RCU005
Member
With graphics improving every day and games looking better than ever, I've noticed one thing that is shared in most of them. They are all static!
I'm currently playing FF7 Rebirth, and this game is the prime example of this. Its world is static, not even the grass moves. You get used to fast, but still.
I first noticed it in Uncharted 4 on PS4. When you are at the house, you can see how beautiful everything looks, but nothing moves. If you touch a curtain it doesn't move, or the sofa, or anything really. It's like a diorama. It's something very common in every game now. Remember that Gran Turismo didn't have collision detection but Forza did? Collisions made the game feel better, even if people argued that GT was the better game (IDK, just want to focus on the collision), or how Driveclub had much realistic weather and rain effects.
I remember PS3 games having a lot more dynamism than today. I am not tech savvy, but I think it was because of the SPUs which could handle CPU-heavy workloads or something like that, and physics, destruction and all that stuff was handled by the CPU and not the GPU.
I don't know if that's completely right, but the point is that we need more of that. Games are getting much more expensive to make, and not just a pretty world impress, but also a "live" world does. I remember playing Killzone 2 on PS3 and being so impressed about how bullets penetrated doors, and stuff like that. Also, GTA 4 had amazing physics when breaking cars, windows, etc.
Developers should make smaller but more lively games that you can interact with. They should focus on the CPU side and put the GPU as secondary.
I'm currently playing FF7 Rebirth, and this game is the prime example of this. Its world is static, not even the grass moves. You get used to fast, but still.
I first noticed it in Uncharted 4 on PS4. When you are at the house, you can see how beautiful everything looks, but nothing moves. If you touch a curtain it doesn't move, or the sofa, or anything really. It's like a diorama. It's something very common in every game now. Remember that Gran Turismo didn't have collision detection but Forza did? Collisions made the game feel better, even if people argued that GT was the better game (IDK, just want to focus on the collision), or how Driveclub had much realistic weather and rain effects.
I remember PS3 games having a lot more dynamism than today. I am not tech savvy, but I think it was because of the SPUs which could handle CPU-heavy workloads or something like that, and physics, destruction and all that stuff was handled by the CPU and not the GPU.
I don't know if that's completely right, but the point is that we need more of that. Games are getting much more expensive to make, and not just a pretty world impress, but also a "live" world does. I remember playing Killzone 2 on PS3 and being so impressed about how bullets penetrated doors, and stuff like that. Also, GTA 4 had amazing physics when breaking cars, windows, etc.
Developers should make smaller but more lively games that you can interact with. They should focus on the CPU side and put the GPU as secondary.