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Ananta | Announce Trailer (formerly Project Mugen)

Spyxos

Gold Member
I have very cautious feelings about this game so far. For me, there are two big red flags. The first is that this is a game from Netease, and these guys have never been distinguished by humanity in terms of donations, most likely in the game you can buy everything that is possible through the store for money. The second red flag - all I see so far is a jumble of ideas that they took from other games, I don’t see so to speak some kind of feature that would be from the game itself, so on the one hand it looks nice, but on the other hand it looks extremely boring and lacking unique ideas. So far it looks very much like a Gacha game made according to a manual - we take mechanics from popular games, add Gacha, collect money.

Oh, I didnt notice it is from Netease, probably more scam than a game.
 
I do wonder if they'll manage to keep the NPC density that's shown in some scenes of the trailer for the final game.

GeAMkfKXwAEBAlo

GeAMqSpXMAAFGMa
Time for a Digital Foundry video that this game is heavily CPU demanding and will run at 30fps on PS5.😸🤭
 

Clear

CliffyB's Cock Holster
Time for a Digital Foundry video that this game is heavily CPU demanding and will run at 30fps on PS5.😸🤭

I'd imagine it runs rather well actually. Like I said, if you unpack the scenes by element its all done very economically. To be honest it reminded me a lot of Kojima's games, in that they always punched well above their weight technologically due to the way the scenes were constructed so as to put the detail only in places where the viewers eye is drawn, and using various tricks and techniques to balance out the whole.

The trick is always ensuring that no element breaks the illusion of overall fidelity. In simple terms its about consistency, because our minds will fill in the blanks in terms of fine variation of detail, but our eyes will always get drawn to stuff that doesn't fit in some way.
 

april6e

Member
I feel bad for Neverness to Everness because both it and this game are doing the same thing but this game looks way better.

This game and Azure Promilia look like the two gacha games that have the most potential.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Time for a Digital Foundry video that this game is heavily CPU demanding and will run at 30fps on PS5.😸🤭
Actually ap_puff ap_puff made a good point earlier in this thread. The screenshot was taken from a pre-rendered scene from the trailer so we've no idea about the NPC density they'll be aiming for in the final game. We'll have to wait for more gameplay or for video footage from upcoming closed beta tests.

Oh and here's a another gif I've made from the trailer. This girl is very bad at being a spy, lol.

Hlwlb5c.gif
 

Mayar

Member
Actually ap_puff ap_puff made a good point earlier in this thread. The screenshot was taken from a pre-rendered scene from the trailer so we've no idea about the NPC density they'll be aiming for in the final game. We'll have to wait for more gameplay or for video footage from upcoming closed beta tests.

Oh and here's a another gif I've made from the trailer. This girl is very bad at being a spy, lol.
There, in fact, the entire video is assembled from pre-rendered scenes, with small gameplay inserts during battles (Literally a few pieces, while I understand they turned off the interface, at these moments you can see a drop in detail), which has basically become the norm for the Gacha market, let's see what comes out of it in the end, my concerns are that this is Netease, and that the Gacha games market is already starting to burst at the seams from oversaturation, so briskly everyone rushed into it.
 

Aenima

Member
I feel bad for Neverness to Everness because both it and this game are doing the same thing but this game looks way better.

This game and Azure Promilia look like the two gacha games that have the most potential.
What killed my hype for NTE was the closed beta impressions. From very slow traversal to mediocre combat system, to alot of other minor things that just feel off. I might still give it a try as im expecting it to release way before Ananta, but i also agree that the most promissing big cagha games are Ananta and Azure Promilia.
 

Mayar

Member
What killed my hype for NTE was the closed beta impressions. From very slow traversal to mediocre combat system, to alot of other minor things that just feel off. I might still give it a try as im expecting it to release way before Ananta, but i also agree that the most promissing big cagha games are Ananta and Azure Promilia.
I'll even say more, the problem with NTE is that it's a game from the creators of Tower of Fantasy, everyone who played TOF from the start knows how bad everything was there and how bad everything is now, so this immediately puts a huge red flag on this game. And frankly, it makes you treat this game with the utmost caution.
 

Danjin44

The nicest person on this forum
Is it that hard for these devs to make single player game without gatcha mechanic for once?

I guess they too greedy for that.
 

Aenima

Member
I'll even say more, the problem with NTE is that it's a game from the creators of Tower of Fantasy, everyone who played TOF from the start knows how bad everything was there and how bad everything is now, so this immediately puts a huge red flag on this game. And frankly, it makes you treat this game with the utmost caution.
Yeah, when NTE was announced i installed Tower a Fantasy to have an idea of what to expect from the same devs. And it was not good. They have some cool ideas but the game never felt goot to play. NTE looks a bit better from the outside though, but after the closed beta impressions, it dosent seem is much better. Thers still time to polish it using the beta testers feedback, but my expectations for NTE are very low.
 
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Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Is it that hard for these devs to make single player game without gatcha mechanic for once?

I guess they too greedy for that.
I've noticed that you're almost always making this typo. It's called gacha and not gatcha. :p

Also, come join us. I promise you these waifus won't hurt your wallet too hard. :messenger_grinning_sweat:

PU9kHcq.gif
 

Mayar

Member
Is it that hard for these devs to make single player game without gatcha mechanic for once?

I guess they too greedy for that.
All Gacha games have an analogue without Gacha, the entire Gacha industry is built on the principle - "We take what has already been done before us, copy it and see how Gacha can be extended to this". In reality, there are practically no unique Gacha games.
 

Danjin44

The nicest person on this forum
I've noticed that you're almost always making this typo. It's called gacha and not gatcha. :p

Also, come join us. I promise you these waifus won't hurt your wallet too hard. :messenger_grinning_sweat:
The only gacha game I ever played was this….
co1qab.webp


Only because of Kimihiko Fujisaka’s character design but I couldn’t take it, it’s gacha and stamina system frustrated me to no end…..so no thank you, either they make proper game with no fucking mobile system or I will not buy their game, simple as that.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
The only gacha game I ever played was this….
co1qab.webp


Only because of Kimihiko Fujisaka’s character design but I couldn’t take it, it’s gacha and stamina system frustrated me to no end…..so no thank you, either they make proper game with no fucking mobile system or I will not buy their game, simple as that.
Fair enough. Forget we've had this quick convo then. :p

Btw, all these gifs are from the Ananta trailer. Loving this MIB flash thingy in particular, lol.

g2vIiCY.gif
 

Mayar

Member
The only gacha game I ever played was this….
co1qab.webp


Only because of Kimihiko Fujisaka’s character design but I couldn’t take it, it’s gacha and stamina system frustrated me to no end…..so no thank you, either they make proper game with no fucking mobile system or I will not buy their game, simple as that.

Damn, that was a loooong time ago.
He released another one 2 years ago - Voice of Cards: The Beasts of Burden, but the game turned out so-so, although his art is as always top-notch.
 

Aenima

Member
The only gacha game I ever played was this….
co1qab.webp


Only because of Kimihiko Fujisaka’s character design but I couldn’t take it, it’s gacha and stamina system frustrated me to no end…..so no thank you, either they make proper game with no fucking mobile system or I will not buy their game, simple as that.
Most modern gacha games can be played non stop and just use a stamina system to limit the amount of resorces you can farm each day. Old gachas was the ones that had stamina to prevent you from playing more than 10 minutes.

My advice to you. If a game seems interesting to you, and its Free to play. Try it. Most gachas are F2P friendly in a way that you dont need to spend any money on them to play them from start to "finish" and get alot of characters as well. If you dont like it you just have to uninstall knowing you never spent a cent on it.

I only recommend staying away from gacha games to anyone with gambling addiction problems that cant control themselves as these games usually use FOMO tecnics to make players spend in something that will only be available for a limited time.
 
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StereoVsn

Gold Member
Most modern gacha games can be played non stop and just use a stamina system to limit the amount of resorces you can farm each day. Old gachas was the ones that had stamina to prevent you from playing more than 10 minutes.

My advice to you. If a game seems interesting to you, and its Free to play. Try it. Most gachas are F2P friendly in a way that you dont need to spend any money on them to play them from start to "finish" and get alot of characters as well. If you dont like it you just have to uninstall knowing you never spent a cent on it.

I only recommend staying away from gacha games to anyone with gambling addiction problems that cant control themselves as these games usually use FOMO tecnics to make players spend in something that will only be available for a limited time.
I dunno, they all seem boring to me once you start playing. I tried Genshin and Honkai and just couldn’t get into them at all.
 

Danjin44

The nicest person on this forum
Most modern gacha games can be played non stop and just use a stamina system to limit the amount of resorces you can farm each day. Old gachas was the ones that had stamina to prevent you from playing more than 10 minutes.

My advice to you. If a game seems interesting to you, and its Free to play. Try it. Most gachas are F2P friendly in a way that you dont need to spend any money on them to play them from start to "finish" and get alot of characters as well. If you dont like it you just have to install knowing you never spent a cent on it.

I only recommend staying away from gacha games to anyone with gambling addiction problems that cant control themselves as these games usually use FOMO tecnics to make players spend in something that will only be available for a certain time.
To me gacha mechanic and stamina system is not good system AT ALL no matter how you spin it.

Even in Xenoblade 2 which I LOVED, its gacha system was worse part of that game but thankfully there was no online only or stamina crap in XC2.

I don’t like the idea I can only get the characters I want by chance, that’s not fun. Imagine if Unicorn Overlord was like that.
 
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vkbest

Member
To me gacha mechanic and stamina system is not good system AT ALL no matter how you spin it.

Even in Xenoblade 2 which I LOVED, its gacha system was worse part of that game but thankfully there was no online only or stamina crap in XC2.

I don’t like the idea I can only get the characters I want by chance, that’s not fun. Imagine if Unicorn Overlord was like that.
You can get character you want, so those games have a pity system. Only you have to save and don’t pull every banner.

For example ZZZ have around 110 free wishes per patch. Average pull is 75 wishes per character (90 max). If you lose the 50-50, the next character in that banner or future banner is guaranteed. So you need at max around 150 wishes. The problem is people who pulls every banner
 
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Aenima

Member
I don’t like the idea I can only get the characters I want by chance, that’s not fun. Imagine if Unicorn Overlord was like that.
You dont just get characters by chance. Gacha games use banners for dedicated characters where it will garantee you that character after a certain amount of pulls. You just need to understand how the gacha system and pitty system of each game works and you can get the characters you want if you save enough of the premium currency the game gives you every day.

But if you dont like it, im not gonna force you to try them out, lol. Plenty of games out there to play.
 
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Danjin44

The nicest person on this forum
You dont just get characters by chance. Gacha games use banners for dedicated characters where it will garantee you that character after a certain amount of pulls. You just need to understand how the gacha system and pitty system of each game works and you can get the characters you want.

But if you dont like it, im not gonna force you to try them out, lol. Plenty of games out there to play.
But why? wouldn’t be more rewarding get those characters from optional side quests or story progression? In games like Unicorn Overlord I can get EVERY character through both main quests and optional quests.

I just don’t get what’s fun about this system.
 

Mayar

Member
I just don’t get what’s fun about this system.
Nothing, but in some people it causes an influx of joy hormones into the brain. :messenger_tears_of_joy:
That's why I'm now doubly interested in how Infinite Nikke will hold up, since there are no banners with characters, let's see if the Gacha game can survive without it.
 

Aenima

Member
But why? wouldn’t be more rewarding get those characters from optional side quests or story progression? In games like Unicorn Overlord I can get EVERY character through both main quests and optional quests.

I just don’t get what’s fun about this system.
And some of the characters you get from story progression. But these are F2P games that end with hundreds of characters, money need to be made. Its just in modern gachas, players have a much bigger control in what they get and when they get it. And i think your idea of gacha games are still tied to how bad gacha games were 10 years ago.
 

deriks

4-Time GIF/Meme God
This could be huge, guys, and I can't wait

Also, no woke shit, just plain weird japanese shit, like God intended
 

vkbest

Member
But why? wouldn’t be more rewarding get those characters from optional side quests or story progression? In games like Unicorn Overlord I can get EVERY character through both main quests and optional quests.

I just don’t get what’s fun about this system.

That is the monetization system. You can be F2P and be selective to get the characters you want or use money or simply ignore those games.

Comparing a single player game with GAAS is stupid. Gacha and F2P games are the unique alternative to play for people in poor countries. Also there are rich people who can spend $1000 in a banner and get full copies of the character
 
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Aenima

Member
Nothing, but in some people it causes an influx of joy hormones into the brain. :messenger_tears_of_joy:
That's why I'm now doubly interested in how Infinite Nikke will hold up, since there are no banners with characters, let's see if the Gacha game can survive without it.
Infinity Nikki uses gacha for the outfits.
 
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Danjin44

The nicest person on this forum
And some of the characters you get from story progression. But these are F2P games that end with hundreds of characters, money need to be made. Its just in modern gachas, players have a much bigger control in what they get and when they get it. And i think your idea of gacha games are still tied to how bad gacha games were 10 years ago.
That’s my fucking core issue, I rather pay full price to have full content and don’t have to be online only.

This why I hope one day they do make proper SP game without any F2P and gacha nonsense.

Comparing a single player game with GAAS is stupid. Gacha and F2P games are the unique alternative to play for people in poor countries.
I guess I’m not the target audience for this game.
 
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Mayar

Member
Infinity Nikki uses gacha for the outfits.
Yes, but it's just cosmetics, you open all the mechanics of the game during the game, the costumes just change the appearance of the character and the type of effects. Well, plus of course Gacha costumes do not need to be crafted, they come ready-made, and this is a quick way to get 5 star costumes, which have a higher rating for participation in beauty duels.
 

Aenima

Member
Yes, but it's just cosmetics, you open all the mechanics of the game during the game, the costumes just change the appearance of the character and the type of effects. Well, plus of course Gacha costumes do not need to be crafted, they come ready-made, and this is a quick way to get 5 star costumes, which have a higher rating for participation in beauty duels.
Never underestimate the power of cosmetics, specially in a dress-up game. Microtransactions were born cuz someone thought it was a good idea to sell a cosmetic for a horse.
 

vkbest

Member
Nothing, but in some people it causes an influx of joy hormones into the brain. :messenger_tears_of_joy:
That's why I'm now doubly interested in how Infinite Nikke will hold up, since there are no banners with characters, let's see if the Gacha game can survive without it.
You forget that game is Chinese and they have many whales
 

MayauMiao

Member
Is it that hard for these devs to make single player game without gatcha mechanic for once?

I guess they too greedy for that.

Its not that its hard to make single player game without gacha mechanic, its just hard to resist the potential large sums of money to be made from gacha mechanic.
 

Doom85

Member
Like I said, greed.

That’s a very narrow-minded way to look at it. Honkai Star Rail for example is constantly getting new areas and worlds, game modes, side quests, etc. All that work from all those employees ain’t free. If the monetization allows the game to continue to expand continuously, I’m all for it. Especially as the nature of the game is a continuous sci-fi journey through the universe, so it’s fitting that the game continues to go on and on and on with new planets to explore.

Lord knows I felt more ripped off by certain recent RPG games than Honkai Star Rail (*cough* Final Fantasy XVI, Tales of Arise *cough*). So what one considers to be worth their money is totally subjective.
 
I was hyped for ZZZ for years but dropped it in a couple days after launch. Tempering my expectations with this one, but it does look amazing.
 

mrqs

Member
It's actually insane to see asia becoming an even bigger part of western gaming. Marvel Rivals is dope, NetEese really knows their stuff.
 

Exentryk

Member
So, Anime GTA ARPG?

Looks worth playing, but will skip since monetization model will be like Genshin rather than GTA.
 

Comandr

Member
The game looks beautiful, undeniably. I am a little disappointed by how samey these games are starting to look. You could probably pull screenshots or gifs from NTE, ZZZ, and Ananta and convince someone they were all from the same game pretty easily.
 
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