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Dragon Age: The Veilguard 140,000 lines of dialogue and 700 characters, the most of any Bioware game

Draugoth

Gold Member
dragon-age-the-veilguard-preview-gallery_t84n.1200.jpg

BioWare reveals why Dragon Age: The Veilguard has been in the works for a long, long time - and it sounds like the upcoming RPG is downright massive, from dialogue to voice acting.

"We had other projects going on at BioWare as well," Epler says. "We wanted to make sure we got this one right." The developer continues, calling The Veilguard "the best version" that the new Dragon Age "could possibly be." Barlow then chimes in, describing how she's been working on the game for five years now alongside its cast of actors: "We started casting five years ago. The team, the talent has been on for five years."

Mass Effect 2 - 20,000
Mass Effect 3 - 40,000
Andromeda - 65,000
Inquisition - 80,000
Veilguard has 140,000 which breaks down to 95,000 (if each Rook has 15k)
This is BioWare's MOST dialogue, ever!

Source
 

DonkeyPunchJr

World’s Biggest Weeb
Funny how they talk about this being the reason it took so long, but no mention of how it was originally a single player game that got canceled 2 years into development (and a bunch of important people quit), then got rebooted as a live service game sharing code with Anthem, then got reworked back into a single player game.


Check out the section about development + staff turnover if you want to see the real reason it’s coming out a decade after the previous game, holy shit.
 

T4keD0wN

Member
I have already written off the gameplay for looking consolefied, but thats not really what ive played Bioware game for.

Could do without SWTOR erasure, but having 95,000 lines could be a good sign that itll be story focused and rougly as long as inquisition, the main voice actors also seems decent, now it just need to be a serious story with zero jokes and i am willing to give it a chance, if its marvelized slop i am out, but at least ill have something new to make fun of. Its a win either way.
 
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ReyBrujo

Member
I wonder how many of those lines are important story-wise and how many are side quests or idle dialogue. If AI was used for dialogues and some decision making for path opening and sidequests (like asking the right questions to an NPC to unlock a house or get a weapon) it would probably shorten the development process at the price of getting some nonsense dialogues due AI delusion.
 

laynelane

Member
If the trailer was a view into the quality of the writing, then more is definitely not better. Every time they talk about this game, my expectations lower. Now the pitch is the game is bigger than ever before with characters and dialogue- and that's not really a good sign these days. Plus, using it as an excuse for a ten year development time (when all the other stuff that happened to cause delays is public knowledge) is very disingenuous.
 

Gaiff

SBI’s Resident Gaslighter
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How the fuck does that even work? How are you a grown man with two sons and a wife but insist on being called "they" and identify as non-binary? A few years ago, this man would have been laughed out of the room, but now they're leading writing teams of AAA games.

If his writing is anything like DA: I or Andromeda, this will be a hard pass for me.

Also, am I wrong or people of his ilk are very frequently on writing teams? They’re never somewhere where their politics can be safely ignored.
 
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WoJ

Member
“Every character is canonically pansexual”

“Full nudity”

“Sex noise specialist”

“Most dialog in a BioWare game”



OK OK BioWare, you’ve finally convinced me not to play it.
Seriously. This is how you're marketing your game? Good luck. This game is DOA and Bioware will officially be dead.
 
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