Yesterday, I finished the game, having completed 85% of its content -side quests, hunts, and discovered secrets.
Pros:
+Satisfying Combat Mechanics – Responsive dodging, weighty melee attacks, effective parrying, and enjoyable spellcasting. One of the best first-person combat systems.
+Meaningful Choices - Decisions in both the main story and side quests have a real impact and lead to different outcomes.
+Engaging Exploration - Vertical level design, secrets, simple puzzles, and responsive movement make exploration enjoyable.
+Beautiful Art Style - A unique, fairy-tale-like aesthetic with some stunning environments, especially at night.
+Solid Performance - Runs smoothly at high settings, with only minor frame drops in cities.
+Good Voice Acting
Cons:
- Weak Story & Dialogue - Hard to get into, overly reliant on Pillars of Eternity lore, and sometimes tedious to follow.
- Repetitive Combat - Enemy variety is extremely low, making fights feel repetitive and predictable.
- Lackluster Bosses - No memorable bosses, just regular enemies with inflated health bars.
- Difficulty Tied to Gear Level - The challenge is largely based on equipment rather than skill, making lower-level fights frustrating.
- Overabundance of Loot - Chests with loot are everywhere, but most of it consists of crafting materials, making exploration feel less rewarding.
- Static World - The game world feels lifeless, with no dynamic environmental animations
- No native HDR support and no dynamic HUD.
Final Verdict: 6/10