Triggerhappytel
Member
That's the power of the Soft Engine.
Its pretty obvious to me that Dead or Alive Xtreme 3 has a very healthy sales potential, and I dont really think thats limited to Japan and Asia only.
Wonder if they'll re-release a Morpheus version of the game later on. Seems like it'd be quite the package to promote VR with.
I don't get the "it wouldn't sell" argument. Compared to other things KT brings over this would probably sell more and cost less to localize.
That's the power of the Soft Engine.
Game has VR already lol
Uh, hadn't heard of that, but hadn't really paid much attention to the game. Now it has my attention.
Surprised at the game being a PS exclusive when both of the games before it were only on Xbox. You would think they'd make this multiplatform, but hey maybe someday if they ever release it over here.
Not like I give a shit about exclusivity since I have both consoles.
How so? Xbone is 1000% irrelevant in the Japanese market, why make a port when is gonna sell like 1k units?
How so? Xbone is 1000% irrelevant in the Japanese market, why make a port when is gonna sell like 1k units?
So the other options are, they figure the extra sales aren't worth the PR hit, or they are trying to build hype. They could just be pushing for imports, but imports of games tend to be negligible sales wise, so I doubt they are banking on importers for this one.
Techmo Koei is a company focused on making money. If their projections told them that Xtreme 3 would have more sales potential than Zelda - or much potential at all - they would have brought it to the west. This number is entirely meaningless when judging actual sales potential.
Seeing as the PR has been relatively scant outside of the controversy from not releasing, this first reason is essentially saying "KT don't believe it will sell enough in the West".
We already went over this. The game is being made and is already translated. A western PSN release would take an insignificant amount of work and money compared to those two. There is no chance it would not make money, especially with the DLC potential.
If you are a bigger publisher you don't just put the game on PSN. You market it. You put dozens, hundreds of man-hours into marketing a game. You create marketing assets, you deal with platform holders, you do interviews, you attend conventions etc. etc. I'm not talking about huge marketing campaigns here, just the regular stuff you do. Outside of a few special cases like Devil's Third, that's just not how you, as a publisher, work. It's your expressed goal to market your game to as big an audience as possible.
If you can't justify stuff like that because the game wouldn't make enough money for it then why put it out in the first place? The profit margin is so small then that it's just not worth it