The goatee really sells the lookIf this man can't properly write a videogame about vampires nobody can.
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Edit: Some additional news from dev forums: Apparently, Brian had similar stubborn behavior at Black Isle way back when, and was one of the ones let go from the Fantasy Fallout (?) game they were doing when it was canceled.
Even more, apparently his behavior was so difficult that when Troika collapsed there were developers at Black Isle (Sawyer chief among them) who actively resisted Mitsoda being hired back in Black Isle when he applied to return, despite the writing reception from Bloodlines. Crazy. What a waste of talent.
I think understanding the larger audience is important. Brian is a great writer and can build great characters, but if the game is broken or the gameplay loop isn't fun, the story is only going to take it so far.So he's basically the Ed Norton of game writers. Talented, but a pain in the arse to work with.
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Vampire: The Masquerade - Bloodlines 2 - Paradox Interactive
Paradox Interactive is a world leading PC games publisher known for games such as Cities: Skylines, Europa Universalis and Crusader Kings.www.bloodlines2.com
And here are the words from the man himself.
Well, it was nice hoping for the revival of the classic, but with Avellone and Mitsoda gone this game is dead in the water.
Why does he look like Xanatos from Gargoyles though.If this man can't properly write a videogame about vampires nobody can.
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Why does he look like Xanatos from Gargoyles though.
Do we know why yet?
Not really.
The game is just too far done to really suggest a writer being fired makes the game dead in the water.
Its still a day 1 for me.
Majority of Brian's work got to be in the polish and implementation phase, since they are doing TONS of voice work in the game. So it is highly unlikely that Brian is making significant changes to the story because that means rebooking actors, setting up recording time, doing voice direction, finding the best takes, ingesting them into the engine/tool, replacing old items with new ones, reacting to bugs that those changes might make, and so on.Is it done, though? I haven't seen any evidence of that, just the opposite, in fact. I guess we'll see for sure with the next trailer if it doesn't leave every viewer wanting to claw their eyes out.
You mean like this? Cara "Critique My Dick Pic" Ellison is the only writer left.
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Majority of Brian's work got to be in the polish and implementation phase, since they are doing TONS of voice work in the game. So it is highly unlikely that Brian is making significant changes to the story because that means rebooking actors, setting up recording time, doing voice direction, finding the best takes, ingesting them into the engine/tool, replacing old items with new ones, reacting to bugs that those changes might make, and so on.
There is a point where the writer's daily contributions have to take a back seat to the rest of the development team to hook it all up. Continued changes or additions have the potential to cause havoc on a development team.
So honestly I think the narrative framework is largely complete or now in the hands of people who can take the reigns.
If the narrative framework isn't largely complete, this is a larger issue and perhaps could be one of the reasons for the change.
I don’t feel good about this game. I really hope I’m wrong.
Even more, apparently his behavior was so difficult that when Troika collapsed there were developers at Black Isle (Sawyer chief among them) who actively resisted Mitsoda being hired back in Black Isle when he applied to return, despite the writing reception from Bloodlines. Crazy. What a waste of talent.
Yeah I'm noticing that from just the newer books.All the writing talent has been sacked, leaving only the purple haired losers. There’s zero doubt as to how this project turns out.
Best of luck to Brian and I hope he lands on his feet.
That makes no sense. Absolutly none. Sawyer left Black Isle in 2003 and even if you meant Obsidian here,
Sawyer joined it AFTER Mitsoda.
You're going completly with rumors and heresay here. Mitsoda might not be the easiest to work with, but its nowhere near what you are describing here. Otherwise he wouldn't have found work so fast at Obsidian or wouldn't have been invited onto Numenera.
That still sounds like heresay and honestly makes no sense. There's some true stuff mixed in, but now suddenly you move that application from 2005 to 2002? What?
There's no indication Brian and Josh had a bigger problem (In fact Josh had a good relationship with Annie and continued to do so long after) and at that point he could have joined other pitches/projects as well.
I still don't believe it. I believe the stuff about his problems with AP's development because I know that's what happened and it was the stated reason he founded his own studio, but the whole Sawyer rivalry? Nah.
Especially since that chapter of history magically gets opened in a forum thread about a games cancellation.
Most devs won't even say something is done even after they go gold. When I say done, I mean how a movie script is done and given to the actors on the set. There is a framework there. Something that has a clear structure that if you were to take what was built and hand it to someone to read, they would have a clear understanding on what the story is in the game, start, middle and end.Not to doubt you, but with this project, I have very little faith that anything is "done".
Bad people make good things as well; "boycotting" hundreds of people because one of them is a shitty human would be a wrong decision.If the details are never made public, which they likely won't be, then I think the only right thing to do here is to NOT purchase the game. I basically don't want to support the writer if he did something massively unethical or illegal; nor do I want to support the publisher or developer if they did this to just appease the Twitter mob, even if there was no evidence of wrongdoing.
Well if this is all ture, then all I can say is this.Some details about Hardsuit Labs and the troubled development this game is (was?) going through. Shamelessly stolen from Codex who themselves took it from Bloodlines 2 refugees discord.
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Some details about Hardsuit Labs and the troubled development this game is (was?) going through. Shamelessly stolen from Codex who themselves took it from Bloodlines 2 refugees discord.
(Cont.) Also, I wouldn't take being invited on to Numenera as a badge of honor - it felt like they were hiring just about everyone, and chances are, it was more that the Producer on Numenera had worked with Brian at Obsidian that resulted in that KS goal and getting Brian on board. Even more fun, it sounds like they didn't even keep Brian in the loop for the writing, so they forgot all about him until nearly the last minute.
Man, Numenera... yikes. Talk about a game completely missing the point and missing what it's trying to emulate (the only example I can think of that's worse is Underworld Ascendant). I'm still amazed that the lead designer and lead writer even worked on the original Torment, because it didn't feel like they had or even knew what the original game was.
Is it done, though? I haven't seen any evidence of that, just the opposite, in fact. I guess we'll see for sure with the next trailer if it doesn't leave every viewer wanting to claw their eyes out.
JP later years?If this man can't properly write a videogame about vampires nobody can.
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Was so excited for this game. Have it pre-ordered. Welp. Most of my excitement was for Avellone and Mitsoda.
You mean like this? Cara "Critique My Dick Pic" Ellison is the only writer left.
How far did Numenara stray from Torment? I started the game a few times, like the quality of writing and the gameplay mechanics but It felt like it would go somewhere, say, “contemporary.”