- PSSR and RT both in the mix
- Frame Rate mode is more temporally stable than base PS5, cleaner resolve.
- Base image can look sharper because of temporal AA pass but Pro is more smoother but softer
- Frame rate mode: 1080p but not clear what lower resolution it's resolving from. DF thinks it might be just PSSR AA, not up-scaling from a lower base.
- Not a perfect 60 but dips are infrequent, more stable than base PS5.
- Uncapped can hover between 60 to 80, VRR on might help but DF recommends keeping the cap on.
- Pro frame rate mode retains poor SSR reflections like base version.
- Resolution mode uses RT for reflections on bodies of water, generally do a better job than SSR
- RT reflection can suffer from breakup in motion, the volumetric lighting isn't approximate which can make reflections look incorrect, but it is still an improvement over base's SSR
- Resolution mode is slightly softer but smoother than base (same as fame rate mode)
- Dynamic scaling seen in testing
- Runs with 30fps cap and can drop more frequently here compared to base PS5
- Uncapped can run between 35 to 45
- Balanced mode has a 40fps target with optional cap, includes RT like Resolution mode
- DRS detected which can go above or below 1404p
- IQ is, again, smoother but a touch less sharper than base PS5 with a cleaner resolve
- Performance hangs around 40, 41 even with cap disabled
- 120hz mode does not enable LFC on Pro like the base PS5 version
- The most obvious difference in the 3 modes is image quality
- The other notable difference is reflections in bodies of water (Perf. has low quality compared to others), volumetric and lod's are also lower in Performance mode
- Oliver likes the Performance mode here with Balanced being the middle ground, puts Resolution mode last because of the loss in fluidity.
- Looks "A lot better" than base PS5, but Oliver still critiques that the Pro boost here does not bring it up to some other big game Pro boosts.