the game harder (like the mini mushroom and the blue shell).

Plus, this game is just fun to explore. You basically can't 100% on your first playthrough (actually, of course you can, but the game sort of leads you away from that). There are a lot of hidden exits that are rewarding to find, and the overall challenge of the game is right in line with games like SMB3.

It's a good game, and I feel like it's underrated, mainly because we're all so sick of this design style. I still haven't decided if this is an 8 or a 9, but seeing as how I gave SMW a 9, I better give this one an 8 before I get banned.

So, yeah, a really solid 8️⃣



WHEW. That was a lot of games. I still have more I need to type up, but company just arrived, so I'll have to do it later!
 

Jooxed

Gold Member
Game 10 - Pantheon: Rise of the Fallen - PC - Ongoing (72 hours so far) - 9/10 - Awesome MMO, I will be playing this off and on as its still in early access but if your a fan of old school MMO's like everquest, do yourself a favor and support the early access. I think the final product is going to be something special

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Hell yeah dude! I'm doing the exact same thing. Here's my list so far: https://www.neogaf.com/threads/52-games-1-year-2025-backlogbeat.1679122/post-269964480
I'd highly recommend doing the Game Boy games too. They're short, and super fun.

Man, I gotta update my progress. Maybe I'll do that now...

I played Super Mario Land 1 & 2 fairly recently but I might go back and replay the portable Mario games in order after I run through the console games. I have a version of the Virtual Boy Wario Land on my 3DS that I can play without my eyes bleeding trying to play on my Virtual Boy.

I also ran through a bit of 3D Land on the 3DS but dropped it because I just wasn't feeling that one, but I might go back and try it again. 3D world I fully completed with my brother co-op. We also ran through NSMBU DX and Wonder co-op. I never 100% completed Sunshine, Galaxy, never played Galaxy 2 (for some reason), and I stopped playing Odyssey after "finishing" the game so I kind of want to give that a shot.
 

marcincz

Member
Game 4 - My First Gran Turismo (PS5) - 01h 12m
Beat 19/01/2025 - my score: 8/10

Game 5 - The Bunker (PS4) - 02h 02m
Beat 19/01/2025 - my score: 4/10

2 short titles.
Completed GT on 100%.
Not a fan of Bunker. I've seen much, much better FMVs.
 

SpiceRacz

Member
Alrighty, here comes a beeeeeg update:

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The man... the myth... the legend...
SUPE-ah Mario Brothahs 2! [via Super Mario All-Stars] (SNES) - 1/1

I've never been a huge fan of this game. It's a pretty good game, but it's always been a high 7, low 8 kind of Mario game to me. The visuals and music are absolutely on-point, and the overall game concept is solid. But I've never been a huge fan of the level design, nor the pick-up-and-throw mechanics. That being said, it's always a refreshing playthrough just because it is so different. Huh... it's almost as if this wasn't originally a Mario game or something...

Worth playing, and neat on the SNES, but ultimately a 7️⃣



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Super Mario Bros. 3 [via Super Mario All-Stars] (SNES) - 1/2

Oh BABY! NOW we're talkin'! I've long declared that SMB3 is the greatest game of all-time, all aspects considered. (Things like overall innovation for the platformer genre, absolutely PERFECT controls, the fact that it's an NES game, the music and visuals... etc. etc.) I beat this game probably 10 times a year, granted most of the time I'm either speedrunning it, or using warps.

But still. SMB3 just can't be topped in my opinion. This is a rare example of what I would call a perfect game, again, all things considered.

It's the GOAT. But it's technically not my favorite Mario game ever... we'll get to that, though. 🔟



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Super Mario Land (Game Boy via Analogue Pocket) - 1/2

Alright, here's where I start getting controversial. For anyone actually taking the time to read these mini reviews, here's something you should know about me. When it comes to Mario games, nostalgia affects my bias usually +/- a point. And while that might play a factor in my review for Mario Land (and the upcoming barrage of ridiculously high scores...), I stand by my rankings.

I'll just get this out of the way right now. Super Mario Land is a 9/10, and it's a better game than Super Mario Land 2.

First off, the reduced size of Mario allows for more real estate on screen at once, which ultimately allows for more complex and enjoyable level design, especially when compared to Mario Land 2. But this game is short. I mean REALLY short. This game only has 12 total levels, and you can easily crunch through the whole game in under an hour, even playing casually.

But that's one of the reasons why I love it so much. This is the absolute definition of pick-up-and-play. And I do. A lot. I play through this game at least 2 or 3 times a year. Maybe I'm about to go to bed, but want a quick Mario game to blitz through without using warps. SML, baby.

The biggest flaw in this game are the physics, though. Similar to Super Mario Bros, aerial directional influence just feels weird in SML. And even when you get used to it, there will still be little gameplay niggles that trip you up here and there. But, overall, the design and creativity are just so wildly good for an early Game Boy release. Even the shmup sections are great.

And while I would normally give the game an 8/10, the OST bumps it up to a solid 9. It ain't much, but what's there is phenomenal. And easily some of the best Mario music of any game, period.

A must-play, and the perfect portable comfort food. 9️⃣



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Super Mario World (SNES) 1/2

You know it, I know it, everyone knows it. This game slaps HARD. Super Mario World is a wonderful sequel and evolution of the SMB3 formula, now with a much more rich and explorable overworld, and ridiculously cool gameplay concepts that simply wouldn't be possible on an NES. (I mean, Miyamoto said it himself... the NES simply could not handle Yoshi.)

But SMW suffers from one fatal flaw, in my opinion. It's so easy and cheese-able. I have very little self-control when I play a video game. If there's an exploit or mechanic that makes me better at the game, I will use and abuse it. And in SMW's case, it's the almighty cape.

As much as I LOVE the cape (and, oh boy, I do love it), it breaks more than half of the levels in SMW. I legit probably haven't even seen a few levels' actual design before, as I just fly over the entire stage to the end.

Now, obviously, that's on me and how I'm playing the game. And if I were doing a 100% run, it would probably be a lot more fun. But for this challenge, I'm just trying to crunch through every game.

But even with my unbridled cape abuse, this is still an obvious 9️⃣



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Super Mario Land 2: Six Golden Coins DX (Game Boy via Analogue Pocket) - 1/2

First, can we just take a second to acknowledge that at this point in the challenge, I've taken down SEVEN Mario games in a mere two days? Damn I love these games! But Mario Land 2 is a bit of a black sheep for me. I do enjoy the game, but it never really "clicked" with me. At least, this time, I decided to spice it up a bit by playing the fan-colored DX version, which was really nice.

But something about this game just begs me not to play it. It's like it looks like a Mario game, and a lot of the gameplay even feels like a Mario game, but there's just something off about it. I feel like this game is suffering an identity crisis. It so badly wants to be Mario World, even though it's nowhere near as creative or mechanically-satisfying. (Though, it does have SMW's cheeseability in common, with that stupid Rabbit Ear powerup.)

Plus, the OST is also such a gigantic step down from Super Mario Land (no offense, Totaka, but you kinda phoned it in... Especially compared to Hip Tanaka's masterpiece in SML). It just misses the mark on a lot of things for me.

That being said, for whatever reason, I actually really enjoyed my playthrough this time. Maybe the color helped? In the past I've given this game a 7/10 but...

It's still a Mario game, and it's definitely very good. 8️⃣



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Super Mario World 2: Yoshi's Island (SNES) 1/4

Man, this game is just so good. Much like other Mario spinoffs, the gameplay isn't like-for-like to your standard Mario game. But it still feels great, and the egg-chucking mechanic is mostly enjoyable.

But dude... the art?? The MUSIC?? This game OOZES charm, moreso than every other 2D Mario game out there. It's so unique, and the extreme use of Mode 7 and the Super FX chip make this game feel more like something that would only be possible on a Neo Geo.

The level design is definitely more puzzle-y than platform-y, but I don't really hold that against it. You know what I DO hold against it? "WAAAH!! WAAAH!!! WAAAH!!! WAAAH!!!" holy shit baby Mario SHUT UP.

But other than Mario's annoying cry, this game is a true classic. It took me years to truly appreciate it, but I'm so glad I got there.

Would WAAAH again, 9️⃣



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Super Mario Land 3: Wario Land (Game Boy via Analogue Pocket) - 1/4

See, now compared to Mario Land 2, Wario Land absolutely DOES have an identity. And I am HERE for it. I love Wario's chunky-yet-agile moveset, I love the emphasis on collecting money, I love the weird way he grabs and disposes of enemies, and I love the intentionally off-putting and discordant soundtrack.

I also have a LOT of nostalgia for this game, as it was one of the very first video games that was just mine. I played the shit out of this game as a kid, to the point where a lot of what others would consider flaws (like his movement mechanics), I view as unique pros.

But this game feels more pure than even later Wario Land games. (Note: I still have not played Wario Land 4 to this day, and I know it's very highly regarded.) Instead of being a giant collect-a-thon, you're primarily just trying to get to the exit of each stage. I will say that if you're able to hold on to the Jet Pot powerup, you can definitely cheese a lot of this game too. But it's also much easier to lose it and never get it back.

Which I guess brings me to his powerups. I like that they're classic Mario-style, instead of the sort of weird way it's done in later Wario games (where they can be time-based, or drastically alter the movement gameplay, or more puzzle-y). I like that Wario can actually die in this game, and he becomes small and useless after hit.

I dunno. I just love this game. 9️⃣



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Super Mario 64 (N64) 1/4

Super Mario 64 is my favorite game of all time. It's literally perfect to me. Even the imperfect camera controls. I've legitimately beaten this game almost 500 times, not joking. (Though most of those were speedruns.)

This game was and still is a masterpiece. Every single 3D platformer after this was heavily influenced by Mario 64, and always for the better. I don't even feel like talking about how incredible this game is anymore. If you actually haven't played it before, go do it right now. And give a little leeway for the camera.

It's my favorite game ever. Go play it! 🔟



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Super Mario Sunshine (GameCube) - 1/5

One step forward, two steps back. As much as I love the traversal mechanics and even FLUDD in general, Sunshine just has too much bullshit. It somehow feels jankier than Mario 64, and (even with FLUDD) you somehow have less mechanical control over Mario.

It's gorgeous, with a remarkable soundtrack. But the game suffers from pacing issues, artificial difficulty, and sometimes just frustrating bullshit.

Still, it's a wonderful game and absolutely worth playing. Last year I played through Super Mario Eclipse, which adds 120 more shine sprites and a bunch of new, decent stages. But what it really does is refines the controls. It makes things like the jet dash a lot snappier, it adds a spurting double jump mechanic, and (at long last) returns the almighty long jump. It was this increase is Mario's moveset that made me realize how much the original Sunshine was missing. And juxtaposed to playing Eclipse (at 60fps, btw), Sunshine just feels like they left so much refinement on the table.

A great game, but a weaker 3D Mario. 8️⃣



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Wario Land II (Game Boy Color) - 1/6

This game isn't part of my Mario challenge, as I don't consider it a part of the mainline series, of course. However, I had never beaten the game before, and I decided to play it until I wanted to stop. And guess what, I didn't want to stop!

Is it an incredible game? No. Is it better than Wario Land 1? Nope. But it has some great ideas, and some nice refinement from the first game. It's more of a collect-a-thon (though nowhere near Wario Land 3) than the first game, but it's still pretty fun.

The level design isn't as good, and I really dislike his new powerup and "not-dying" system. But, hey, it wasn't bad.

Worth giving a try. 7️⃣



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New Super Mario Bros. (Nintendo DS) - 1/6

New Supe gets a lot of hate, primarily because they recycled and (sometimes) refined this formula to death over the next decade. We're ALL sick of looking at it.

But if you view this game for what it was at the time of its release, it's actually quite good. The level design is excellent, especially for a portable game. The mixture of 2D spritework with 3D character models works surprisingly well on the small screen. And none of the powerups feel broken or out of place—in fact, some of them even make the game harder (like the mini mushroom and the blue shell).

Plus, this game is just fun to explore. You basically can't 100% on your first playthrough (actually, of course you can, but the game sort of leads you away from that). There are a lot of hidden exits that are rewarding to find, and the overall challenge of the game is right in line with games like SMB3.

It's a good game, and I feel like it's underrated, mainly because we're all so sick of this design style. I still haven't decided if this is an 8 or a 9, but seeing as how I gave SMW a 9, I better give this one an 8 before I get banned.

So, yeah, a really solid 8️⃣



WHEW. That was a lot of games. I still have more I need to type up, but company just arrived, so I'll have to do it later!

Only quoting to agree that Mario 64 is the best game ever made and my absolute favorite. Has been since I first played it in ‘96 and probably always will be.
 
Completed:
1. Gungrave Gore
2. Slitterhead
3. Mouthwashing
4. Shin Megami Tensei V: Vengeance
5. Persona 3: Reload
6. Disciples: Liberation
7. God of War: Ragnarok
8. Star Ocean: The Second Story R
9. Final Fantasy Pixel Remaster
10. Final Fantasy II Pixel Remaster
11. Final Fantasy III Pixel Remaster
12. Atomic Heart

Current Playthrough:
Immortals of Aveum

Current Backlog:
Assassin's Creed: Mirage
Chronicles of Riddick: Escape From Butcher's Bay
Chronicles of Riddick: Assault on Dark Athena
Diablo IV
Fatal Frame: Maiden of Black Water
Final Fantasy IV Pixel Remaster
Final Fantasy V Pixel Remaster
Final Fantasy VI Pixel Remaster l
Final Fantasy VII Remake Integrade
Final Fantasy XIII
Front Mission: 1st Remake
Infernax
Persona 5: Royal
Resident Evil Village
Soul Hackers 2
Tales of Arise
Tormented Souls
The Witcher 3: Wild Hunt
 
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Jooxed

Gold Member
Game 11 - Amnesia: The Dark Descent - PC - 1/20/25 - 7/10 - After hearing about this game for a long time I finally started it yesterday and finished it today. The puzzles were fun but I didn't think it was super scary or anything. Interesting story also purchased SOMA Rebirth and Bunker so they might be next.

Trying hard to get ahead for when i inevitably start slacking.lol
 

marcincz

Member
Game 6 - Astro Bot - dlc Winter Wonder (PS5) - 00h 53m
Beat 21/01/2025 - my score: 8/10

Added another short title. Dlc to my goty of 2024
Last game this month. Tomorrow, starting 2 weeks of winter holidays.
 
Game 9

Super Mario 64 - Collected all 120 Stars

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This was among the very first 3D platformers and decades after its release not much has really even come close to even matching it, let alone surpassing it. Playing through platformers on the Gamecube, Xbox and PS2, nothing felt as tight and accurate as the gameplay in Mario 64. Even many of Nintendo's own offerings like Sunshine or Rare's Banjo-Kazooie feel slower and less precise. The level designs were relatively simple and for the most part they were kind of small by today's standards, but they were extremely explorable, packed with things to do and tons of secrets and shortcuts. I remembered just about every secret, star location and hidden area in the game despite so much time having passed since I stopped playing it. The music is your typical Mario fare, really good, meaning you'll remember this music for the rest of your life. New to 64 was music that changed as you progressed through levels. This is among my favorite games ever released and it holds up really well, I played the hell out of this back when it was new. If I'm going to nitpick this game, the camera isn't the best. Despite not playing this for so long and expecting to wrestle with the camera after decades of advancing technology it's not bad, a bit restricted in movement, but entirely functional. The camera is honestly better than the camera in most of the 6th-gen games I've recently played (and honestly many newer games). I'm playing Sunshine right now and have had way more camera-related issues than I did in 64. The other issue is that when Mario slides things can get pretty wonky at times. When you hit a transition between surfaces, sometimes Mario will hang up and can get sent violently in an unintended direction, often times that direction is straight off a cliff. Often Mario will begin sliding immediately when touching an adjacent slope, then when you knee-jerk correct it, he'll dive full speed, also often directly off a cliff. It's not a game-breaking issue, and partially a skill issue, but it's always annoyed me. Finally, the hat powerups were a huge step down from earlier Mario game powerups. While fun to use they were always placed near a spot where they had a specific use and all three had a timer so you really couldn't take them around with you to explore with. On that note, Mario 64 let you explore the levels freely in the first place, something I now take for granted. By the way I tossed both baby penguins off the cliff.
 
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Kacho

Gold Member
Dynasty Warriors Origins

Completed my first game of the year. Good bye, Liu Bei. About 60 hours and I only completed the Wei scenario. Definitely need a break before going back to complete Wu and Shu to unlock the secret campaign. Best Musou game in ages.

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Pantz

Member
Game 1
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Open Roads on Xbox Series X, Game Pass.
It gave me the heebie-jeebies. I was playing it for quick daily achievements for Microsoft Rewards and thankfully they don't require those anymore! Since I was already half way I plugged my nose and finished it out.
It's a walking sim with a mom and daughter being snarky with each other throughout. *shivers* 3D graphics looked good sometimes. Hand drawn animation isn't bad but sometimes their mouths would move while talking and other times not at all.
I'd like to erase the story from my memory as soon as possible. You might like it if you're a chick.
 

Kacho

Gold Member
Super Punch-Out
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Took me 6 hours to relearn patterns and execute. It’s soooo satisfying to land supers in this version.

Giving Mr Sandman them wobbly legs.
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Easy 10:10 classic. Tons of depth. Better than OG Punch-Out due to better visual feedback. Might have to hook up the Wii U and replay Punch-Out on Wii.

Anyway, dat ultra bassy SNES soundtrack. Be sure to max out your subwoofer.

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Midn1ght

Member
Game 1. Emily is Away
This game will trow you back in the early 2000, chatting on various messenger apps. Unique game with great aesthetic and good nostalgic vibes. Also: God damn you Emily!!

Game 2. Emily is Away too
Same vibe, same game play but better. This is a few years later, Facebook just came out and you speak with 2 girls this time. I liked this one better since your choices actually have meaning and will change the outcome. Good stuff.

Game 3. Chip 'n Dale (The Disney Afternoon Collection)
I used to be a fan of the show as a child in the 90' and played this game so many times on NES. Had a great time going back to it. Didn't even know it was available on Steam.

Game 4. Chip 'n Dale 2 (The Disney Afternoon Collection)
Never played this one and was a little disappointed that beside being longer than the first one, the game didn't bring anything new or original. Good enough I guess.
 
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Kacho

Gold Member
Knights of Valour: Super Heroes

Picked up the IGS Classic Arcade Collection on Switch. This contains all the Knights of Valour games, which I plan to play through. It's like Final Fight with a Three Kingdoms coat of paint. Combos are fun. Difficulty is kinda annoying at times when the game wants more quarters. Cao Cao is an absolute unit. Catpures are disabled for the game so I have to rely on Google.
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SpiceRacz

Member
#3 Bloodborne

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Started this on Monday I believe and wrapped up today with 30 hours total. Not my first time playing it, but I’ve never finished it either. Surprisingly easy compared this time around and I was able to basically just cruise through to the final boss. Had to grind 15ish levels up to 88 in order to beat Gehrman at the end. This is still one of the best games ever made and has the most satisfying combat of any Souls-like.
 

TuFaN

Member
#5⠀|⠀Paper Mario⠀|⠀N64⠀|⠀27-Jan-2025⠀|⠀24 hour⠀|⠀8/10
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I played my first Paper Mario game in 2025, and to my regret, I wish I had discovered this series sooner. During the early 2000s, I found the art style off-putting and dismissed the direction Nintendo took with Mario. Looking back, I now realize how much I missed out on due to my perspective at the time.

If the rest of the Paper Mario series matches the quality of the 2000 N64 installment, its engaging gameplay, unique companions, and stunning art style. Then this might become one of my favorite gaming series.

In truth, it was Super Mario RPG (SMRPG) for the Nintendo Switch that convinced me to give Paper Mario a try. While I never finished SMRPG on the SNES in the 90s, its polished remake captivated me, becoming one of my favorite games of all time. SMRPG and Paper Mario share similarities, like turn-based combat and whimsical storytelling, but they also differ. SMRPG offers Square Enix's signature depth and a more somber tone, while Paper Mario emphasizes charm, humor, and creative paper-themed mechanics.

Enough about SMRPG, let's focus on Paper Mario!

--- ! Spoilers ahead ! ---
--- ! Spoilers ahead ! ---

I absolutely adore the story. Mario's goal is to rescue seven Star Spirits, who are imprisoned by Bowser and his minions. These spirits are essential to undoing the effects of the stolen Star Rod, which makes Bowser invincible. The story unfolds across eight chapters, with each chapter culminating in the rescue of a Star Spirit. The final chapter leads to a showdown with Bowser, where the combined power of the Star Spirits turns the tide.

Between chapters, players control Princess Peach, who attempts to escape Bowser's clutches while sending vital messages to Mario with the help of her new Star friend. This interlude adds depth and variety to the gameplay.

Chapter Impressions
Prologue: A Plea from the Stars
The art style hooked me immediately this time. Something I had failed to appreciate in the early 2000s.

Chapter 1: Storming Koopa Bros. Fortress
Mario's party quickly expands with Kooper, and Bombette joining the adventure. Each companion felt distinct, and swapping between them for battles was an enjoyable and strategic experience.

Chapter 2: The Mystery of Dry, Dry Ruins
Unlocking the first Star Power, Refresh, was a game-changer. However, this chapter was my least favorite. I got stuck searching for the Leader and the Dry Dry Ruins, which led to some frustrating delays.

Chapter 3: The "Invincible" Tubba Blubba
Navigating the Forever Forest was a highlight for me. The eerie design and clue-based navigation were thrilling. The battle with Tubba Blubba was underwhelming after defeating his heart. Story-wise it made sense, but it still felt anticlimactic.

Chapter 4: Trials in the Toy Box
The vibrant and imaginative Toy Box design was delightful, but the constant back-and-forth between Toad Town and the Toy Box dampened my enjoyment.

Chapter 5: Hot, Hot Times on Lavalava Island
Searching for the baby Yoshis was fun, especially because they were hidden in different ways and means, took me a while to find the green one in the cave. Mt. Lavalava section was a bit too short for my taste. I enjoyed that place a lot, I wish there was more to it, more to discover, more enemies, more puzzles to solve.

Chapter 6: Dark Days in Flower Fields
The standout here was Lakilester, Mario's ally with a green mohawk, sunglasses, and a cloud mount, an unforgettable design for sure! The boss fight was challenging until Sushie's Tidal Wave turned the tide in my favor.

Chapter 7: A Star Spirit on Ice
The mystery in Shivering City, where Mario is falsely accused of murder, was captivating. Uncovering the truth while dealing with the suspicious townsfolk was engaging. Crystal Palace is among my favorite locations, with its atmospheric design and an incredible boss fight backed by breathtaking music.

Chapter 8: A Star-Powered Showdown!
Traversing Bowser's Castle and the final confrontation with Bowser were fantastic. The castle's design required frequent companion swaps for battles and puzzles, making excellent use of their unique abilities. Upgrading the Star Beam to Peach Beam was a magical moment.

Badge System
This is one of Paper Marios standout features because it delivers an incredibly rich way to customize the strengths and weaknesses of Mario. Upon leveling up you get to choose if you want 5 HP, 5 Mana or 3 Badge points. I went for the max amount of BP (30) as soon as possible because of how convinced I was of this system. It would go beyond the scope of this review to explain every single badge. According to the Wiki there a freaking 80 badges in total. I take my hat off to Nintendo, that is one way to add customization, versatility, strategic depth, replayability and clever resource management into your videogame.

Companions
Mario is joined by eight unique allies during his journey, many of whom were his foes in previous games. Each companion has distinct abilities, both in and out of combat, which are vital for progressing through the story. For example:

Goombario: Provides insights about characters, environments, and enemies.
Bombette: Destroys weak walls.
Parakarry: Helps Mario cross large gaps.

Nintendo ensures that no "optimal party" dominates, as battles and areas demand different strategies. For example, I often had to decide whether to focus on air or ground attacks, single-target or area-of-effect moves, or defensive tactics like invisibility.

Progression and Replayability
Companions power can be increased using blue energy spheres scattered across the world, unlocking new skills. However, not all allies can be maxed out in a single playthrough, which adds replayability. I completed my game with Goombario, Kooper, Bow, Sushie, and Lakilester at Ultra Rank, leaving me eager to try a second run to explore the full potential of others.

Music and Sound
Lets get to last but not least, the sound effects and music of the game. I have to say, Nintendo & Intelligent Systems have nailed it in this department. There is absolutely nothing to complain about in terms of sound effects and music. While playing the game, it never occurs to you that this or that soundscape could have been better. The sound of Mario jumping and smashing his opponents with his hammer can be altered with special badges. Striking your enemies and hearing Yoshi sound effects as soon as your feet or your hammer touches the enemy is fun. The background music is a perfect match for every single area. In the Forever Forest, for example, the music is scary and creepy, supported by ambient sounds such as owls or howling wolves, which really make you feel as if you've been lost in the forest deep in the night.

Final Thoughts
Paper Mario is a charming, well-designed RPG with delightful companions, engaging mechanics, and a captivating story. It balances humor, creativity, and strategy to create an unforgettable experience. While it took me far too long to give this series a chance, I'm thrilled to have finally joined Mario's paper-thin adventure.

For RPG fans or anyone seeking a blend of whimsy and strategy, this game is a must-play.
 
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Game 10

Super Mario Sunshine - Collected all 120 Shines

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This is the "worst" of the 3D Mario games, but it's still better than most platformers. It's probably been about 15 years since I played through this game IIRC, and I never did get all the Shines until now. Upon returning to the game, I was surprised to find I actually like it more than the last time I tried to complete it. There were plenty of sections where the game is straight up great. There are a ton of levels featuring a decent mix of gameplay. I genuinely enjoyed playing almost every minute of this game again. Riding squids, controlling boats using your spray to propel you, tightwire walking, shooting missiles on a roller coaster, dragging a giant Chomp to cool off in a spring. The levels themselves are pretty massive with a decent number of new things to discover with each sublevel, though some feel a bit sparsely populated with few enemies or obstacles. Boss fights were fun but lacking in difficulty. The game's best moments were when you had Fludd removed and had to traverse small levels full of tricky platforming and pitfalls with no safety net. Unfortunately, when you return to them a second time you have Fludd equipped again and it's more coin collecting. Another area where this game really shines is the insanely clean visuals, effects and art style that hold up incredibly well, save for the Piantas who just look stupid. The music is great, it has been part of my brain's soundtrack since I first played the game and now I'm finding myself whistling various tracks from the game.

This game has a little too much going on for a Mario game. Artifact-ridden voiced FMV cutscenes that look awful compared to the actual game, a hub world that's way too big and full of characters I didn't really like, and a gimmick that didn't really improve the base platforming at all over Super Mario 64 and in the case of the long jump was a step backward. Fludd was annoying, constantly suggesting I do things I was already doing early on. While many of his abilities like the waterslide were often useful and made traversal in certain areas faster, Fludd's main uses drag the game to a crawl. Stopping to spray or using the slow-moving hover mechanic meant many areas of the game moved at a plodding pace. The hover mechanic also worked as a crutch when platforming, often times an otherwise tricky looking section became easy work thanks to the hover mechanic. The Turbo nozzle is slower in most cases than the waterslide and was only really used to open yellow doors in the hub map. This game also suffers from having way too many coin collection Shines, 100 coins, red coins, blue coins. It's got a DK64 banana thing going on. Overall, I'm really glad I finally completed this game, it always bugged me I left it unfinished.
 

Kacho

Gold Member
Punch-Out

This is the first time I completed the original Punch-Out. Back in 1991 I thought the game was impossible, never making it past Soda Popinski. Playing it now made me realize it's tough but fair. I just didn't have the motor skills in my youth.

Mr Sandman and Mr Dream were solid challenges. Macho Man was a pushover. Beat him on my first try.

I need more Punch-Out in my life. Amazing series.

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Andyliini

Member
I don't think I'll reach 52 games a year, but might as well write down here games I've played. My personal goal is to finish 3 game per month. I'll only list games I have not beaten before.

Game 1 - Kingdom Hearts: Melody of Memory - Nintendo Switch
Kingdom Hearts music is widely recognized and enjoyed, so it was about time they made a game dedicated to that music. They added some kind of story here, too, but it's mostly just repeat of old yet again. Only the ending might just set up Kingdom Hearts 4, but I have lost KH story ages ago. The game itself is made by indiesZero, who have previously made Theatrhythm-games for Square-Enix. This one was fun and simple to play, some of the challenges were quite difficult, though.

Game 2 - Beyond Good & Evil: 20th Anniversary Edition - Nintendo Switch
Some people think this is one of the greates games ever made, so I decided to check it out. Sadly, I can't agree. Even for early 2000's the gameplay is stiff and the game quite short and repetitive. Maybe if I had played it back then, it could have inspired me, but after 20 years? No chance.

Game 3 - Tombi: Anniversary Edition - Nintendo Switch
It was about time this gem came back. The original game is a mostly forgotten masterpiece, but finally more people have access to it. The game has barely aged, and is still marvelous to play. If only had the developer and publisher put a little bit more effort to make it truly wonderful experience. Then it would have been perfect.
 

Skeptical

Member
I didn't plan it this way, but my games in January are all from different decades. Weird.

1. Castlevania Aria of Sorrow (4h, ★★★). The GBA one that is closest to Symphony of the Night, which on the one hand makes it the best since, well, Symphony is the best. And yes, it really feels fun to play, like coming back to an old friend. I'd be afraid that it makes it too derivative, but the souls gimmick at least gives it its own identity. So yes, it's the best of the GBA games. On the other hand, who locks the true ending of the game behind random drops? Why does Konami want me to repeatedly thrust my weapon over and over at moaning naked women just to release... what was I saying?

2. Tomb Raider (2013) (16 h, ★★). Now, eventually you, uh, do plan to have tomb raiding in your Tomb Raider game, right? Hello? OK, I kid, I kid. I know that interesting environmental puzzles and unique gameplay must inevitably be sacrificed on the altar of realism and replaced with the same boring generic stuff everyone else has because realism and immersion are more important. So we start with Lara burning herself alive and falling 20 feet onto her head without a problem. Wow, I can feel the realistic realism already! I feel so immersed!. ...So yeah, not how I would have done it. I suppose its ok for what it is, but it does feel like a case of mistaken identity.

3. Moon Patrol (1 h, ★★). Playing (and failing in) Moon Patrol on a Commodore 64 is one of my earliest gaming memories. Always wanted to make it all the way to checkpoint Z, and now I did. Had no idea there was a whole new mission after that. Obviously it's out of date, but still a classic.

4. Final Fantasy VI Pixel Remaster (21 h, ★★★★★). I am not a fan of traditional RPGs, although there are a few I tolerate and even a couple I like. But FF6 is in a class by itself, one of my favorite games ever. And while the original SNES (FF3!) version will always hold a special place in my heart, this remaster is acceptable. Sure, I miss Woolsey's translation, but I can live without it, and at least the new (to me) translation made the experience feel a bit new to someone like me. The QOL improvements were nice even if it made blitzes become trivial (not that I'm complaining!). And I mostly liked the updated music. While I must be honest and admit I wasn't a fan of the voices in the opera, I do really appreciate the fact that they went above and beyond a simple remaster for that scene. It felt appropriate. So yeah, yet another of my top games of all time is now playable on the Switch. C'mon Konami, where's Symphony?

5. Gravity Circuit (4h, ★★★). Mega Man mashed with a Beatem up, weird. Actually, what's really weird is the difficulty curve. It starts off really hard for the first 1 or 2 proper levels. Then you purchase the double jump and a good special move or two, and it becomes reasonably easy... until the last boss spikes the difficulty way up. Strange that the difficulty is so dependent on that double jump mechanic. Other than that little flaw though, this is a smooth and well structured Mega Man clone, one of the better ones out there and probably better than MM11 itself.
 

Kacho

Gold Member
The Ninja Saviors Return of the Warriors

This is a remaster of an arcade classic, which I only ever played the SNES version. I still have my cart.
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This is a comfort food kind of game for me, along with Mega Man X. Tight games with excellent gameplay that can be completed in an a little over an hour.
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The SNES version only had 3 characters. They added 2 new ones in this version, Raiden and Yaksha, and I'm mixed on how I feel about them.
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The gameplay is as good as ever. Best beat em' up ever. Tough to complete without dying but doable with enough experience because each characters moveset has a counter for everything. You just need to spend time learning it and getting good.
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Kacho

Gold Member
Mario vs Donkey Kong
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It's just alright. Doesn't come close to matching the greatness of DK94 on the Game Boy.

The jazz/elevator music is wack.

The whole vibe of the game is wrong.

Fuck them mini-Marios. Hate em.
 
Game 11

Super Mario Galaxy - Collected all 120 stars

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This is my favorite 3D Mario game. Easily one of the best platformers ever made. I'm about half done Galaxy 2 and it's also great, but this game is just about flawless. This game is as polished a game as I've ever played. The game is 99% gameplay and the rest consists of a story told by Rosalina which actually pulls on the heart strings. The observatory which acts as the game's main hub is fun to explore as the power is returned to each section. There isn't a whole lot to explore in the hub, but the game's great levels more than make up for it. The gravity mechanic of the game is well utilized, tons of wonky inertia jumping from planet to planet and being able to walk around the platforms and stages makes the platforming limits fun to test. At the same time, the control of Mario in this game is super precise. You will never die in this game because the platforming is flawed, you will die because you messed up. The bosses are fun to fight and make good use of the game's mechanics and while not especially difficult, prankster comet versions all have to be fought with one-hit deaths in effect later on. The game looks great. This game ran at a solid 60fps and holds up really well despite being a Wii game. Everything pops and looks great; the game is so full of vibrant color you can't help but enjoy everything you're seeing. The music in this game is GOAT-tier stuff, perfectly fitting the tone of the game and introducing orchestrated music to the Mario series, opening it up to a variety of music styles. Everything from the melody played in the observatory to Gusty Garden Galaxy theme to Battlerock Galaxy's theme, there isn't a track in the game that doesn't stick with you. If I have to nitpick, I would say I'm never a fan of timed stages and a lot of the prankster comet levels use a timer. The timer is never actually unfair, but I just fall apart wherever I see a clock counting down. It's not something I'd dock a game over. The other issue which is a product of it's time is the game's few cutscenes are FMV and look awful next to the in-game visuals. Galaxy 2 remedied this so even Nintendo must have thought they were a mistake. Again, nothing that affects the actual game.
 

Jooxed

Gold Member
Game 14 - Amnesia: Rebirth - PC - 2/3/25 - 6/10 - Enjoyed the game. Not as good as SOMA or Dark descent but pretty good. Looking forward to the bunker.

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I need to just start typing up an update when I finish each game. Waiting for the end of the month makes it difficult to write up something on everything I knock out.

January was an incredibly solid start to the year. I blew out my knee in soccer and had a major surgery for the 2nd time in 1 year...so I was laying around quite a bit. I'm going to jump into some longer games now but here is where I landed in Jan:

1. Daymare: 1998 (PS4) - 6/10
2. Dr. Mario: Miracle Cure (3DS) - 8/10
3. Where's Waldo (NES) - 3/10
4. Princess Peach: Showtime! (Switch) - 7/10
5. Donkey Kong/DK Jr./ DK 3 (NES) - 8/10 - so short to "finish" all 3 so just included them as 1
6. Blue Fire (PS4) - 6/10
7.Teenage Mutant Ninja Turtles NES (Switch) - 8/10
8. Teenage Mutant Ninja Turtles: Tournament Fighters - NES (Switch) - 6/10
9. Teenage Mutant Ninja Turtles Arcade (Switch) - 8/10
10. WarioWare Gold (3DS) - 8/10
11. Medal of Honor: Airborne (Xbox 360) - 6/10
12. Teenage Mutant Ninja Turtles: The Hyperstone Heist (Switch) - 7/10

Main List
 

SpiceRacz

Member
#4 - Dark Souls 3 (PC)

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This is my first playthrough since release. I wanted to revisit all the Souls games & Bloodborne as part of my backlog this year. The only one I skipped was Dark Souls since I’ve played that one more than once. Coming off DS2 last month, this feels night and day compared to that game. Tighter combat, less cheap enemy encounters, more thoughtful level design, etc. It’s a masterpiece and every bit as good as Bloodborne imo. Took me 22 hours and I finished at Level 92. Was only able to summon help a handful of times since this game doesn’t have many people online these days. Overall it was pretty easy, but I think that’s more a product of me having spent the past month playing these games and getting ‘gud’. Coming into this, I would have ranked DS2 as my favorite and now I would say it’s at the bottom with DS1 at the top and DS3 right behind it.
 
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Tier list so far after January:

A Tier:Sackboy: A Big Adventure, Little Big Planet Vita
B Tier:Little Big Planet 3, Uncharted Vita, Little Big Planet PSP, Little Big Planet 2
C Tier:Little Big Planet Karting, Little Big Planet 1, Sackboy's Prehistoric Moves
D Tier: TBD
F Tier:TBD

February is going to be an interesting month for me. I'll be bouncing back and forth between Ubisoft games I should have played long ago but I'm finally playing now due to their financial woes, and games from series I should have played a while back and are now just getting to.

10) Killzone Liberation (Playstation 5)

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Rating: B-

This game is a fun top down tactical shooter with cover mechanics. I actually think if someone wanted to do a realtime mod for a tactical shooter like X-com, they should model it after a game like this. It's fun, deliberate, and tactical in ways. There are also fun challenge levels that even get you weapon and skill upgrades. However, there are 2 frustrating-enough boss fights (one being a literal Metal Gear homage) to where it was fun enough to play but not fun enough to be an A-level experience.

11) Resistance: Burning Skies (Playstation Vita)

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Rating: B-

This game is a fun narrative first person shooter (like many of the PS360 ones) that I was actually having quite a bit of fun with up until the very last boss. For some reason, a few of the devs must have loved Ceaseless Discharge from Dark Souls 1 because they modeled an entire boss in a shooter after him (look up his game model and he even looks like the DS 1 boss). Imagine this:

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But it is a lengthy final boss with 2 phases with targets on his body that you have to hit with near perfect aim on those little Vita joysticks. Now I have to try and not get hit more than 1.5 times or else I'm instakilled. I say 1.5 because I have to hope that RNG makes him use his hot breath attack which does up to 1/2 health damage. I couldn't believe what ended up as a fun overall experience, with suddenly a controller-throwing moment right at the finish line. I managed to finish it after a couple of hours, but it is one of those experiences that made me never to want to get any further trophies nor play this game ever again. I was ready to give this a C but I slept on it and decided one boss isn't enough to ruin an entire experience, but damn did this guy come close to doing so.

12) Steep (Playstation 5 backwards compatibility)

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Rating: C

Steep is a game that is equal parts fun as much as it is equal parts frustrating. The team who developed this didn't quite know what direction they wanted to take this in, as it can be very arcade-like at times but then it will go into simulation-esque gameplay so much to the point where it is detrimental to the fun aspect. Because of this, I only had fun half of the time. The other half was me wrestling with the physics and being increasingly aggravated at each new ridiculous challenge because I knew the physics were going to screw me over.

When things are left up to physics, that means my fate is left up to RNG. And when my fate in a game is left up to RNG, it makes me want to give that game a C, or lower. Thankfully half of this game's experience is actually fun, or it would be my first D or F. I'm hoping when I play Rider's Republic soon, that it fixes the 'out of control' feeling that Steep gave at times. Right now however, I'd rather recommend people find a copy of Pilotwings or any of the SSX games.

13) Zombi (Xbox Series X backwards compatibility)

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Rating: A

Zombi (Formerly ZombiU) is a game that simply released it's first time at the wrong place (WiiU) at the wrong time (November 2012). While I did play the Wii U demo long ago and I understood the appeal of that controller, it being stuck on Wii U for almost 3 years did it zero favors. I recently played and completed the newer version that was a cleaned up port of the original with a few improvements/patches.

I have to say, this game was taken the wrong way and was arguably compared with the wrong games. It is a metroidvania experience in terms of level design, with a slight souls-ish mechanic which would be having to go retrieve your former self's equipment after each death. These are two genres which are seen as highly favorable in today's age. ZombiU came out way too soon after Dark Souls and the idea of people getting back into patient, deliberate, cautious gameplay stylings and background lore/storytelling weren't quite there yet.

I had a blast with this game and it is very well built. It makes you check your corners and scan a lot (like metroid prime), but the scanner is used to check for enemy placement, items, and doors. This is because things are easily missable and you can easily be caught off guard as well. While there is a sprint, it's not exactly recommended to do so when encountering a new area. It's mainly for when you're needing to backtrack and find secrets (like in a soulslike game or metroidvania). It is worth looking for secrets in order to find stronger weapons, bigger backpacks, and upgrades for those weapons. Sometimes those secrets will even get you to the next area or unlock the shortcut back to the entrance (again, metroidvania/soulslike).

Your healthbar is small. Unlike other games, zombies are an actual threat per hit. It does not upgrade and you can be taken out in 5ish hits or less. When you're surrounded it makes it clear that it's better to retreat to a safer spot or find a different way about things. The game wants you to use your resources, not hold on to them. You are not an action hero in this game, you're just some average joe trying to make it to the end of the game's experience. The game points this out multiple times in multiple different ways. However, at the same time the game is forgiving. Once you clear out enemies in an area they won't respawn a long while (unless you die where they will speed up this timer) and even when they respawn, it won't be as heavy in number as when you've first explored the area, unless it is a scripted moment where you're unlocking a new path to a new area and zombies come flooding out of a new zone or you are faced with a boss zombie. These things are still manageable and you will always have the tools (including the environment) to use to put most situations to your advantage.

I recommend this game for those who like what they read above. It is worth checking out as I can honestly say it is truly something unique that gives it it's own identity as far as zombie games go.
 
Game 12

Super Mario Galaxy 2 - Collected all 242 stars

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This game is just as polished as its predecessor but just misses the heights of the first game. I actually never played this game before despite Galaxy being one of my favorite games. When it released, I was neck-deep in games on my Xbox360. 2010 was a big year with Red Dead Redemption releasing around the same time, then Fallout: New Vegas, Halo Reach, Bayonetta, Mass Effect 2, etc. That being said, I chose poorly, this game is better than any of those games. The platforming is a slightly refined version of the platforming found in Super Mario Galaxy. Jumps feel like they have a bit more inertia to them and the camera was refined to the point I don't think I ever adjusted it outside a single instance. A couple of new powerup were welcome, Cloud Mario in particular was a lot of fun to use. Visuals aren't a huge step up from the first game, but nothing really needed fixing there. Everything is clean, bright and colorful. The game holds up incredibly well and runs at a solid 60fps, pretty amazing considering the hardware it runs on. There are some re-used assets and music in the game, but not enough to feel like this is just an expansion on the first game. The music can take on a different note if you hop on Yoshi, with a new beat coming in under the track. The new music tracks for this game are great, immediately getting stuck in your head. There are a ton of new levels in the game, many more small levels with just a couple goals giving the game more variety than the first Galaxy. Missing in Galaxy 2 are the Purple Coin hunts which made you really explore the levels completely. In this game you'll find a post-game green star hunt which serves the same purpose with 120 cleverly hidden stars to collect. This game also includes a really tough final stage called The Perfect Run and a Prankster Comet version of The Perfect Run with no checkpoints which must be completed without being hit.

The game really has no major flaws, but If I'm going to nitpick the game, I didn't like Starship Mario as much as Rosalina's Comet Observatory in the first game. It was fun to see it being populated with new friends throughout the game, but there was really not a lot to explore. The level select map in the game returned to a more classic Mario game level select map where you simply follow a track to each level, but it would have been cool to actually pilot Starship Mario around the map freely and uncover secret areas that way.
 

Jooxed

Gold Member
Completions 14/52

Game 1 - While We Wait Here - PC - 1/2/25 - Personal Rating 7/10, Fun little cozy game, has multiple endings but I don't see myself going back for more. You are working in a diner at the end of the world getting the patrons thoughts on the impending apocalypse, cool graphic choice and interesting concept. thought it could be a little bit longer, beat it in a couple hours.

Game 2 - This Bed We Made - PC - 1/3/25 - Personal Rating 8/10, Interesting, game kept me engaged until the end only took me about three hours to complete, apparently there is multiple endings based on decisions that you make throughout the game but no real desire to play through again.

Game 3 - Stasis - Macbook - 1/5/25 - Personal Rating 7/10 - Fun isometric sci fi horror game. Needed to use a guide on some of the puzzles, a couple of them were pretty hard, interesting ending left open to interpretation. Looking forward to the sequels to see more about Cayne lore.

Game 4 - Cayne - PC - 1/5/25 - Personal Rating 8/10 - Okay the sequel was much shorter than the first game only about 3 hours. Definitely a step up graphically, story wasn't as intriguing but the puzzles were more manageable IMO. Will probably take a break before starting game 3 in the series.

Game 5 - Silent Hill 2 Remake - PC - 1/9/25 - Personal Rating 9/10 - Fantastic game and my first entry into the silent hill series, I was apprehensive because I haven't been the biggest fan from bloober but the game was awesome. great environment design, look forward if they are redoing any more after this one.

Game 6 - RimWorld - PC - 1/12/25 - 6/10- Fun game i spent a few hours on. The score is only low because I am not a big strategy game person. My brother convinced me to give it a shot. Some aspects were super enjoyable, but strategy games remain not my cup of tea

Game 7 - Devotion - PC - 1/13/25 - 6/10 - Waited a while to play this game since they pulled it from steam, had a couple of great atmospheric set pieces but it fell a little short for me. Detention was a superior game in my opinion. Still enjoyed it enough to get through it in 3 hours.

Game 8 - Mouthwashing - PC - 1/14/25 - 7/10 - Wow, I have no idea what i just played. Some great subject matter and interesting art design, another short one (trying to clear my horror PC backlog before I move on to these long RPGS), I need to go think about this one for a little while

Game 9 - Two Point Campus - PC - 1/17/25 - 8/10 - I have never played a two point game before.. SUPER FUN. Sat there for hours constructing my campus. Looking very much forward to Museum and I purchased Hospital also to give it a go. Great game.

Game 10 - Pantheon: Rise of the Fallen - PC - Ongoing (72 hours so far) - 9/10 - Awesome MMO, I will be playing this off and on as its still in early access but if your a fan of old school MMO's like everquest, do yourself a favor and support the early access. I think the final product is going to be something special

Game 11 - Amnesia: The Dark Descent - PC - 1/20/25 - 7/10 - After hearing about this game for a long time I finally started it yesterday and finished it today. The puzzles were fun but I didn't think it was super scary or anything. Interesting story also purchased SOMA Rebirth and Bunker so they might be next.

Game 12 - SOMA - PC - 1/25/25 - 8/10 - I need to go question my existence

Game 13 - The Cabin Factory - PC - 2/2/25 - 7/10 - Creepy little fun horror game. You inspect cabins for hauntings. Not much to it but it had some fun jump scares.

Game 14 - Amnesia: Rebirth - PC - 2/3/25 - 6/10 - Enjoyed the game. Not as good as SOMA or Dark descent but pretty good. Looking forward to the bunker.
Man I need to pull out my switch to break up all this time i've been spending on my new PC lol
 
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