Lagspike_exe
Member
This looks incredible. Day one on PS5 Pro.
This is true. The outrage going from Civ 4 to Civ 5 was bonkers back in 2010. Then Civ 6 came out and suddenly Civ 5 was the best ever. I expect the same here.Civ has had a pattern of everyone hating the new changes, and then loving them as time goes on. I'll give it a chance.
I never clicked with 4 or 6. I pretty much skipped from 3 to 5 and stayed there.Civ has had a pattern of everyone hating the new changes, and then loving them as time goes on. I'll give it a chance.
I have to be honest, I wasn't expecting such big changes to the classic formula...
However I am very intrigued.
+ Changes to Rivers.
+ Verticality with tile set.
+ Art Direction.
+ Christopher Tin doing the soundtrack!
- Leaders/ Animations look worse than Civ 5 or 6 imo.
- Not sure how I feel about changing Civilizations with each era...
- 3 Eras?
- Looks like its going to be a microtransaction nightmare.
Wish we could simply create our own unique civilization with check and balances like in Empire earth.... choose an aesthetic, color and create our own flag.
Anyway I'm buying it day one, most specialist edition.
Try Humankind
It’s embarrassingly awful. After 100 hours I went back and tried Civ 5 (had never played it). The AI in Civ 5 is the complete opposite, even in just the base game. It will actually pose a threat. It declares war when it makes sense and doesn’t when it doesn’t make sense. It actually uses planes and ships.I just want them to improve the AI for this sequel.
The AI in Civ VI is extremely stupid.
That’s not the problem. I cannot imagine this will run above 20FPS on low settings. At some point someone has to say no, I bought SW Skywalker Saga for my kids on Switch and the experience is dreadful, it’s obvious the system is just too old.I couldn't imagine playing Civ on a switch sized screen. But people will i'm sure.
Honestly, Civ is not a game that requires a lot of FPS.That’s not the problem. I cannot imagine this will run above 20FPS on low settings. At some point someone has to say no, I bought SW Skywalker Saga for my kids on Switch and the experience is dreadful, it’s obvious the system is just too old.
Why Ages?
When my team of designers and I first sat down to brainstorm ideas for Civilization VII, we started by taking an honest look at Civilization VI. I tasked everyone to build a list of what they'd like to improve on, and come back together to compare notes.
At Firaxis, we've always said that we are our own harshest critics, but even I was surprised at how critical the designers were. No stone was left unturned, and as we looked through our feedback, one particular issue kept coming back over and over again: late-game Civilization is just not that fun to play.
In order to tackle that issue, we needed to break that thought down into a few specific root causes. Here are the main things we identified:
- Snowballing. Snowballing refers to when you start with something small, it gathers momentum, and then it becomes unstoppable. In Civ, this is expressed when your empire advances too fast for your opponents to catch up, or you've fallen behind so far that you can't catch up. In both scenarios, your choices and decisions have little effect on the ultimate outcome.
- Lots of micromanagement. Civilization, like many 4X games, can be mapped onto a simple linear graph - as time increases, the amount of actions you have to take increases. This is manageable in the first few hours - what many players feel is the most fun - where you have a few cities, some builders, and a small army. But the more you play, the bigger your empire gets, and suddenly you are making decisions for dozens of cities, moving dozens of units one by one, etc. This is both tedious to the player and makes every decision feel less important.
- Civ balancing. Civ designs draw inspiration from historical events and cultures, so their unique abilities, units, and buildings must be both relevant to their identity while also being balanced across a game that spans all of history. Because of this, every civ is strong at a particular point in the game, but can be generic during other points. What's interesting is that due to snowballing, competitive Civ players rarely pick late-game civs, because by the time those abilities and units come online, someone has built up an insurmountable lead.
These are just a few of the things the team identified, and the ultimate kicker is how they express themselves in a single data point: more than half of the Civilization VI players have never finished a single campaign!
Now, we have heard from some members of the community who wonder - is this actually an issue that needs solving? If players are having fun in Civ with the way it's currently built, what's the problem?
From our perspective, not finishing the game is a signal that players are hitting points where they're no longer having fun. We want everyone to have a great experience from start to finish. We know that players often feel the beginning hours of Civ are magical, and we want to make sure that every part of the game feels just as epic and exciting as that initial rush.
So with this issue in mind, along with the insight that "history is built in layers" that we've previously outlined, we decided that the best way to tackle these challenges is to break the game up into historically-themed chapters. A useful analogy for thinking about this structure is a book series: each Age has a story of its own with a beginning, middle, and end. When the books are combined together, they tell the full, epic story of your empire.
Given how open and easy Firaxis makes modding, I doubt you'd have to pay for it.As much as i despise scummy DLC i would be down for a fog of war tile set DLC, i know i'm weak but i would love to see actually mods changing the Fog of war tiles.
The question is how much modding will be supported for Civ VII.
Dev Diary #1: Ages | Civilization VII
Get developer insights and additional details about how Ages are designed in Sid Meier's Civilization VII!civilization.2k.com
Good read.
I agree with the analysis. Much more at the link.
What specifically are you referring to? Civ6 base game was essentially Civ5 complete. All the old features were there.Are they going to lock basic features behind DLC like they did in the previous title? I love civilization but that's realistically why I stopped playing more recent titles. It just felt like a money grab to release paid DLC. That was largely features that were part of the base game and previous titles.
Reducing micromanagement in the late game sounds good to me.Dev Diary #1: Ages | Civilization VII
Get developer insights and additional details about how Ages are designed in Sid Meier's Civilization VII!civilization.2k.com
Good read.
I agree with the analysis. Much more at the link.
I think almost all 4x games have a bad dlc model... They always do loads of dlc that could perfectly put on the final game just to gain more money...I hate that on paradox games....Honestly, I don't think Civ's DLC model is scummy or bad. Each expansion was fairly substantial, and even the smaller DLCs were appropriately priced, in my opinion. The last one was even free to owners of the previous DLC.
Looks reasonable, my PC is ready.
That's true, now that you mentioning it, it will probably need a very good CPU, thats not cool.On the GPU side, they look very reasonable.
On the CPU side, it's a bit heavier. I expect that turn time will scale a lot with the CPU.
I hope turns don't take too long on my 5800X3D.
That's true, now that you mentioning it, it will probably need a very good CPU, thats not cool.
Idk but good question. only thing i know is i have an I7 11700K which has 8 CPUs and 16 threads but i think i'm gonna be fine.The thing that has me curious is that at Ultra, they recommend a 5950X. That is a CPU with 16 cores and 32 threads.
Civ VI AI had trouble running in many threads. So much problems, there is still a pinned tutorial on the Steam forums, that shows how to set the max number of threads to just 1, to avoid crashes.
So my question is whether Civ VII will be able to use 32 threads. Or if it will use only a handful.
Idk, only thing i know is i have an I7 11700K which has 8 CPUs and 16 threads but i think i'm gonna be fine.
Well considering that now AI doesn't have to waste time with workers and can move army in stacks,turn time could be decreased as well as much better AI. Most of the problems with AI came with its inability to move army units(1 unit per tile)..On the GPU side, they look very reasonable.
On the CPU side, it's a bit heavier. I expect that turn time will scale a lot with the CPU.
I hope turns don't take too long on my 5800X3D.
You are not the only one for sure, Civ VI still has daily player base of around 40000 - 50000.I'm waiting for this