The Orphan of Kos
The final challenge in The Witness.
Think I played for like eight hours straight until I finally did it.
Dead space 1 on xbox360 on impossible...damn that was intense back in the day.![]()
Tiamat from Final Fantasy Origin: Strangers of Paradise took me two hours on Hard difficulty. I didn't lower it just to get past it. Felt a huge wave of relief when I finally beat it.
These days. A few decades ago they were brutal.video games are easy, they’re literally made for children
This. My god. I lost years of my life taking him down. Easily the hardest (and very unfair, which is not great) From ever designed.Pre-patch Promised Consort Radahn (Elden Ring: Shadow of the Erdtree).
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He only had that double slash attack that was broken, but it got patched, the boss is very fair now, but extremely difficult.This. My god. I lost years of my life taking him down. Easily the hardest (and very unfair, which is not great) From ever designed.
Isshin Sword Saint.
The entire game of Rygar as a 11 year old.
When the second part of that statement was true, the first part definitely was not.video games are easy, they’re literally made for children
Pre-nerf Radahn was nonsense.The closest I can think of to an answer is the last boss of Sekiro. That felt like a fair challenge and a culmination of everything you've learned until that point.
Everything other top level challenge I can think of, including pre-patch Radahn, feels more like I had to stop playing a game for fun just to get through it. The veil of entertainment lifts and it's more like a chore. Radahn especially with its lack of decent reward was a bit of a let down.
Definitely. I'd wager their own programmers wouldn't be able to do it hitless, which should be a internal measuring stick of whether or not something needs scaling back.Pre-nerf Radahn was nonsense.
It’s a rubbish fight. Looks cool, but it’s rubbish. I’ll defend From against most complaints, but some of their fights are awful and the community spends years trying to convince itself otherwise.