Nickolaidas
Member
Yeah.
We noticed.
We noticed.
Gaming is past its prime. Been saying this for a while.
I have grown very little sympathetic to layoffs and this just reinforces my position.
lol as a software developer this hurts but it’s a 100% true.By the way, developers shouldn't QA software. In fact developers are the worse for testing software because they have an innate bias to walk the happy path. They should have to test their code at the unit level but testing at a system level should be done by a completely different set of people. In the seventies Boris Beizer said that "the tester in you must be suspicious, uncompromising, hostile, and compulsively obsessed with destroying, utterly destroying, the programmer’s software. The tester in you is your Mister Hyde--your Incredible Hulk". Back then software was written by professionals, nowadays most people writing software don't even have a degree and are more interested in what they are going to do once they turn off the computer than in the software itself.
You need people willing to break the software, the developers know that if they break their software they have to debug, find the error, classify it, maybe even request assistance if it crosses certain boundaries, maybe refactor or re-engineer the code in order to fix it and test it again. For some it's too much of a hassle.
That's the thing. Managers don't realize that a dev, QA, and designer will go through and test completely different things with a few overlaps and - like you said - it will mostly be what's in the acceptance criteria.Even during my testing i am just testing scenarios listed in the specs and making sure when the qa loads my patch it doesn’t break on patch load. Which btw happens all the time with other devs and my qa friends hate it.
QA are extremely unappreciated in the tech industry. one of the first things i heard starting my job 15 years ago was that QA was a formality. This came from an Engineering VP who started off a software developer himself in the 90s.That's the thing. Managers don't realize that a dev, QA, and designer will go through and test completely different things with a few overlaps and - like you said - it will mostly be what's in the acceptance criteria.
I've had friends who used to be QA testers, got laid off and had a hell of a time trying to find a time trying to find a new job because most places just aren't set up to have QA in their process.
All this sound so fucking depressing when you read/write it.
He shows that in the video, but there are definitely AAA games in 2025 that will reach near or 60 fps with the card on much higher settings and 1080p. While MH Wilds looks like ass and runs at 560p internally with dlss. The game is just totally unfinished and unoptimized and even the 3060 should perform better on the lowest settings at 1080p than it currently does.Okay, I'm sorry - don't mean to sound like an asshole, but are there people who legitimately expected an AAA 2025 game to run at 60FPS on a freakin' 3060?
It borders on neurotic that there are always guys on here that bring every topic down to woke and DEI.But, but, but, they value DEI more than QA, that is more important![]()
Well said. I wouldn't want to swap places with any Q&A staff towards the tail end of a Dev cycle. Not enough respect and understanding given to those guys.I used to work in QA and every time I read some fucking spaz online saying "how did they not catch this bug???" I want to bash their skull in with a claw hammer.
QA catches a massive amount of bugs. The problem is not QA. You don't need AI to catch them. The problem is the programmers a) not having enough time to fix everything, b) not having enough manpower to fix everything, c) needing to fix something much more important instead, or d) simply not giving enough of a shit ("by design").
If you think you're being smart by pointing out an issue online, trust me, they spotted it and there's probably been a JIRA entry about it for months - but it was probably just a little bit more important that the programmer's time was spent making sure the game fucking boots at all.
QA are extremely unappreciated in the tech industry. one of the first things i heard starting my job 15 years ago was that QA was a formality.
Any person working on software development can tell that for current games it is impossible to test everything, also the amount of edge cases and combinations of things that you can do to break the game could be infinite, I'm actually surprised that most games release on a playable state.
I'm glad I don't work for the games industry, working on Fintech apps is less punishing.
Just as devs stop trying to shrink file sizes because they don't care any more, devs also stop thinking bugs are critical mistakes.
The documentary on SF2 arcade had the devs being really angry at themselves that bugs were found with their launch arcade machines. Because that has consequences and they can't fix them easily. That mentally doesn't exist anymore in modern devs.