If Sony made a
PS6 Portable, it could probably get
close to PS5 performance, but not match it exactly. Here’s why:
1. Tech Advancements Make It Possible
- By the time Sony would develop a PS6 Portable, we’d be at least five or more years into the PS5's life cycle.
- AMD (who makes the PS5’s CPU/GPU) will have more efficient, smaller, and powerful chips.
- The Steam Deck and ASUS ROG Ally already show that portable gaming PCs are catching up to last-gen consoles.
2. Power vs. Portability Trade-off
- The PS5 draws around 200W of power, which is way too much for a portable device.
- A PS6 Portable would need a custom, power-efficient chip, similar to how the Steam Deck uses a custom AMD APU.
- Even the most efficient laptop GPUs today struggle to match PS5 power within a small, battery-powered device.
3. Battery Life & Heat Issues
- To be truly PS5-level powerful, it would either have a huge battery or be plugged in most of the time.
- Heat dissipation is a major issue—PS5 is big because it needs a large cooling system.
4. Performance Scaling
- Sony could use DLSS-style upscaling (like NVIDIA’s DLSS or AMD’s FSR) to make games look close to PS5 quality on a lower-power chip.
- They could also use dynamic resolution scaling, dropping the resolution when needed to maintain smooth performance.
Conclusion: Near PS5 Power, But With Limitations
A
PS6 Portable could probably reach around
80-90% of PS5’s performance, especially with upscaling techniques. It would likely target
1080p instead of 4K and focus on
power efficiency rather than raw power.
Sony could also go the
cloud gaming route, making it
more like a hybrid of a portable and a streaming device, but that depends on how good internet infrastructure is in the future.
Would you want a
fully native PS6 Portable, or would you be fine with a
hybrid streaming system like the PlayStation Portal but with actual local play?