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[Bloomberg] Sony Working on Handheld Console for PS5 Games to Rival Switch

StereoVsn

Gold Member
Even if you could sort of get there with new hardware, and I am very skeptical of hardware being hyped 2+ years out from release, there is still the question of price and battery life. The Steam Deck is the cheapest device like this, and the most popular, and we dont know how many have been sold, but it's probably less than 10, and Sony isn't getting into this business to sell 3-4 million units a year.
Yeah, those are big questions. IMO if Sony could get solid 2-3 hours out of the decode that would be sufficient. Price though is a big question. So it may not come out till / if attractive pricing can be achieved. Would need to be under $600-700 if we are talking 2026-2027.
 
Fuck the business side of things, I'll let all you arm chair merchants and CEOs discuss that. On the other side of things, it would have to feature physical media cartridges in order to have a chance to compete with Switch 2.
 
Fuck the business side of things, I'll let all you arm chair merchants and CEOs discuss that. On the other side of things, it would have to feature physical media cartridges in order to have a chance to compete with Switch 2.
Agreed. Also, I can't see this device having to be digital only, that's silly. You can easily produce cards like the ones the Switch has with sufficient storage for current games in their 1080p mobile format.
 

Topher

Identifies as young
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NewYork

Neo Member
Is it even technically possible? PS5 hardware on a handheld?

Edit: I’m thinking perhaps an ARM architecture and AMD GPU that closely resembles that of the PS5, but games still have to be reprogrammed and refitted to the architecture. Perhaps another dev team (like Nixxes’s job) doing the porting.
Probably in limited resolution and some smart simplifications in graphic quality.
 
Can't see that. It'll be adorably all digital.
Season 2 Omg GIF by Rick and Morty


I know that's the trend with PC handhelds, but to actually compete with the big N, yeah, physical is a standard, still.
 
The problems with XSS have nothing to do with it being a closed system. It is the memory configuration.

I am not talking about performance, i am talking about development costs for Sony, Splitting teams like the PSP/Vita Era and all the others complications of having a low power hardware, all the games that comes out to the PS5/Pro needs to run in the handheld (Like the Series S)… In the PC handheld scene they just throw the PC version of the game in there and tweak a few settings. I really don’t see Sony doing that, a waste of time and resources. For this to work they have to go full hybrid and one system like Nintendo and that’s not going to happen.
 

Astray

Member
Just to get an idea of how far away we are. The most powerful handheld PC right now is the ROG Ally X. It's like an $800 machine.

Here is ASUS' article on God of War Ragnarok: https://rog.asus.com/articles/rog-a...-rog-ally-x-performance-guide--best-settings/

According to DF, the PC port of Ragnarok is basically maxes out at the PS5 settings. The PS5 can run the game at 60fps at around ~1872p average according to DF on a regular PS5 (presumably the Pro will max it at 4K/60fps).

You can see the shit settings that the ROG Ally X needs to get to 40-50fps at 1080p and running with those settings you would maybe get 2 hours of battery life. Mix of low, medium, and a couple high settings. Also needs shitty FSR with frame gen.



And Ragnarok is a PS4 game at its heart. Modern PS5 only games are much more taxing (for good or ill, Ragnarok is still an amazing looking game). And no PSSR or DLSS are not going to bridge this gap. These algorithms are not magic and take computing/battery resources by themselves.
Handhelds getting below 60fps at low res and settings is largely ok because they give you something that the home consoles never will (portability). That was the missing element in the Series S, something that would not only attract an entirely different category of user, but could also trigger richer users to buy one in addition to a Series X.

The other issue is all Windows handhelds (and Steam Deck) still rely on FSR for AI Upscaling, which is objectively awful, even a middling HW AI upscale solution is better than FSR.
 

jm89

Member
I am not talking about performance, i am talking about development costs for Sony, Splitting teams like the PSP/Vita Era and all the others complications of having a low power hardware, all the games that comes out to the PS5/Pro needs to run in the handheld (Like the Series S)… In the PC handheld scene they just throw the PC version of the game in there and tweak a few settings. I really don’t see Sony doing that, a waste of time and resources. For this to work they have to go full hybrid and one system like Nintendo and that’s not going to happen.
Sonys studios are already tweaking stuff for steamdeck, or nixxes is.

They can leverage nixxes to do scaling down.
 
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El Muerto

Member
Willing to bet it's going to be the ARM cpu that AMD is working on. And that chip is going to be in both the Xbox handheld and the new PS portable.
 

Topher

Identifies as young
I am not talking about performance, i am talking about development costs for Sony, Splitting teams like the PSP/Vita Era and all the others complications of having a low power hardware, all the games that comes out to the PS5/Pro needs to run in the handheld (Like the Series S)… In the PC handheld scene they just throw the PC version of the game in there and tweak a few settings. I really don’t see Sony doing that, a waste of time and resources. For this to work they have to go full hybrid and one system like Nintendo and that’s not going to happen.

Devs don't have to do a thing for PC version of games on handheld. The can optimize if they want, but generally the games just run. Current PS API already has modes to handle cross gen so if games simply need to run in PS4 mode for handhelds then no issues. I mean....we are just talking about games running 1080p or lower here. I don't see why there would need to be split teams or massive amount of dev resources allocated to this.

And none of this is comparable to the issues XSS faced so really don't understand the comparison at all.
 
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Is it even technically possible? PS5 hardware on a handheld?

Edit: I’m thinking perhaps an ARM architecture and AMD GPU that closely resembles that of the PS5, but games still have to be reprogrammed and refitted to the architecture. Perhaps another dev team (like Nixxes’s job) doing the porting.



This already exists as a DIY from one dude. Four years from now with a multi-billion dollar company that made the original system and has a history of making high-quality electronics?
Yes, very doable. Only question is what the power consumption would look like. Or perhaps, they'll have to do with a hybrid approach and use an active dock housing the rest of the GPU compute to play it at PS5 settings (but you can still technically take it on the go like that, treat it more like a laptop in that case?).

Otherwise undocked it could be closer to a PS4 Pro. Really depends on what TDP and power usage they want to get it at and if it can be lowered enough by 2028. But some immediate things they could do to help with that are:

-Switch to GDDR6W (64-bit wide modules, lower power consumption vs. GDDR6, barely any larger than GDDR6 modules)​
-More energy-efficient architectures running Zen 2 & RDNA2 at lower power via BC on smaller (i.e 3nm) process (guaranteed)​
-Standardized small-form m.2 SSD internal storage (or maybe switch to internal high-performance SDXC or UFS (Universal Flash Storage))​
-Combination of fan & immersion cooling​

I don't think a PS portable targeting the suggested specs would be cheap, but that's also not really the point. It should be targeted as an alternative access point to play modern PS games for people who prefer convenience of portability, want ultimate compatibility, and don't necessarily need full PS6-level performance for gaming. But, would still like to be able to play scaled-down native PS6 games on-the-go (preferably with as much work on that handled by SIE & the hardware as possible) alongside PS5 & PS4 games.

Willing to bet it's going to be the ARM cpu that AMD is working on. And that chip is going to be in both the Xbox handheld and the new PS portable.

It wouldn't be the same chip, simply because MS's portable will likely release first (I'm still betting 2026). And as well, they'll both make modifications (more so SIE) to fit whatever performance targets they deem necessary.

There's also a bigger chance Microsoft don't even use AMD; they could still go with, say, Intel, if Intel makes a good Arc-based iGPU in a mobile-tier CPU processor.

By Takashi Mochizuki.

So very well could be tales from the ass.

Yep, we know this dude's got a weird hate for PlayStation. I do think a new portable from this is happening, but not because he's saying so.
 
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Haint

Member
No, it won’t be in 4 years either

My guess is that games will need to be explicitly supported with ports, like steam Deck, but not everything will be supported
The Z1 Extreme is largely already capable of running every modern game without any special porting attention, weighed down by massive windows bloat, and a hugely wasteful and wildly overspec'ed CPU taking up all the die space and power envelope. Certainly a custom chip with more GPU, less CPU, and "to the metal" console efficiency could breeze through PS5s entire catalog, albeit at lower render resolution and perhaps some minimum effort paring back of settings. Hardly a herculean effort and not what one would consider a "port". Developers already do the same amount of work creating quality and performance modes. The portable would effectively be an ultra performance mode.
 
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diffusionx

Gold Member
Handhelds getting below 60fps at low res and settings is largely ok because they give you something that the home consoles never will (portability). That was the missing element in the Series S, something that would not only attract an entirely different category of user, but could also trigger richer users to buy one in addition to a Series X.

The other issue is all Windows handhelds (and Steam Deck) still rely on FSR for AI Upscaling, which is objectively awful, even a middling HW AI upscale solution is better than FSR.
It's not like these things are that successful in the grand scheme of things, so I don't know if these cutbacks are largely ok, but my point is, if it is going to run PS5 games, it needs to run PS5 games. I don't think this thing has a chance if Sony is now forcing devs to target yet another SKU with itrs own set of specs. It's already obvious they can't really handle what is out there now.
 
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the psp was the goat handheld i hope sony can make a new handheld that is more in line with it just strong arm devs to make games for it like they did in the old days i still need a gta ls stories
 

Mahavastu

Member
Someone posted this in another topic, but this is what makes me change my earlier take on a potential dedicated handheld from Sony.
I completely overlooked such a feature:
Can the portal cast to a TV? Like is it a way to completely remove the need for a ps5, is it handheld only?

No, it can not, and I doubt it would really work: when I tried any kind of casting so far it always had a noticable delay, which would make it unusable for games.
Anyway, the Portal seems to be just running a castrated Android system, so it should be easy to port the player software itself.
The 2024 range models of Sony Bravia TVs come with a PS remote player app, which does the same as the portal does, means you can play the PS5 games from a PS5 somewhere else and in the future probably cloud games.
The Bravia TVs are running GoogleTV, very similar to Android. This means the PS remote player app could easily run on all TVs with the GoogleTV system, if Sony decides so.
Not sure how easy it is to port it do non-GoogleTv systems (read Samsung, LG, plus Hisense and Panasonic outside the US).
 

Killjoy-NL

Gold Member
No, it can not, and I doubt it would really work: when I tried any kind of casting so far it always had a noticable delay, which would make it unusable for games.
Anyway, the Portal seems to be just running a castrated Android system, so it should be easy to port the player software itself.
The 2024 range models of Sony Bravia TVs come with a PS remote player app, which does the same as the portal does, means you can play the PS5 games from a PS5 somewhere else and in the future probably cloud games.
The Bravia TVs are running GoogleTV, very similar to Android. This means the PS remote player app could easily run on all TVs with the GoogleTV system, if Sony decides so.
Not sure how easy it is to port it do non-GoogleTv systems (read Samsung, LG, plus Hisense and Panasonic outside the US).
Don't get me wrong, I know Portal can't cast to tv.

What I meant was that being able to cast to tv would be a feature that could make a dedicated handheld a viable option.
 
It will probably leverage PS4/PS5 games on the go and offer PS6 games streamed to the hardware. it could be a huge success if done right.

The Portal has shown that there is still huge demand for a Sony handheld.
 
The nice thing about LPDDR is that the capacity per chip is much higher. 16 and even more than that should not be a problem.

I don't know if LPDDR will give the necessary bandwidth a PS5-level PS handheld needs. SIE probably want it to run PS5 games natively, no tinkering.

So they still have to use GDDR (preferably GDDR6W or if it's ready by then & affordable, GDDR7W) or HBM 2e (or HBM3, whichever's more affordable, and only if it's more affordable than GDDR).

Preferably they'd want memory both the handheld and PS6 can share so if it's ready they'd probably want GDDR7W. If it's not ready they'd probably choose GDDR7 for PS6 and GDDR6W for the portable. HBM would be awesome for its own reasons but only two of the "big 3" memory makers (Micron, SK Hynix, Samsung) make HBM whereas all three make GDDR, so the latter gives more flexibility in sourcing (and since it's produced in higher volumes, cheaper pricing).

In the PC handheld scene they just throw the PC version of the game in there and tweak a few settings.

And on a PS portable they can just throw the PS5 version on there, tweak some settings, and get it running on the portable.

What is the difference between PC and PS in this regard?

Handhelds getting below 60fps at low res and settings is largely ok because they give you something that the home consoles never will (portability). That was the missing element in the Series S, something that would not only attract an entirely different category of user, but could also trigger richer users to buy one in addition to a Series X.

The other issue is all Windows handhelds (and Steam Deck) still rely on FSR for AI Upscaling, which is objectively awful, even a middling HW AI upscale solution is better than FSR.

Yep. Series S was basically just an inferior Series X (which over time has just shown itself to be an inferior PS5), and without portability it simply had little to stand out from the Series X aside a cheaper price.

But that "cheaper price" didn't work against the cheaper PS5 SKU since the price difference wasn't that big, with both being home consoles, and PS5 benefiting from the PS branding. Series S was only momentarily successful during the pandemic and shortages mainly due to a cheap price in price-sensitive recession, shortages for PS5 and shortages for PS4 (outside of Japan).

Take those away and Series S sales would've collapsed much sooner; Series X sales would've fallen off hard a bit afterwards.

The Z1 Extreme is largely already capable of running every modern game without any special porting attention, weighed down by massive windows bloat, and a hugely wasteful and wildly overspec'ed CPU taking up all the die space and power envelope. Certainly a custom chip with more GPU, less CPU, and "to the metal" console efficiency could breeze through PS5s entire catalog, albeit at lower render resolution and perhaps some minimum effort paring back of settings. Hardly a herculean effort and not what one would consider a "port". Developers already do the same amount of work creating quality and performance modes. The portable would effectively be an ultra performance mode.

I had to look up the ZI's specs and its Radeon 780m but having seen it...yeah it's definitely close to a PS5 in some areas. Mainly FP32 compute; it'd need more TMU & ROP juice to hit PS5's pixel and texture fillrates though, and probably a higher clock to hit its polygonal culling & rasterization numbers.

But that said, most of the performance is already there. Does the 780m in the Z1 Extreme hit the specs listed on that new ROG Ally? If so, and for the TDP I've seen, that's great progress. People still think a portable PS5-level handheld won't be possible for SIE by 2027/2028 but there are portables on the market today within reach in some critical areas, already doing it.

If there are any major areas where something like the Z1 come up short in, it's lacking customizations of PS5's GPU (like the cache scrubbers), and lacking its I/O subsystem, which limits CPU/GPU performance some as the CPU has to handle more I/O decompression operations than the PS5's CPU. But it's getting near PS5-level performance (I'm guessing, going by the specs) if you factor out Windows (which would be a weakness resolved by SIE via their own PS OS instead) at a solid price point.

A PS portable with PS5-level specs hitting $499 - $599 in 2028 should definitely be doable.

Also just to briefly mention Xbox...if they're targeting 2026 for the handheld they should definitely be able to get something that's Series S level in portable form around that time, but with a better CPU obviously. And, in their case they may definitely want to aim for 2026 because that's probably when the Steam Deck 2 will launch.
 
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Zathalus

Member
I don't know if LPDDR will give the necessary bandwidth a PS5-level PS handheld needs. SIE probably want it to run PS5 games natively, no tinkering.

So they still have to use GDDR (preferably GDDR6W or if it's ready by then & affordable, GDDR7W) or HBM 2e (or HBM3, whichever's more affordable, and only if it's more affordable than GDDR).

Preferably they'd want memory both the handheld and PS6 can share so if it's ready they'd probably want GDDR7W. If it's not ready they'd probably choose GDDR7 for PS6 and GDDR6W for the portable. HBM would be awesome for its own reasons but only two of the "big 3" memory makers (Micron, SK Hynix, Samsung) make HBM whereas all three make GDDR, so the latter gives more flexibility in sourcing (and since it's produced in higher volumes, cheaper pricing).



And on a PS portable they can just throw the PS5 version on there, tweak some settings, and get it running on the portable.

What is the difference between PC and PS in this regard?



Yep. Series S was basically just an inferior Series X (which over time has just shown itself to be an inferior PS5), and without portability it simply had little to stand out from the Series X aside a cheaper price.

But that "cheaper price" didn't work against the cheaper PS5 SKU since the price difference wasn't that big, with both being home consoles, and PS5 benefiting from the PS branding. Series S was only momentarily successful during the pandemic and shortages mainly due to a cheap price in price-sensitive recession, shortages for PS5 and shortages for PS4 (outside of Japan).

Take those away and Series S sales would've collapsed much sooner; Series X sales would've fallen off hard a bit afterwards.



I had to look up the ZI's specs and its Radeon 780m but having seen it...yeah it's definitely close to a PS5 in some areas. Mainly FP32 compute; it'd need more TMU & ROP juice to hit PS5's pixel and texture fillrates though, and probably a higher clock to hit its polygonal culling & rasterization numbers.

But that said, most of the performance is already there. Does the 780m in the Z1 Extreme hit the specs listed on that new ROG Ally? If so, and for the TDP I've seen, that's great progress. People still think a portable PS5-level handheld won't be possible for SIE by 2027/2028 but there are portables on the market today within reach in some critical areas, already doing it.

If there are any major areas where something like the Z1 come up short in, it's lacking customizations of PS5's GPU (like the cache scrubbers), and lacking its I/O subsystem, which limits CPU/GPU performance some as the CPU has to handle more I/O decompression operations than the PS5's CPU. But it's getting near PS5-level performance (I'm guessing, going by the specs) if you factor out Windows (which would be a weakness resolved by SIE via their own PS OS instead) at a solid price point.

A PS portable with PS5-level specs hitting $499 - $599 in 2028 should definitely be doable.

Also just to briefly mention Xbox...if they're targeting 2026 for the handheld they should definitely be able to get something that's Series S level in portable form around that time, but with a better CPU obviously. And, in their case they may definitely want to aim for 2026 because that's probably when the Steam Deck 2 will launch.
The Z1 Extreme paper specs are heavily overstated. In regular play at 25w that GPU clock speeds hover around 2.1-2.3ghz. Disregarding the useless dual issue feature, the GPU is 3.2-3.5 TF, while having only ~120 GB/s memory split between the GPU and CPU. In practical terms it outperforms the PS4 but lacks the GPU and memory bandwidth to match the PS4 Pro (although it has a far stronger CPU).

Drop to 10-15w (a far more likely scenario for a mass market console handheld) and it struggles to outperform a PS4. Matching the PS5 at 15w is probably not going to happen anytime soon.
 
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>Releases PSP to rival the DS
>PSP is a great handheld and sells well
>Releases the Vita, barely supports it, lets it die
>Exit the handheld market
>Oh, shit, it's actually still profitable
>Come back after a decade after losing their entire market share.

The Vita was a great little system. Sony just didn't give it the proper support and poorly positioned it against mobile phones.
You’ve got to keep in mind, if this plays PS5 games, it’s totally different from any of the past ecosystems you mentioned. This isn’t a new ecosystem, but an extension of a current successful one.
 

EDMIX

Writes a lot, says very little
. It was the overall hybrid design that made Switch different
lol like what exactly?

You are still just putting something in that is connected by cord and its outing to a TV

The wild sensationalism of this is hilarious. I've never fucking seen such a basic function, exaggerated like this to such a wild fucking degree. Phones do this, laptops, tablets in all sorts of ways even outside of a cord, I've yet to see anyone try to act as if the fucking thing happening is now a um "hybrid design" as if they don't fucking understanding they are just watching a system out to a tv....

There is nothing you are talking about with Switch that is radically "different" regarding that function

Thats like an Apple fanboy trying to fucking hype this feature up and say some weird shit like "its the overall hybrid design that made Apple Send Out so different" (and the shit is just plugging into a tv out lol)

Ummmm that hybrid "design", you mean this?

PzVFuXB.jpeg
41GPjR-23HL._AC_UF1000,1000_QL80_.jpg



So...what you are telling me, is if Sony comes out with PSP3 and has yet another Dock and Cradle as they did with the past PSPs, they must be copying that new "hybrid design" by Nintendo?

Sir, you may want to give us some details on what is making it "different", as this is the same fucking concept, you are putting something in, its outing to a TV....


Thats it.
 
lol like what exactly?

You are still just putting something in that is connected by cord and its outing to a TV

The wild sensationalism of this is hilarious. I've never fucking seen such a basic function, exaggerated like this to such a wild fucking degree. Phones do this, laptops, tablets in all sorts of ways even outside of a cord, I've yet to see anyone try to act as if the fucking thing happening is now a um "hybrid design" as if they don't fucking understanding they are just watching a system out to a tv....

There is nothing you are talking about with Switch that is radically "different" regarding that function

Thats like an Apple fanboy trying to fucking hype this feature up and say some weird shit like "its the overall hybrid design that made Apple Send Out so different" (and the shit is just plugging into a tv out lol)

Ummmm that hybrid "design", you mean this?

PzVFuXB.jpeg
41GPjR-23HL._AC_UF1000,1000_QL80_.jpg



So...what you are telling me, is if Sony comes out with PSP3 and has yet another Dock and Cradle as they did with the past PSPs, they must be copying that new "hybrid design" by Nintendo?

Sir, you may want to give us some details on what is making it "different", as this is the same fucking concept, you are putting something in, its outing to a TV....


Thats it.
You can connect the GBA to a tv with an adapter too, that doesn’t make a GBA an hybrid console… You are missing the whole point of the Nintendo Switch concept.
 

EDMIX

Writes a lot, says very little
You can connect the GBA to a tv with an adapter too, that doesn’t make a GBA an hybrid console… You are missing the whole point of the Nintendo Switch concept.

Use your post to actually highlight that concept sir, so far this whole "hybrid console" sounds like a marketing PR buzzword, in a technically sense, illustrate what is happening that would set it apart

Conceptually, we are talking about the same things...

It is a portable device, connecting to a tv.

If you can find some wild difference happening, I've love to hear it, but what Switch is doing is merely the 2017 version of shit that could be done for eons and has been done many, many times before it, releasing in 2017 and being at a different resolution or something, doesn't change conceptually we are talking about the same feature here..

Nothing is wrong with that btw, but lets relax with this fake phrasing of this as I feel many of you will be reaching so hard when PSP3 or what ever they call it is announced and has a Cradle that can out it to the TV, making claims of some rip off or copy of an existing fucking idea.
 
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Orbital2060

Member
Since Sony now has confirmed that they have recently started thinking about a handheld prototype, its safe to assume that the two SOCs rumoured for PS6 gen are going to be something like the Series X and S, a premium and a budget console.
 

EDMIX

Writes a lot, says very little
Since Sony now has confirmed that they have recently started thinking about a handheld prototype, its safe to assume that the two SOCs rumoured for PS6 gen are going to be something like the Series X and S, a premium and a budget console.

Maybe, maybe not. If they release 2, it will likely be skus based on a disk or digital only version etc

If the release a handheld that just plays PS5 / PS4 games, that would be pretty wild if its purpose is merely to play those libraries and nothing more, as in them not actively creating for it, which I doubt btw. I think if anything, you'll see those cross gen games that we know will exist from PS5 to PS6, simply support the portable as well if its just going to be a PS5...

A asdasdasdbb lol they could as that would just be the PSP Cradle...
 
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RoboFu

One of the green rats
It would be interesting to see if Sony learned anything from the horrible Vita debacle. Or maybe the audience has changed now?
 

sachos

Member
Im sorry but this feels like a bad idea.
This would mean either devs have to split dev resources to target to both platforms differently or target the handheld as a base meaning it would be holding back the PS6 since you would assume games would have to launch for both consoles.
Also, if they want to compete with the Switch 2 they will have an extremelly hard time, the Switch 2 will be BC and Switch owners love physical media as you can see in their sales split, how would you support physical media on a portable PS5?
I dont see it eating much of their playerbase.

Now, looking at a silver lining one could think a portable PS5 used as a base console for next gen games would mean that those games on PS6 could run with Full RT/PT support is the performance jump is big enough, no?
It could also mean going back to more gameplay roots and not focusing on chasing AAAA graphics with each release, potentially alleviating dev costs and time.
 

EDMIX

Writes a lot, says very little
This would mean either devs have to split dev resources to target to both platforms differently or target the handheld as a base meaning it would be holding back the PS6 since yo

....maybe not.

X86 makes that concept easier to develop on both and if this portable just plays PS4 / PS5 games, I don't see how it would be targeted as the base of anything, it might merely exist to JUST play those libraries and PS6 titles will exist to push PS6, you'll likely still see some cross platform titles as we saw early in the gen that support it, but that might be by default of supporting the PS5

So I think it can be done if it just pays PS4 and PS5 games

the Switch 2 will be BC and Switch owners love physical media as you can see in their sales split, how would you support physical media on a portable PS5?
and PSP3 would be BC to PS4 and PS5...

I don't know that the audience that will be into this will care about physical media to the extent that you might think... I think the would be wise to stick to digital only as its a portable device, the folks looking to buy that system likely are not trying to put a disk in it lol I don't see that they will care tbh

Now, looking at a silver lining one could think a portable PS5 used as a base console f

lol that is wildly unlikely

I think if the do another portable, it will be its own thing and I doubt they would ever let go of some power struggle for the top hardware, to put out a portable, I don't see them nerfing PS6 of this, not after Vita.

PSP3 will likely just play PS4 and PS5 games, PS6 games will be made to take advantage of PS6, thats all that I think might come of this.
 
Use your post to actually highlight that concept sir, so far this whole "hybrid console" sounds like a marketing PR buzzword, in a technically sense, illustrate what is happening that would set it apart

Conceptually, we are talking about the same things...

It is a portable device, connecting to a tv.

If you can find some wild difference happening, I've love to hear it, but what Switch is doing is merely the 2017 version of shit that could be done for eons and has been done many, many times before it, releasing in 2017 and being at a different resolution or something, doesn't change conceptually we are talking about the same feature here..

Nothing is wrong with that btw, but lets relax with this fake phrasing of this as I feel many of you will be reaching so hard when PSP3 or what ever they call it is announced and has a Cradle that can out it to the TV, making claims of some rip off or copy of an existing fucking idea.
What other handheld or home console dedicated gaming device, can play home console version of games and can switch seamlessly between portable and tv… before the Nintendo Switch?
 

Trilobit

Member
Sony Microsoft
Always chasing. Never innovating.

But smart seeing so much share going to Nintendo bucket, just your handheld presence would be enough to guarantee minimum sales and hurt Nintendo by some fraction.

This is Playstation Move all over again. It's pretty wild when you think about it how a relatively small toy company like Nintendo can be such a trendsetter.
 
Has any of the digital PC handhelds obtained mass market appeal? No. It's silly to think even Sony could compete with Switch 2 while being a digital-only device. And lol at the though of a new handheld from Sony being parallel in power to PS6... where did that come from?

Not understanding that a big part of Switch's success was having a small, easy to carry cartridge system is a sure way to end up in failure. Sure, the Vita had physical cartridges, which was great, but what killed it was a lack of support and most of all, proprietary memory cards that were way too high in cost. Support physical media and standard sd cards, and support unique games and they just might have a chance. That's a heads up for MS as well should they jump in to the dedicated handheld market.
 

Woopah

Member
lol like what exactly?

You are still just putting something in that is connected by cord and its outing to a TV

The wild sensationalism of this is hilarious. I've never fucking seen such a basic function, exaggerated like this to such a wild fucking degree. Phones do this, laptops, tablets in all sorts of ways even outside of a cord, I've yet to see anyone try to act as if the fucking thing happening is now a um "hybrid design" as if they don't fucking understanding they are just watching a system out to a tv....

There is nothing you are talking about with Switch that is radically "different" regarding that function

Thats like an Apple fanboy trying to fucking hype this feature up and say some weird shit like "its the overall hybrid design that made Apple Send Out so different" (and the shit is just plugging into a tv out lol)

Ummmm that hybrid "design", you mean this?

PzVFuXB.jpeg
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So...what you are telling me, is if Sony comes out with PSP3 and has yet another Dock and Cradle as they did with the past PSPs, they must be copying that new "hybrid design" by Nintendo?

Sir, you may want to give us some details on what is making it "different", as this is the same fucking concept, you are putting something in, its outing to a TV....


Thats it.
The difference is that past devices, like Vita and GBA, were primarily designed around handheld play. They just had a cable to display the handheld game on a TV.

With Switch, its designed for both uses. Every game is programmed with a handheld mode profile and a TV mode profile and a lot of games offer 4 or even 8 player same screen mutiplayer, for when you play on the TV. There are some games with control schemes that don't work in handheld mode, and some games that even can't be played at all in handheld mode.

That's not the case for past Nintendo handhelds.
 
I don't know if LPDDR will give the necessary bandwidth a PS5-level PS handheld needs. SIE probably want it to run PS5 games natively, no tinkering.

If they went 288-bit LPDDR6, it could come close to the PS5's 448 GB/sec.

Not understanding that a big part of Switch's success was having a small, easy to carry cartridge system is a sure way to end up in failure.

The Switch's success was because of Nintendo made hit after hit after hit. Something Microsoft still doesn't seem to understand.
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
It would be expensive and the battery short as hell. Not the safest of moves, that said it might be worth trying. Especially because of Japan.

They have a pretty established home console business, so it probably wouldn't be a hybrid. It's definitely going against a few odds there.

It may be a nice product, but I'm not putting my money on it early. I'd rather watch and see.
 

EDMIX

Writes a lot, says very little
can play home console version of games
that is only based on Nintendo NO LONGER MAKING A HOME CONSOLE!

That isn't some technical thing, that is like saying the PSP can out to a TV, play "CONSOLE VERSION OF GAMES", but hey, this is only magically a revolutionary thing if PS3 happens to not release in 2006

That is only be default for Nintendo cause they decided to not make a home console....thats it.


Which means by default this is the only thing they are putting out, but that has nothing to do with any technical thing sir, you are just saying "hone console version of games" as if in 2004, that wasn't what was happening with PSP or something Not only was the PSP more powerful, the game they put out on PSP matched what was being put out on PS2








^ Birth By Sleep literally is what KH1 and 2 look like on PS2...

So if you are hung up on some buzzword of "console version" based on default of Nintendo no longer doing another platform, understand what the PSP was doing, was literally a portable PS2 during its release...

That is the thing you are referring to btw (until the next goal post anyway lol)


The difference is that past devices, like Vita and GBA, were primarily designed around handheld play. They just had a cable to display the handheld game on a TV.

With Switch, its designed for both uses. Every game is programmed with a handheld mode profile and a TV mode profile and a lot of games offer 4 or even 8 player same screen mutiplayer, for when you play on the TV. There are some games with control schemes that don't work in handheld mode, and some games that even can't be played at all in handheld mode.

That's not the case for past Nintendo handhelds.
that is also based on Nintendo not making another system....


Keep in mind ,what you are talking about sounds like the nature progression of merely outing to a TV, not some massive revolunary difference or something
 
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that is only based on Nintendo NO LONGER MAKING A HOME CONSOLE!

That isn't some technical thing, that is like saying the PSP can out to a TV, play "CONSOLE VERSION OF GAMES", but hey, this is only magically a revolutionary thing if PS3 happens to not release in 2006

That is only be default for Nintendo cause they decided to not make a home console....thats it.


Which means by default this is the only thing they are putting out, but that has nothing to do with any technical thing sir, you are just saying "hone console version of games" as if in 2004, that wasn't what was happening with PSP or something Not only was the PSP more powerful, the game they put out on PSP matched what was being put out on PS2








^ Birth By Sleep literally is what KH1 and 2 look like on PS2...

So if you are hung up on some buzzword of "console version" based on default of Nintendo no longer doing another platform, understand what the PSP was doing, was literally a portable PS2 during its release...

That is the thing you are referring to btw (until the next goal post anyway lol)



that is also based on Nintendo not making another system....


Keep in mind ,what you are talking about sounds like the nature progression of merely outing to a TV, not some massive revolunary difference or something

Ok…
iphfwVi.gif
 

EDMIX

Writes a lot, says very little
lol them buzzwords don't work the way you might think lol

If PSP in 2004 wasn't "console" level quality, you'd have to define 100% what you are talking about as it sounds like some of you want to only force that term when it suits lol
 
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