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Digital Foundry: Grand Theft Auto 5 PC - Ray Tracing Upgrade - A Preview of GTA 6 Features?

adamsapple

Or is it just one of Phil's balls in my throat?


Grand Theft Auto 5 on PC has been upgraded with a range of new ray tracing features, some of which we've already seen on the console versions of the games and others that are brand new. Alex takes a look at the game running fully maxed out, tests out performance on mainstream PC hardware and stacks up the new RT features against GTA 6 Trailer #1... are we seeing a preview of some of Rockstar's upcoming RT technology?

00:00:00 Introduction
00:00:53 How does RTGI affect the visuals?
00:07:04 What does this mean for GTA 6's visuals?
00:12:58 What does this mean for GTA 6's performance?
00:16:08 Conclusion
 
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Senua

Member
Whoever says that raytracing is useless is a complete ignorant
EHro8Fj.gif
 

Gaiff

SBI’s Resident Gaslighter
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Buggy Loop

Member
Cool patch and effort but not anywhere near my top priority lists to return to GTA 5 again.

Its a good thing for future that most games will have a form of ray tracing, be it software (Lumen, SVOGI) or hardware (RTGI) and it will have better through time. The raster period of open worlds with artist placed lights really show their age.

GTA 6 PC will probably have path tracing.
 

amigastar

Member
Built for hardware released in 2005, designed in 2003
Well, no not really, if you look at GTA IV and V theres a huge difference in graphics because with age consoles get more optimized. GTA IV was designed for 2005 hardware.
I mean it is technically 2005 hardware but much more optimized.
 
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Whoever says that raytracing is useless is a complete ignorant

Nobody thinks it's useless.

The issue is that it tanks performance to the point where the option isn't worthwhile in many games. So the sacrifice ends up not being worth it for many titles (there are exceptions).

Going forward, Ray Tracing will be a lot more important as it will probably be defining features of next gen consoles, over rasterization.

Cerny likes making developer's lives easier, and Ray Traced lighting is one area that makes it a lot easier on devs IF the performance is good.
 

Gaiff

SBI’s Resident Gaslighter
Well, no not really, if you look at GTA IV and V theres a huge difference in graphics because with age consoles get more optimized. GTA IV was designed for 2005 hardware.
I mean it is technically 2005 hardware but much more optimized.
I think you overstate the role of optimization. While devs do get a better handle of technology with time (especially a weird console like the PS3), building upon existing tech is probably a much bigger factor as to why you see improvements from one studio’s game to the next.

Also, I’m almost certain GTA V runs quite a bit worse than IV, so there’s that.
 
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GudOlRub

Member
Pff, Threat Interactive told me we've had better dynamic GI 8th gen games compared to many modern games, I bet he could make GTA 5 look much better with pure raster and without all this ray tracing nonsense, Rockstar should just hire him to build GTA 6's entire graphics pipeline.

Sailor Moon My Job Here Is Done GIF


Jfc I cringe by just writing that dude's cringy ass youtube channel name :messenger_poop:
 

amigastar

Member
I think you overstate the role of optimization. While devs do get a better handle of technology with time (especially a weird console like the PS3), building upon existing tech is probably a much bigger factor as to why you see improvements from one studio’s game to the next.

Also, I’m almost certain GTA V runs quite a bit worse than IV, so there’s that.
Yeah, that probably, too.
Anyways GTA V always felt like a next gen game to me rather than a PS3 game.
 
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StereoVsn

Gold Member
This game had enough rereleases. GTA4 would be a good candidate for a remake...

RTGI looks great in this game. Only thing that is fucked up about PC version is lack of HDR support, console version has really good HDR so why Rockstar?
Being saved for PS6 launch remake and $70 PC copy! 😉😅
 

Magic Carpet

Gold Member
Raytracing is usless . . . . on consoles.
I wanted raytracing results during that PC dick measuring thread, but NoooOOOoooo . Everyone turn off your raytracing.

edit-because it would show that Raytracing is usless on PC as well.
 
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GudOlRub

Member
Would prefer gameplay and npc interaction inovation over this any day to be honest.
Let's hope we'll be getting the next breakthrough with VI. If these screenshots turn out not to be cutscenes but are instead actual gameplay footage that can happen dynamically while you roam Vice City, and if you can have all those npcs interacting dynamically with each other, having all those individual actions we see in the trailer and reacting to you and the world around them in a fully, gigantic open world game all at the same time then it might be the greatest AI evolution we've had in open world games in a long long while.

0Va7zrX.jpeg

pKov5zE.jpeg
 
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DirtInUrEye

Member
Tsk tsk Alex still using the Ryzen 3600 to determine the potential of the PS5/Pro as if it hasn't consistently outperformed PC counterpart.

homer simpson GIF

Nah, it's good match. The consoles are stuck with low end and cutdown R5 chips and they're effectively shit for modern open world titles.
 
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Bojji

Member
Tsk tsk Alex still using the Ryzen 3600 to determine the potential of the PS5/Pro as if it hasn't consistently outperformed PC counterpart.

homer simpson GIF

Game dependent and we don't really have many comparisons. In DD2 PS5 outperforms 3600 (capcom drm?), but in BG3 it's the other way around:

bphfVSr.jpeg
cLsZxmy.jpeg
 
Looking forward to getting my 9950x3D setup. Coming from my old i7 7700k that I've been riding for awhile because my 7950x3D fried and I had to RMA. The game is insanely heavy on the CPU with ray tracing. I wish there was some type of mod to expand the BVH distance because my only real complaint is how the reflections especially on skyscrapers have a very clear clip range that doesn't make it out to the mountains, so you have a ton of buildings in the reflection then they just stop drawing to the blank empty skybox. It doesn't look great.
 

DirtInUrEye

Member
Game dependent and we don't really have many comparisons. In DD2 PS5 outperforms 3600 (capcom drm?), but in BG3 it's the other way around:

bphfVSr.jpeg
cLsZxmy.jpeg

The laughably bad DD2 optimisation is the single worst scenario from which to draw comparisons/conclusions as to the capability of the console CPUs vs any PC chip.
 

rofif

Can’t Git Gud
This is legit some of the best GI I've seen that's also the cheapeast.
Metro Exodus finally got a competitor

edit: oh and dragons dogma 2 (without the mods even). That game RTGI looks amazing and runs around 60fps on the pro. Wish this gta 5 got patched to the pro. Even at 30fps. why not
 
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Bojji

Member
The laughably bad DD2 optimisation is the single worst scenario from which to draw comparisons/conclusions as to the capability of the console CPUs vs any PC chip.

This game has some insane CPU issues on PC. But they did optimization on consoles:

GzgWqrF.jpeg


PS5 Pro wins with 5600X (that is better better cpu than 3600).

But this dude says that NXG has worse performance on 5600X than he has on 3700 so all of this is weird:

 
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rofif

Can’t Git Gud
This game has some insane CPU issues on PC. But they did optimization on consoles:

GzgWqrF.jpeg


PS5 Pro wins with 5600X (that is better better cpu than 3600).
that's really interesting.
I thought ps5 cpu is essentially a stepped down 3700x. They make a lot out of it.
 
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