James Sawyer Ford
Member
Raster improvements are a dead end at this point. I'm not sure at all how much silicon should be dedicated to beefing up GPUs moving forward. All improvements moving forward are going to come from AI upscaling and being able to natively render at the smallest possible resolution. The major advantage Sony has is that Cerny is intrinsically knowledgable about bottlenecks and finding the right balance the experience he's getting with PSSR and PS5 Pro will pay major dividends for PS6.
It was interesting when he mentioned they considered an NPU but found it wasn't as efficient. If they can find away around that...
I would find it very interesting if the PS6 has a CPU + GPU + NPU. It'll be interesting to see what they do without as many constraints from the base PS5.
Yeah it's pretty clear that PS6 is going to go heavy into AI upscaling, FrameGen, and Ray tracing as the biggest core features. I'm sure people will complain, but extra Raster isn't moving the needle nearly as much as those other features at this point.
Don't be surprised if PS6 only has 67% more compute than the PS5 Pro, just like PS5 Pro had over the base PS5. But the AI and RT components will be more significant than PS5 Pro's AI/RT solutions.
We're looking at a sub 30 TF PS6.
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