Gojko_of_Rivia
Neo Member
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Are Xbox tools behind ps5 : Timestamped
No I would not say that.
MSocks made some shameless comments lol
Yes but if buy a £1000 PC I'd still have a 1080p TV.If you're going to spend £1000 on an Xbox and TV you may as well just buy a PC.
Of course it can be used as a solution, it's a supported feature on Xbox hardware. Yes devs should do better as 25% tanking of framerate is unacceptable gameplay wise, your going to feel that with no VRR.
I just got a VRR set and it makes Valhalla and Dirt 5 perfect with no tearing or stutter to deal with. Shouldn't give devs a pass but at least I have it to give me the best performance.
Lol Phil Spencer doesn't give a fuck. Stop.There wasnt any ss even for PS2 imo.
The later, cheaper GC spank it as it should.
The Xbox OG destroyed PS2 tech.
Yes let's see if Phil will make a statement next week.![]()
Saying, “but VRR makes it perfect” is no excuse. That means nothing to 99% of the user base currently. I hope VRR becomes ‘standard’ as it is great technology, but right now it is a nice to have.
Yes let's see if Phil will make a statement next week
So, the TV is better than MS tools?Framerate mode on XSX seems to be running at XSS settings. Once that bug is fixed, the XSX is still the best console to play this game on if you have a VRR compatible TV. I love my LG ngl.
Remember when the Series S would be pushing the PS5?
Good times
Why are DF going full on defense mode for Xbox in this video?!
Started from DF iirc. Then Xbox influencers in social media started pushing it, and ended up spilling to everyone in the forums.
Albert Penello said that series s will have higher average framerates than ps5 lolWait did anyone say that?
That's like saying that comparing PS4 PRO to base PS4 is useless... it's pretty simple , one is better.Framerate comparisons between PS5 and XBSX on the 120HZ mode are irrelevant if one console is rendering at half the detail.
gtav on x1 and ps4.Do you guys remember grass gate for RDR1? Or was it GTAV on PS3/360?
This is even bigger difference!
All I can say : BASED CERNY![]()
this is shockingSomeone please, photoshop a man using lawn mower here asap
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It's baffling how Series X blatantly stronger than ps5 is performing worse.
There's definitely something going on in the background api wise.
Missing a lot more than that...![]()
Series X looks like its missing some serious Anti Aliasing here
I am really disappointed in DF here. I have defended them for months, but there is simply no excuse for them downplaying this. First they started this nonsense tools excuse, and now its a bug. Like what? they have a very good repertoire with codemasters, why didnt they get confirmation before saying its a bug? they said they told codemasters about this, but surely it would be easy for codemasters to say hey its a bug, we will fix it.
the nonsense about downplaying the difference in image quality modes and the framerate in the resolution mode is also weird. When the PS4 had worse AF in every game, we just assumed the PS4 was bad at AF. So why are we not assuming the same about the xsx underperforming in virtually every game? Why not assume that the xsx is able to keep up in the 120 fps mode because of the downgraded graphics?
I cant help, but wonder if they have boxed themselves into a corner here by running ludicrous articles and videos downplaying the PS5 hardware and are trying to save face. If you have proof that its a bug, fine. Show us the proof, get us a quote from a dev. It really shouldnt be that hard. if a console version is doing poorly in other modes, recommend the other.
This shouldnt be that hard. It's their one job. to recommend one version over the other, and they end the video saying its a wash. Like come the fuck on. What if codemasters doesnt patch the 120 fps mode? what if the patch doesnt fix the image quality mode? Will they still recommend people go buy the xsx version?
This is the 3rd direct comparison they have done where xsx is doing poorly. surely, this is a precedent. they havent covered watch dogs or cod but we have seen the ps5 do better there in other comparisons. Their dev sources already told them that the PS5 was more capable and that was before launch. Maybe it's time to stop making excuses and call up Microsoft and ask them just wtf is going on.
Unlock my damn thread
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If Microsoft don't use just the TFLOPS to compare Xbox Series X GPU to the Xbox One & Xbox One X why is everyone else using it to compare it to PS5 ?
They only claim a 4-6X raw GPU advantage over Xbox One while having 9X TFLOPS advantage , The triangles rate advantage is the part that bring it down to 4 -6X the raw GPU output & PS5 actually has the advantage in triangle & pixel fill rate so why do people keep using the Xbox Series X GPU...www.neogaf.com
Tools can be fixed the hardware can't.
With that said time will prove which one is the issue.
Consoles aren't using fixed 2160p, highest settings.![]()
1000$+ PC cannot lock onto 60fps. We have to wait for MS and AMD software drivers and GDK to mature.
RX6800 which is closer to Series X in specs, dips below 60. It is the tools.
I'm confused. Do you play games or just look at them?I'd say playing Dirt 5 for 30+ hrs is a bad investment![]()
PC tools are mostly the same as XBOX, aka DX12. But you have alternatives like Vulkan, or 600€ GPUs that brute forces throught those bad tools.XBOX tools:
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PlayStation tools:
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PC tools:
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What? The entire car is a different level of detail model loaded in.![]()
Series X looks like its missing some serious Anti Aliasing here
Abou that.
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Series X looks like its missing some serious Anti Aliasing here
As they said in the video, this is probably because the wrong "gfx profile" were applied to the Series X version, and not a deliberate downgrade. I could be wrong though, who knows except the devs.![]()
Series X looks like its missing some serious Anti Aliasing here
I am banking on id software team.Maybe that Bethesda team has already pitched in, Skyrim engine folks.![]()
If that's the case I'm skipping all of their PC ports because clearly they don't know what they're doing.Could be something with the hardware design as well that's making it difficult for developers to take advantage of it.
I'm confused. Do you play games or just look at them?![]()
It might be the result of having the Series S in the mix and could be a mistake / bug regards to assets or LOD. Just a guess on my part, though.Wowowow....
Wtf is wrong with this quality picture on Series X?
Seriously not fanboying this is really messed up...
What the hell is wrong with Series X programing code here man?
If that's the case I'm skipping all of their PC ports because clearly they don't know what they're doing.
If that the case then the concern about PC, Xbox One, Xbox One X, Series S, Series X unified tools and cross-development is real.As they said in the video, this is probably because the wrong "gfx profile" were applied to the Series X version, and not a deliberate downgrade. I could be wrong though, who knows except the devs.