None of what you're saying is backed up by facts, you're a fool projecting your imagination into reality and believing it's true. You haven't backed up a single thing you said.None of what you're saying is backed up by evidence.
Literally most consumer electronic companies wereit was applicable were pushing CD or adding CD drives to their electronics or had a multi-year plan too, you have no clue how the market was and no idea what you're saying. You look at every decision from a video game fanboy standpoint.Sega did assume they needed a CD add on to compete or else it would have never happened.
You think NEC was some juggernaut threat with no previous install base.
Funny thing was that it arguably started from an agreement made in bad faith on Sony's side. Nintendo didn't wise up to their game until it was too late.
https://kotaku.com/the-weird-history-of-the-super-nes-cd-rom-nintendos-mo-1828860861
Plus Sony had used the intended media for their ebook reader launched in 1990:
https://forums.nesdev.org/viewtopic.php?t=17156
Here we are with Switch, Nintendo bigger than ever
Of course they won, but Sega was legit competition. Sega forced people to have 2 consoles, or at least think about which one they wanted. You absolutely needed both of these back then, the 2 systems complemented each other.
Are you talking about the end of the 16-bit generation? I'm talking about say December 1991, people legitimately had to make a choice on what system they wanted, no one ever did that with the NES it was a no-brainer.You're right about the libraries that's why I said they complemented each other, if you were serious about video games back then you needed both systems.Not for certain demographics that were being targeted. Several Sega players eventually just left for computers or micros, some went to SNES but not all of them. There definitely were differences in who the software were targeting outside the general audience titles like Sonic, for example, Comix Zone, that's not a SNES audience game.
Are you talking about the end of the 16-bit generation? I'm talking about say December 1991, people legitimately had to make a choice on what system they wanted, no one ever did that with the NES it was a no-brainer.You're right about the libraries that's why I said they complemented each other, if you were serious about video games back then you needed both systems.
It was Joe Montana's Sports Talk Football though. Madden didn't say shit back thengenesis was the chad's choice console
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Of course they won, but Sega was legit competition. Sega forced people to have 2 consoles, or at least think about which one they wanted. You absolutely needed both of these back then, the 2 systems complemented each other.
I get what you're saying , but if someone who was interested in Genesis' output bought a SNES later or vice versa, they still eventually bought both systems. I don't think everyone that bought a Genesis was disinterested in Nintendo's offerings as much as they were compelled with Sega's. As the years went on the libraries definitely played to the strengths of their systems. When you phrase the situation like that you paint the picture that people didn't want sega's offerings, but that they were just tired with Nintendo's and that's not true.I was talking about 1993, technically the end of the generation was 1992.
As for 1991, you are right there were some who had to make a choice, but there were clear demographic differences back then too. I will say the difference weren't as big in 1991 as it was in 1993 before MK1 released but it was still there.
But this is kind of the issue I have with you saying they "complimented each other" if you cared just about quality games yes, you would get both consoles assuming you weren't gaming on Micros, maybe even throw in the TG16 on the pile for good measure.
But the type of people back then on average that were buying the genesis had no interest in much of Nintendos software output and several of the third parties outside those that were on both that had the same cool edgy tone as games like MK. It's the same reason why Golden Eye 007 had such an impact on the N64 too, people who wanted the less kiddie friendly games and wanted the mature action title.
This is why the SNES version of Killer Instinct was such a big deal, over 3 million sales near end of the consoles life with low software sales out of nowhere. Brought over many Genesis players too which Sega already had few of. Doubled the sales of SNES MKII.
Genesis came out pretty much 2 years prior, I knew plenty of people with both. Pretty sure we got ours around the launch of both.I can't remember 1 person growing up who had both. It was such a life affirming choice. Either / or but never both.
You're right. I moved across the country right when the Sega Genesis came out so I guess I didn't know as many people in Southern California as I did in Philly.Genesis came out pretty much 2 years prior, I knew plenty of people with both. Pretty sure we got ours around the launch of both.
None of what you're saying is backed up by factsRomulus said:None of what you're saying is backed up by evidence.
There's also the issue of Sony using some of that tech on their Sony Intelligent Discman which was made with Phillips to use the CD-I format, and when Sony supposedly blew their top at Nintendo for going with Phillips, Sony never seemed to have any reaction toward Phillips and continued working with them on various projects.
The whole poor Nintendo was betrayed Storyline and the belief it INSTANTLY led to a console they were already making makes a good story like all the gaming crash myths, but it's not what actually happened.
It's almost always the neatest and most tidy narrative that wins.
People may like to call Sony the victim of betrayal, when infact they were more like Daniel Plainview at the end of There Will Be Blood.
but that they were just tired with Nintendo's and that's not true.
Some weird arguments going on in this thread.
- in Japan the pcegine killed the mega drive. It wasn’t even close.
- that was the start of internal conflicts between sega of Japan and sega of America because SOA was doing so much better.
- snes was a titan in both Japan and NA![]()
I think Nintendo was one of the first game companies that understood that games could be much more than arcade experiences.
But I don't know if that was really a contributor to Sega's lost at the time of the mega Drive, Mega Drive was selling on arcade style big name games like Sonic, and ports of popular arcades games, like Mortal Kombat, and outside Japan since Jrpgs weren't that popular in the west at that time, you saw the same with the SNES, Killer Instinct came out late and sold over 3 million units like Star Fox, another game that was arcade gameplay wise, Mario Kart, Street Fighter II all 3 versions, F-Zero, these were among the best selling games on the SNES so I don't buy the arcade thing being a weakness at least THEN, outside of Japan.
In the west you still needed Micros if you wanted the bigger longer games with more depth, a few ports came to the genesis but the power difference prevented them from selling to well, while in Japan the SNES Jrpgs were made for the console limitations, which is why the formula for them seldom changed until the 2000's for the most part.
I won't dispute some of those arcade titles sold really well, but lets not forget non-arcade hits like DKC, the rendered look helped with Killer Instinct, Mortal Kombat 1 was censored to hell for Sega's benefit. Mortal Kombat 2 was a completely different story. There are also plenty of arcade titles on both systems that sold like crap and went unnoticed. Street Fighter 2 was probably the most influential title next to MK, Nintendo was wise to lock SF2 up, but that was also a Pokemon type phenomenon. SNES negated a lot of SEGA's arcade advantages through Konami (TMNT), Capcom and other third parties. You already mentioned the RPG advantage for the SNES.
Anyhow back to the Genesis - a lot of Sega's success was the direct result of Electronic Arts ports but more importantly their Sports Titles. These weren't arcade or quick games, they were Sports titles that people spent many months playing, every year, even Joe Montana's Football. EA published a lot of titles from computers (USA and Europe) for Genesis and their early sports games were basically Genesis exclusives. EA provided the Genesis with a fair amount of content in the early barren years.
EA Sports titles didn't start appearing on SNES until late 1992 (poor efforts at that), that seems to coincide with Genesis starting to lose their top placement. EA sports games were always better on the Genesis, especially up until 1994. But being available on the SNES from late 1992, really hurt the Genesis in North America 1993 and beyond.
Obviously this is from a North American perspective. But I'd argue without Electronic Arts (Sports, Computer dumps and European titles) and Sonic (not a real arcade game), Genesis would have lost their lead much earlier than they did. Genesis with Altered Beast pack in vs Mario World on SNES, just goes to show you how poor Altered Beast was and how little impact it truly had.
Electronic Arts did a lot of heavy lifting from 90-92, The best thing they ever did was reverse engineer the Genesis and make peace with Sega. Without EA, the Genesis would have suffered a similar fate to the Master System.
I think there is some truth that players wanted more than water downed Arcade Ports of mid-average tier games for the time.
Yes, but outside japan DKC was like 1 non-arcade game for every 4 arcade games on the SNES among the best sellers. Several games you say were negating Segas arcade advantage actually weren't as big as you think they were. TMNT didn't sell a million copies on the SNES WW.
I just can't see how having arcade games as the leading software was why Sega eventually lost when the SNES had massive selling arcade titlesdriving sales even in the later years.
Killer Instinct
Star Fox
Street Fighter II
Street Fighter 2 turbo
Super SF II
Mario Kart
F-Zero
are all games that sold between 2-4 million copies.
On the Genesis only Sonic 1, 2, Mortal Kombat 1, and Aladdin meet that in the not just in the US but worldwide. if anything I think that a lack of a higher number of stronger selling arcade titles ended up hurting Sega in the in the US, instead of them putting emphasis on arcade software being their downfall as you say.
Problem with this is that zero EA titles actually sold over 1 million copies, but while the other games sold well regardless even if not that well, it should be noted that much of EA's output was selling to genesis users and not really moving hardware and hardware continued to decline despite EA, and before Joe Montana football in 1993 which is the first non-arcade sports game to sell over a million copies in 1993(on the genesis). In 1993 the Genesis was over 4 years old. It wasn't until the end of that year that Sega sales started to decline, not 1992.
We can see this with Segas other million selling software, NFL 98, which came in 1997, Madden was a bigger name but never had a game before or after 1993 that sold a million copies on the Genesis, but Sega had not one in 1993, but another in 1997 while the consoles was on it's death bed and a year after Sega wrote off $60 million in unsold genesis inventory. So compared to the SNES, EA may have not been the system moving advantage that many people think for Sega, at least not yet as Madden does better on the Saturn (relative to it's small US ltd, one of the best selling games iirc).
I disagree with EA based on the above and whatever sales figures I can find for Genesis specific performance. I also disagree with the computer dumbs, they had an audience but it was not big enough to really matter.
Remember the US was THE reason why the Genesis was ahead at the time, later Genesis sales elsewhere were after it was already overtaken, this includes Europe. There were not far from 20 million Genesis sold in the US alone that's most of its sales numbers and that was mostly owed to Sonic 1, and Sonic 2 the next year.
Before Sonic 1, the Genesis in the US wasn't even at 1.2 million sold, by the end of the year post Sonic it was at over 2.3 million. In 1992 Sonic 2 was the only million selling title that year, it was `1993 when other games also would start selling high amounts of copies into the millions (6 games actually), same with 1994, and 1995, then outside of NFL 98, that completely stopped.
Based on Sega's write-off they too were caught off guard by the sudden collapse in hardware purchases. Most of Segas output after 1994, was trying to move away from arcade ports and it didn't work. Vectorman for example, sold 500,000 really fast and then stopped selling. Several strategy and rpg games published along with other games opposite of the arcade and they didn't work, so I just don't see arcade being the reason for Sega being overtaken by the SNES, especially in the US, when there were MANY best sellers that were high in copies sold on the SNES in the US, a few were after 1994, the same time frame where Sega was trying to diversify.
Killer Instinct was the definition of a watered down arcade games and sold 3 million copies. Star Fox was trying to be like those arcade space rail shooters and was just a watered down attempt at that in 1993, over 3 million copies, Super Street Fighter Ii 2 million copies, MKII 1.4 million in 1994.
Sega wasn't seeing these numbers at all.
It's clear your definition of Arcade game is different to mine, where I am referring to Coin-Ops. Arcade covers way to much and Sega's ports were usually pretty shallow, bare bones and crap. Your also really hung up on sales figures instead of mind share and momentum.
Genesis was able to cling onto a small victory with Sonic in 1992, MK with Blood in 1993. This is the period I am referring to. I am saying without EA's offerings - Sega may never have had the lead at all once SNES released, possibly never over taking the NES in American Market share. In fact without the new audience EA brought to the table, I reckon SNES would have trounced over Sega much sooner.
In 1995, of course Killer Instinct sold well, what was the SNES install base by that point?
Just like Contra and Castle Vania. TMNT probably outsold most of Sega's poor arcade ports,
Nothing confusing about these two, they just didn't catch on. Sega CD was an optional way to play enhanced versions of their favorite genesis games, or games that were only possible with CD. The Game gear was just a portable like the Gameboy, Lynx, and Turbo Express that you could take on the go which Sega missed a great opportunity on, but there was nothing confusing about it people knew it was a portable Sega like Gameboy was a portable Nintendo, and the Lynx was a portable cat.Once Sega confused their audience to hell with the Sega CD, Game Gear,
Sega 32X and Saturn, is it any wonder Genesis games failed to sell well? Vector-man, Comics Zone as a few examples. Not even a crappy port of Virtua Fighter did well. After 1993, Sega did try to course correct with more original titles and less crappy arcade ports. But it was too late, the war was over. People did own a Genesis, but they were collecting dust or weekend rentals.
This doesn't make sense,
The person i responded to was talking about the overuse of arcades being a factor in them losing to Sega before you jumped in agreeing with that premise. The sales figures are directly connected to that and mindshare. You can't separate the 3, the sales started declining at the same time that the biggest selling SNES games specially in the US the strongest market for the genesis, post 1994 were arcade games. During the era that improving arcade ports were still system sellers. This makes the argument that Sega ended up losing because of arcade games shallow.
\You can't say this and ignore sales figures, EA games were not selling at the rate to keep ahead of the SNES in regards to console sales the way you keep implying. Several games that many people believe where instrumental to sales before Sonic 1 weren't as big as how they perceived them to be (Streets of Rage being a popular series with this problem), some of them did well comparatively to other Genesis titles but many were selling to users and not creating an incentive to buy hardware.
The fact the two sports games that sold over a million copies on the Genesis were not EA games and were SEGA SPORTS titles which released in later is al the information you need. You also ahve to look at the sales rate, before Sonic 1, the Genesis has been on the shelves for almost 2 years selling at a very slow rate, by October the same year after Sonic the Genesis was at 2.3 million and was selling at a much faster pace, by Sonic 2 it was 5 million, after it was 9.
Most of the genesis best sellers were released in 1994 and 1993, a time frame where we saw the Genesis sales decline. If all of a sudden you have a several big games selling large numbers of copies not far apart and the hardware is declining ask yourself, who is buying those games? people who already have a genesis, not people who are buying a console. Those people still existed, and at the early part of the decline were still substantial in number, but that changed later.
I want to remind you that in 1997, a year after Sega wrote off $60 million in unsold Saturn inventory, with the Genesis effectively dead in the US, a Sega Sports title NFL 98 sold over a million copies out of nowhere. People were not buying Genesis hardware for this game and I don't even think there was a million consoles on store shelves to even sell then given the write off from the year before. This is why despite a cluster of best sellers in 1993 and 1994 the hardware was declining.
Sega needed software that would make people want to buy hardware more than the SNES, but in the late stage that didn't happen. There was an uptick in computer games at the time as well, but most were moving on to the PlayStation in 1997, they already had in 1996. But the SNES still somehow gave reason for consumers to buy it for a bit longer that Sega couldn't figure out, and several of those late sellers were arcade games outside DKC.
During this same time, Sega published several games I mentioned before introducing more depth to the gameplay than they ever did before, and none of it worked. But more shallow arcade games sold millions on SNES 1994 onward.
I can't see arcade games being Sega's failures because of this. it doesn't make sense.
This is a poor argument because you can use the same argument for the Genesis, yet the software sales were drying up. US install base was quite high but you weren't seeing games selling over 2 million here, 3 million there like the SNES. SNES didn't pass the Genesis yet in 1995 either, Sega was still number one in the US up until early 1996, you can see that article in the Sega 1996 thread.
You are greatly greatly, and I mean greatly overestimating how much Contra and Castlevania sold after the NES. Those became niche franchises, less than SOTN sales. TMNT wasn't a big seller either, these games had fans and sold to fans but how many consoles were they getting customers or parents to purchase? Not many.
Just follow the consoles sales trail from before Sonic until after Sonic and you'll see that Sonic arguably cannibalized sales with the first two games until 1993 where you started seeing 3p hits appear one after another and then stop. This isn't about whether TMNT the actual show or the brand was popular, had nothing to do with game sales or console movers.
Nothing confusing about these two, they just didn't catch on. Sega CD was an optional way to play enhanced versions of their favorite genesis games, or games that were only possible with CD. The Game gear was just a portable like the Gameboy, Lynx, and Turbo Express that you could take on the go which Sega missed a great opportunity on, but there was nothing confusing about it people knew it was a portable Sega like Gameboy was a portable Nintendo, and the Lynx was a portable cat.
32X and Saturn were not a factor until mid 1994 and later, Genesis never had high software sales compared to the SNES in 1p or 3p. The sudden influx of better selling 3P's were only making it to over a million and stopping from there. Mortal Kombat 1 was the only 3P game that sold more than 2 million copies along with Aladdin. 2 games.
The SNES in comparison had 8 3p games that sold over 2 million copies (so excluding Rare)
The Genesis had 6 3p games sell over 1 million.
The SNES 22 3p games sell over 1 million.
Even if you remove the Jrpgs for SNES since those weren't doing to well on the SNES in the US, it's still 3 games for over 2 million copies and 11 games selling over 1 million regarding 3P games.
That's only 3P.
I think the biggest issue is Sega relied way too much on Sonic, and got lucky with how the Mortal Kombat 1 port turned out which helped games sales after but only for a short time.
I had both systems and their game libraries were both good but in different ways. Having both systems covered all bases. My highlighted games are what I skewed each system to.Zelda AlttP, Mario World, Illusion of Gaia, Super Castlevania 4, Super Metroid, Super Mario Kart, Yoshi’s Island, TMNT 4: Turtles in Time, F-Zero, Chrono Trigger, Contra 3, Donkey Kong Country 1 and 2, and plenty of others I’m sure I’m forgetting.
Genesis was amazing to, and a very respectable competitor, but I feel Nintendo was the best overall.
I had both systems and their game libraries were both good but in different ways. Having both systems covered all bases. My highlighted games are what I skewed each system to.
Genesis: Sega arcade ports, sports (great Sega and EA combo), Sonic, games show blood, Sega-CD (if a gamer liked this optional add on)
SNES: Mario (and all their platformers), Capcom and Konami games were better, JRPGs, 6 button controller had more functionality
The Genesis success was an anomaly. Game sales aren't everything.
Your entitled to your opinion
rental aspects and how they impacted hardware sales in North America.
You also can't admit the excitement and attachment games like Contra, TMNT and storied NES franchises had to gamers. These had impacts for SNES.
I lost interested after your refusal to even acknowledge that Sega confused their audience through the release of multiple systems over a short period of time,
I'll stick with my Coin-op arcade game is not the same as something like an arcade experience. I
I'll also stick with my belief that Sega's arcade reliance and offerings from 89-92 were not enough by themselves to grab the lead.
I just don't see how you can blame arcades for the death of the Genesis, when Sega was being caught and outsold by the SNES in the US mainly due to arcade games other than DKC. Killer Instinct was also one of the most butchered ports between both consoles and it sold over 3 million copies.
DKC came out in 1994. At that point SEGA was messing with the 32X and already transitioning their focus to the Saturn the following May.
It's not Famitsu that says 290K.NEC spokesmen but they may not be as reliable.
However, I have seen famitsu numbers different too. You have Famitsu saying 290k, this source says that it's 400k
https://sites.google.com/site/gamedatalibrary/hardware-totals
PCE and MD card/cart players in Japan:- in Japan the pcegine killed the mega drive. It wasn’t even close.
I always wondered what timespan the info that PCE outsold the Famicom in Japan refer to (like one week or one month) because the annual shipment data from the respective manufacturers suggest the Famicom continued to sell more than PCE in Japan (mind you initially Nintendo and NEC had a different time period for their respective fiscal year so early comparison doesn't exactly match).Even the PC Engine was able to best the NES.
I always wondered what timespan the info that PCE outsold the Famicom in Japan refer to (like one week or one month) because the annual shipment data from the respective manufacturers suggest the Famicom continued to sell more than PCE in Japan (mind you initially Nintendo and NEC had a different time period for their respective fiscal year so early comparison doesn't exactly match).
Since the introduction of the PC Engine in Japan, Famicom has shipped 8.63M whereas PCE total sell-in (including the Duo models) is 4.79M.
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Famitsu
Not only was SNES 6 buttons great, the layout is great too. Way better than the 2x3 brick layout of the Genesis 6 button pad (which I also had).It's funny, you never see much mention of the controllers, or at least I don't in these type of threads. The fore site Nintendo showed with their controller is very under rated. Even though in the end the Genesis 6 button was great, it's a pity it didn't launch with that controller. Thank goodness for Street Fighter, which made that type of controller a requirement really. I still can't understand the idea of a 3 button controller, I don't recall arcade games having 3 very often (but it's been a while). That stable aspect of the Nintendo controller, cannot go underappreciated.
Mega Drive released in 1988. Everything prior had 2 buttons, Sega was right in thinking 1 extra button would carry them a long way, lol. A lot of MD games don’t even use 3 buttons, and early Sonic - the MD’s biggest success - doesn’t use all three. It’s basically only due to fighting games that more buttons became a necessity.It's funny, you never see much mention of the controllers, or at least I don't in these type of threads. The fore site Nintendo showed with their controller is very under rated. Even though in the end the Genesis 6 button was great, it's a pity it didn't launch with that controller. Thank goodness for Street Fighter, which made that type of controller a requirement really. I still can't understand the idea of a 3 button controller, I don't recall arcade games having 3 very often (but it's been a while). That stable aspect of the Nintendo controller, cannot go underappreciated.