SenjutsuSage
Banned
Oh my god, someone pointed this on twitter.
The fucking adoring fan is back !
![]()
![]()
I fucking flipped when I realized this! Every time I see a connection to Oblivion with Starfield, it just makes me that much more excited about the game as a whole. Oblivion was my first introduction to Bethesda RPGs after all.
Also very interested in how the point system mini-game works with persuasion during conversations.
My current theory on the matter is that every NPC has a certain persuasion level, similar to lockpick levels. The colors to the left (green, yellow, red) are obviously different levels of extreme in terms of your character's aggressive response. Part of me views it as similar to Cyberpunk 2077's breach protocol and quick hack (a specific amount of RAM is needed for each hack, and the amount of RAM needed can be reduced by improving the skill) mechanics.
Also take note of the "Auto-Persuade" In Cyberpunk 2077 there is a point at which you can level that up where the first level of daemon in breach protocol is automatically uploaded for you at the start. But I obviously don't feel it's this simple, I think there's a twist based on a per NPC basis. I don't believe you really do get all 3 turns at all times. I think you can actually go far enough with a response depending on the NPC, or depending on your character's persuasion or conversation ability, where you may not actually get 3 tries. You might try your luck just once with that +5 option and basically be in a fight immediately.
Also, there appears to be even more choices available in that persuasion mode besides just the ones we saw. Take a look at the pictures below (one circled in red).
Notice on the first set of dialog options that little arrow indicating there are more choices isn't there!

