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Black Myth: Wukong PS5 Pro Patch coming on December 14th

I'm not seeing much ghosting in Balanced mode. IQ looks more crisp compared to base PS5. I wish they unlocked the frame rate though.

As for Performance mode, still has this sharpened look. There's less ghosting too but looks like I'll be replaying the game on Balanced mode this time.
 

Seomel

Member
I'm not seeing much ghosting in Balanced mode. IQ looks more crisp compared to base PS5. I wish they unlocked the frame rate though.

As for Performance mode, still has this sharpened look. There's less ghosting too but looks like I'll be replaying the game on Balanced mode this time.
Dis you get the patch with pssr toggle?
 

TrebleShot

Member
Ive just tried it,

Performance mode, looks like complete shit, this hasnt had PSSR added unless Ive missed it somehow. Looks like FSR with frame gen, that noisy low res horrible effect.
Balanced, currently best mode to play on imo, looks sharp and seems quite consistent frame wise.
Quality mode, why bother?
 

Gaiff

SBI’s Resident Gaslighter
Ive just tried it,

Performance mode, looks like complete shit, this hasnt had PSSR added unless Ive missed it somehow. Looks like FSR with frame gen, that noisy low res horrible effect.
Hasn't changed as far as I'm aware.
Balanced, currently best mode to play on imo, looks sharp and seems quite consistent frame wise.
Seems to be the way to go. 40Hz/fps. No frame generation. PSSR.
Quality mode, why bother?
Still capped at 60fps or did they cap it at 30?

Edit:


No PSSR shimmering, just a bit of instability/noise if you look closely. A win overall.
 
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Bernardougf

Member
They really don't get into the weeds much, but here is what we can infer.

Performance mode on base PS5 is 1080p and capped at 60fps. It uses FSR3 frame generation to reach its 60fps target. PS5 Pro doesn't seem to change any of this. No PSSR. I assume perhaps because it cannot combine with frame generation at the moment or something else. The better GPU on the PS5 Pro will ensure a more consistent 60fps. In scenes where frame generation is disengaged such as the intro fight, the Pro will have a significant performance advantage.

Balanced mode on base PS5 is 1080p and capped at 45-48fps. It doesn't use upscaling. On the Pro, it will be capped at 40fps, which is awesome for 120Hz displays. It will also use PSSR to reconstruct from an unknown base resolution up to another unknown target resolution. The update will also cap the base PS5 at 40fps. It took them 4 months, but they finally got it right.

Quality mode on base PS5 uses DRS and seems to vary between 1224-1584fp and uses FSR to reconstruct to 4K according to DF. It's also capped at 60fps like Performance mode, but it doesn't use frame generation. On base PS5, it mostly hovers around 30-35fps. On the unpatched Pro, 35-45. The patched Pro version will use PSSR to upscale from an unknown internal resolution to a 4K output. I assume the 60fps cap will remain.
They didnt mentioned more stable fps on perf. Mode though... only on balanced and quality... so ... dont know about that.
 

Bernardougf

Member
Im happy for all the gamers that enjoyed and are enjoying their Pro ... but with every new patch I feel more and more happy with my decision to wait and not buy this console...playing quality/40 fps modes are not my thing...and this console is doing nothing for most bad perfomance 60fps modes
 

Gaiff

SBI’s Resident Gaslighter
They didnt mentioned more stable fps on perf. Mode though... only on balanced and quality... so ... dont know about that.
It's a given. When the regular PS5 drops below 60fps during intense scenes, the Pro holds up better. In some instances, the PS5 can drop to sub-50 while the Pro remains at 60. It's simply the more powerful GPU at work.
 

Bernardougf

Member
It's a given. When the regular PS5 drops below 60fps during intense scenes, the Pro holds up better. In some instances, the PS5 can drop to sub-50 while the Pro remains at 60. It's simply the more powerful GPU at work.
Than why not mention together with the other two modes specially mentioned... anyway we will know soon.
 

Gaiff

SBI’s Resident Gaslighter
Than why not mention together with the other two modes specially mentioned... anyway we will know soon.
What do you mean, we will know soon? We already do. There have been frame rate tests since the Pro came out and it fares better.

And they didn't mention everything in the notes. They didn't even say quality mode is now capped at 30fps. The Pro's more powerful GPU providing higher frame rates has nothing to do with the patch. That's just how GPUs work.
 

Bernardougf

Member
What do you mean, we will know soon? We already do. There have been frame rate tests since the Pro came out and it fares better.

And they didn't mention everything in the notes. They didn't even say quality mode is now capped at 30fps. The Pro's more powerful GPU providing higher frame rates has nothing to do with the patch. That's just how GPUs work.
Im talking specifically about this patch for bmw ... it has been tested ? The perfomance mode ?

Sorry.. but if in your patch notes you add "more stable fps in quality and balanced modes" why not put perfomance mode there ? It dosent make any sense ... if better more stable fps is to be assumed than its to be assumed for every mode in some capacity... therefore or you put every mode it achieved better fps or you put none.

But hey.. hope you are right .. it just dosent make it any sense to leave perfomance mode out of your "more stable fps" patch notes when it mentions the other two.
 
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Darsxx82

Member
Hasn't changed as far as I'm aware.

Seems to be the way to go. 40Hz/fps. No frame generation. PSSR.

Still capped at 60fps or did they cap it at 30?

Edit:


No PSSR shimmering, just a bit of instability/noise if you look closely. A win overall.

I don't know, I wouldn't even use it as an example of a "decent" or "compliant" patch. If you listen to the author of the video analysis, you only see a slight improvement in sharpness but including noise in the image...

I don't understand how that can be "celebrated". Cases should be praised when the hardware was used more intelligently and that would make the PRO experience objectively better from all points of view.

That is to say, asking for much more and not so much that the Studio in particular does not screw up and do things like the Pro version being worse than the original PS5 version.

PS. The 60fps mode is framegen, not real 60fps. The difference is quite mediocre also.
Maybe DF gives more light and points out something that cannot be seen and explains that situation.

PS2. The highlight of the patch is more the improvement in the experience by locking 30fps and offering a properly balanced mode at 40fps. Before the patch neither mode was good.
 
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Gaiff

SBI’s Resident Gaslighter
Im talking specifically about this patch for bmw ... it has been tested ? The perfomance mode ?
Oh, in that case, no. The Pro patch doesn’t improve the performance that boost mode already provided.
I don't know, I wouldn't even use it as an example of a "decent" or "compliant" patch. If you listen to the author of the video analysis, you only see a slight improvement in sharpness but including noise in the image...

I don't understand how that can be "celebrated". Cases should be praised when the hardware was used more intelligently and that would make the PRO experience objectively better from all points of view.

That is to say, asking for much more and not so much that the Studio in particular does not screw up and do things like the Pro version being worse than the original PS5 version.

PS. The 60fps mode is framegen, not real 60fps. The difference is quite mediocre also.
Maybe DF gives more light and points out something that cannot be seen and explains that situation.
I’m not exactly celebrating. I even mentioned that the 40Hz mode is 4 months late. This is the highlight of the patch and now the best way to play by a wide margin. Before that, every mode sucked. Now, we have something decent.
 

Darsxx82

Member
Oh, in that case, no. The Pro patch doesn’t improve the performance that boost mode already provided.

I’m not exactly celebrating. I even mentioned that the 40Hz mode is 4 months late. This is the highlight of the patch and now the best way to play by a wide margin. Before that, every mode sucked. Now, we have something decent.
"No PSSR shimmering, just a bit of instability/noise if you look closely. A win overall" ....

I'm sorry if I haven't interpreted you correctly, but It gives the impression of a certain "celebration" for the Pro patch.

As you say, what can be celebrated about the patch is that the console game finally has some mode where it is pleasant to play when none were pleasant before. But that applies to PS5 too.
Regarding what you get in PS5Pro, it seems to me that it is a rather disappointing patch and the Studio here has made little effort in trying to take advantage of the Pro hardware more intelligently (without knowing what room for improvement they had of course).

Anyway, maybe it's better to wait for DF. There may be things that the author of that video misses.
 

Three

Gold Member
They really don't get into the weeds much, but here is what we can infer.

Performance mode on base PS5 is 1080p and capped at 60fps. It uses FSR3 frame generation to reach its 60fps target. PS5 Pro doesn't seem to change any of this. No PSSR. I assume perhaps because it cannot combine with frame generation at the moment or something else. The better GPU on the PS5 Pro will ensure a more consistent 60fps. In scenes where frame generation is disengaged such as the intro fight, the Pro will have a significant performance advantage.

Balanced mode on base PS5 is 1080p and capped at 45-48fps. It doesn't use upscaling. On the Pro, it will be capped at 40fps, which is awesome for 120Hz displays. It will also use PSSR to reconstruct from an unknown base resolution up to another unknown target resolution. The update will also cap the base PS5 at 40fps. It took them 4 months, but they finally got it right.

Quality mode on base PS5 uses DRS and seems to vary between 1224-1584fp and uses FSR to reconstruct to 4K according to DF. It's also capped at 60fps like Performance mode, but it doesn't use frame generation. On base PS5, it mostly hovers around 30-35fps. On the unpatched Pro, 35-45. The patched Pro version will use PSSR to upscale from an unknown internal resolution to a 4K output. I assume the 60fps cap will remain.

Great summary. Just to add:


Performance mode - uses framegen, likely still capped to 60fps. base fps improved though hence the lower latency claim even in those parts that were 60fps locked on regular PS5. The performance mode will benefit all parts of the game.
 

Skifi28

Member
So no RT flickering with PSSR on? I believe the game does use lumen on console, no? I'd really like to know what they're doing different than all the other studios that failed.
 
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Ive just tried it,

Performance mode, looks like complete shit, this hasnt had PSSR added unless Ive missed it somehow. Looks like FSR with frame gen, that noisy low res horrible effect.
Balanced, currently best mode to play on imo, looks sharp and seems quite consistent frame wise.
Quality mode, why bother?
PSSR only on balanced. Performance mode with FSR and framegen is double SHIT. how is the input lag at 40fps? seems to best way to play it currently
 
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Elios83

Member
Just tried it in balanced mode.
Imo PSSR is a big win.

My screenshots (I've uploaded them in full resolution).

Base PS5


PS5 PRO balanced


I'm also not seeing the artifacts I saw before around the character while rotating the camera quickly with no motion blur activated.
 
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Skifi28

Member
Just tried it in balanced mode.
Imo PSSR is a big win.

My screenshots (I've uploaded them in full resolution).

Base PS5


PS5 PRO balanced


I'm also not seeing the artifacts I saw before around the character while rotating the camera quickly with no motion blur activated.
I imagine the even biggest upgrade will be in motion and not stills
 
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Rudius

Member
Played on normal PS5. Definitely improved.

The 40 fps mode is stable. 30 appears better than before, but too slow for me. 60 with framegen is about the same, and I found it playable before.

There is a sharpness slider now, from 0 to 10. 3 to 5 seems best to me. Default is 5.

In all modes I put motion blur at low. High blurs too much (really bad in the 60fps framegen mode) and off fells more choppy, so low is best.

Imagine quality may be a bit better now in the balanced mode, but I'm not sure.

My preferred way to play is blalence at 40fps, low motion blur and sharpness at 5 (maybe less).
 

vkbest

Member
Performance mode is using frame gen yet and my impression is even more laggy than before, what a joke of company.
 
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Elios83

Member
I imagine the even biggest upgrade will be in motion and not stills

In balanced frame rate seems really 40 fps locked as I don't see the fluidity spikes there were present before.

It seems a great update if you're playing in balanced mode. Personally I don't care about quality at 30fps and performance was too downgraded in graphics for my preferences.

PSSR in balanced is handling transparencies much better than before, previously I saw artifacts whenever you moved the rod or the camera, now these effects look clean!
 
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Rudius

Member
Performance mode is using frame gen yet, what a joke of company.
What it lacks now is the option to unlock the fps with VRR in the balance mode. PS5 pro should get into the 50s, which with VRR is almost indistinguishable from 60fps. On base PS5 an unlocked option should give just a bit extra over 40.
 

vkbest

Member
What it lacks now is the option to unlock the fps with VRR in the balance mode. PS5 pro should get into the 50s, which with VRR is almost indistinguishable from 60fps. On base PS5 an unlocked option should give just a bit extra over 40.
They are a joke. If you disable 120hz in console settings, balance mode is 45fps yet.
 

Three

Gold Member
Performance mode is using frame gen yet and my impression is even more laggy than before, what a joke of company.
It was using framegen before and it's using framegen still. What you're saying doesn't make much sense. They didn't introduce framegen. The base fps has increased.

They are a joke. If you disable 120hz in console settings, balance mode is 45fps yet.
Yes if you disable 120hz mode it will unlock the fps again because 40fps doesn't fit into 60hz anyway. So don't disable the 120hz setting.
 

vkbest

Member
It was using framegen before and it's using framegen still. What you're saying doesn't make much sense. They didn't introduce framegen. The base fps has increased.


Yes if you disable 120hz mode it will unlock the fps again because 40fps doesn't fit into 60hz anyway. So don't disable the 120hz setting.
I said they are using frame gen yet. The game feels unstable and more laggy than before. Probably because it’s 30 to 60fps in a 120fps container

And nope, they are not unlocking fps they are capping at 45fps like they did at release for 60hz tv
 
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Zuzu

Member
Just tried it in balanced mode.
Imo PSSR is a big win.

My screenshots (I've uploaded them in full resolution).

I'm also not seeing the artifacts I saw before around the character while rotating the camera quickly with no motion blur activated.

The PS5 Pro screenshot is significantly sharper. This looks like a really good upgrade for image quality.
 
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Best mode is now 40fps balanced mode with a 120hz screen or at 30fps using a 60hz screen. at least you get true framerate and lower input lag than the 60fps which has worse input lag and "fake" 60fps according to him.

PSSR does a decent job vs FSR compared to him but has a few problems still.

He really likes the 40fps mode with his 120hz screen: PSSR, no frame-gen, locked 40fps and lowest input lag of all modes.
 
What it lacks now is the option to unlock the fps with VRR in the balance mode. PS5 pro should get into the 50s, which with VRR is almost indistinguishable from 60fps. On base PS5 an unlocked option should give just a bit extra over 40.
Would this matter with PS5’s lower limit of 48fps for VRR?
 

Three

Gold Member
I said they are using frame gen yet. The game feels unstable and more laggy than before. Probably because it’s 30 to 60fps in a 120fps container
That makes no sense though. What was it before? That hasn't changed.
And nope, they are not unlocking fps they are capping at 45fps like they did at release for 60hz tv
Balanced just moves around as far as I remember when in 45fps mode locks to 40fps when in 120hz mode because 120 is divisible by 40. No point of capping to 40fps when you don't have 120hz enabled.
 

Rudius

Member
Best mode is now 40fps balanced mode with a 120hz screen or at 30fps using a 60hz screen. at least you get true framerate and lower input lag than the 60fps which has worse input lag and "fake" 60fps according to him.

PSSR does a decent job vs FSR compared to him but has a few problems still.

He really likes the 40fps mode with his 120hz screen: PSSR, no frame-gen, locked 40fps and lowest input lag of all modes.
Quality mode is now “usable“, a proper 30fps instead of ~31. You can see this when moving the camera: no more stutters. However it feels too slow in this game.

40 is significantly better than 30. Not as good as 60, but you can get used to it.
 
Just tried it in balanced mode.
Imo PSSR is a big win.

My screenshots (I've uploaded them in full resolution).

Base PS5


PS5 PRO balanced


I'm also not seeing the artifacts I saw before around the character while rotating the camera quickly with no motion blur activated.
This should be pinned for the whole thread.

Uncompressed this is a major IQ difference…

Surprising they didn’t delete all the other options and just force balance mode for all users.
 

Skifi28

Member
So they couldn't run 60fps on Pro without frame doubling. Huh.
The game is pretty light on the CPU, they probably can if they wanted to. I'd also take the current 40fps mode with framegen to 80fps on VRR which would still be a big improvement. Maybe in 6 months at the rate they're discovering already established tech stuff.
 
Well I have PS5 pro I don’t care about you too :messenger_beaming:
Yeah, somehow you’ve managed to escalate this to a silly level. I said I didn’t care about the Series S SKU, because I don’t own one. I don’t see what that has to do with you or your PS5 Pro, but good for you, bro. I hope your $800 console is worth the investment. 👍
 
Balanced seems to look good and perform pretty solid. I’m happy with the results, I would have loved to see 60 but if it’s not consistent and your swinging from 40-60 fps even in VRR all the time 40 ~fixed is the better play.
 
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