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EGX Rezzed 2015

How do I keep missing al these Devolver games? Do you have a link for SALT's site?

Oh, is Ronin at Devolver's booth too? Definitely check that one out if it's there, Messo. The alpha was a lot of fun
Noct is really good too

Pretty unique game.

B_5BKaLW4AAsDbH.jpg
 
Check out SALT at the Devolver digital booth Messo.

How do I keep missing al these Devolver games? Do you have a link for SALT's site?

Oh, is Ronin at Devolver's booth too? Definitely check that one out if it's there, Messo. The alpha was a lot of fun
Noct is really good too

Yes, I should check out SALT and Ronin. Ronin looks awesome. And Dex. Sublevel Zero is a 6DoF VR thing, looks cool too.

Other games that I'll play tomorrow or try to: The Swindle, Flame in the Flood, Bedlam, Magnetic: Cage Closed, Beyond Flesh and Blood, A Fistful of Gun, and Enter the Gungeon.

Since I have friends coming tomorrow some local MP with De Mambo, Penarium, Friendship Club (closest to entrance), or SWORDY.
 
Hey, Messo, did you catch the teaser trailer for The Last Night? Devs said they were showing it at Rezzed
Yes, I did. I wanted to play, was surprised it literally was there for a trailer haha, but the improvement in art was obvious as the gif in the first page shows.
 
Yes, I did. I wanted to play, was surprised it literally was there for a trailer haha, but the improvement in art was obvious as the gif in the first page shows.
They're keeping their cards close to their chest till the Kickstarter, which is launching this month
I haven't anticipated a KS this much since Rain World. Open world, cyberpunk cinematic platformer? Yes please
 
Fuck, Life Is Strange and Playtonic dev sessions at 2pm and 4pm, respectively. Damn, those will make me lose gametime. I think I definitely want to chat or ask Qs from the Life Is Strange devs, so could just watch the Playtonic talk later.
 
Hey if anyone's at Rezzed check out my game!!

It's called De Mambo and we are in the Indie Room!!
Me and my girlfriend tried to check this out today and yesterday (Friday and Thursday, respectively) but the game always seemed to have someone on it. It looked rad though, I'm sure we'll give it a go when it's out properly.
 
Me and my girlfriend tried to check this out today and yesterday (Friday and Thursday, respectively) but the game always seemed to have someone on it. It looked rad though, I'm sure we'll give it a go when it's out properly.

Oh wow! Thanks!

Next time let us know you're a Gaffer and we'll kick off some people!
 
Oh wow! Thanks!

Next time let us know you're a Gaffer and we'll kick off some people!

Bahaha I might try this actually, cause that stand is always busy when I walk past (since it is a local MP game). How can I spot you? :p I'll be the brownie wearing a red and white wolfenstein shirt.
 
Bahaha I might try this actually, cause that stand is always busy when I walk past (since it is a local MP game). How can I spot you? :p I'll be the brownie wearing a red and white wolfenstein shirt.

So I'm tall..
Red shirt, green De Mambo T Shirt...
Names Shaun...

I'll let my team know so just drop in by!!
 

Septic360

Banned
Really good event and a good setup. I didn't have enough time to interview nearly as many devs as I wanted but managed a few.

Here's an interview with the dev behind Kaiju Panic. Its a really good tower defence/ RTS game where you have to fortify bases, fight off monsters and help civilians. Really cool visuals, UI, soundtrack and just all round fun.

https://www.youtube.com/watch?v=smQUS0z44a4

I'll be doing a write up soon.

 
Really good event and a good setup. I didn't have enough time to interview nearly as many devs as I wanted but managed a few.

Here's an interview with the dev behind Kaiju Panic. Its a really good tower defence/ RTS game where you have to fortify bases, fight off monsters and help civilians. Really cool visuals, UI, soundtrack and just all round fun.

https://www.youtube.com/watch?v=smQUS0z44a4

I'll be doing a write up soon.

Good interview!

Around the afternoon, so many people were doing interviews hehe.
So I'm tall..
Red shirt, green De Mambo T Shirt...
Names Shaun...

I'll let my team know so just drop in by!!
Cool!
 

Septic360

Banned
Good interview!

Around the afternoon, so many people were doing interviews hehe.

Cool!

Cheers bud :) Yeah it was kinda back to back and because the rest of my crew flopped on me, I was lugging all the equipment around like a crazy person.

Really great event though.
 
I played Beyond Eyes at PAX East with Team17...great experience. Audio ques are key, so playing with a nice pair of headphones will be KEY to enjoying the game and what it has to offer.

I'll give one example that really stuck out to me while playing.

The premise is that you are a blind girl that just lost her best friend, her cat. While trying to find her cat, you will control her walking through the world, which is just white. As you walk the world will illuminate to you, the player. You are really in the mind of this little girl though, and as I was following the sounds of my cat, I happened to hear the sound of water and birds chirping. As I walked close to where the sound was coming from, the image of a nice water fountain appeared, and as I got closer and hung around the water fountain, it slowly disappeared and a sewer drain appeared. This really reasonated with me. In this little girls mind, she hears birds chirping and associates that and the sounds of water and assumes birds are having a great time bathing in a fountain, when the game shows you quickly that the reality is that it is a nasty sewer drain. To here though, the fountain is what is there.

It really helps highlight her struggle in trying to find her cat with no vision.

Truly an emotional experience, and as I said, you will want to immerse yourself in the world, in her world, by using a great pair of headphones.

Day 2 impressions


Beyond Eyes

Wow. 3D adventure game where you play as a blind girl and need to fill out the world by feel. Definitely reminds of Unfinished Swan. The soundtrack is touching. Just an all around enriching experience. The game was being played on gigantic TVs and yet the art for an 3D indie game still stood strong which goes to show good art direction saves all. The effect of filling out the world looks cool, like you're painting in real-time.
tumblr_mmme2lBFmK1sq5koco2_250.gif

I really like that there's a consistent colour theme which is purple, which happens to be my favourite colour right now :) You see the purple on the edges of the filling effect, and the blind girl is wearing mostly purple.

You can sometimes go off the beaten path to explore other optional areas like a group of chickens. They're just there, the area doesn't lead you back to the main route but just to add flavour and visuals to the world. I would sometimes just walk all around an area just to fill out the white space even though I knew those were dead ends. There are negative things that you'll avoid, like the crows' shrieks or dog's barks that send out waves of sound. You don't fail or anything by going close to them since the girl won't enter those waves. One very cool thing is near the end of the demo where you suspect a woodpecker hitting on a tree but as you get closer, it's actually a traffic light sign.
iCGLmyzDR7tD1.gif


I asked the devs if there would be more optional exploration and auditory-to-visual illusions cause those were the coolest aspects, and they confirmed :)

Thanks for the impressions.

it's looks and sounds amazing, somewhat disappointed that there's still not some lenghty footage on YT, but I'm hopeful it'll pop up eventually.

Was watching some The Flame in the Flood footage earlier and it looks and sounds incredible, really hyped for that one too.

Blues and Bullets sounds fantastic as well, hope they hit their May/June deadline. I'm itching to play it.
 
Day 3 impressions

The Swindle
iL5zl0UPjFImA.jpg

So, after that presentation by Dan Marshall yesterday, I decided to check the game out considering I agreed with some of his criticisms towards stealth games. Here is a steampunk/cyberpunk (finally!) caper where you're going into locations and stealing things while also hacking or remote detonating or bombing through the destructible levels. The hacking prompt is awesome, cause once you start hacking, then the camera keeps on zooming on you while QTE button prompts are required making the affair quite tense. The AI is purposefully dumb so that you can be stealth bombing all the time, which makes for hilarious fun. If you get spotted, you can start whacking enemies with your RB attack using the baton. It's not quite an action game per se cause you'll still die pretty easily so it's more about just jumping around like a monkey, wall flipping around, bombing levels and murdering everyone. There are multiple entrances much like Mark of the Ninja, and the sliding down will remind you of that game too but it's not game over if you're spotted. There's not much waiting around, it really is an arcade stealth-action game and I was impressed.

The Flame In The Flood
For a survival game, I wasn't expecting much from 10 or so minutes of play but this surprised me thanks to the amount of direction and proximity to events. Once I checked my bag and made a better jacket, I caught me some wee rabbits in snares, cooked them, and ate them. Even though I wasn't hungry :p Rafted around for a bit, the cool thing is the water rapids will force you in certain directions if they're strong so you've got to direct the boat as best you can. Got off at some other places until it got dark and was warned about wolves. A big wolf did come, and lightning would make the game go black-and-white while the wolf is coming at you making it feel more cinematic. I shooed it away enough but then I died. The art direction is astounding. Some nice southern American sounds when you're on the raft.

SWORDY
Two player versus gladiatorial game where you're dumped in an arena and pick up weapons on the ground to flail at each other. It's a physics-y brawler, so you can use momentum on your side to make your weapon spin around like olympians do with the hammer throw. You can stab with the triggers but spinning around made you more of an unpredictable force. The blood splatter was fantastic, spraying the entire arena. Sometimes you can even stab yourself and die just like that. Played it with my friends and it was loads of fun.

HUE
You can flip around colours on a wheel to make levels look certain colours. If there's an obstacle and you turn the level into the same colour as it, then you can get past and switch back to another colour to then revert it. That changing of colours is a fun loop. It's a short demo, only been 3 months of development, but is a cool proof of concept. I did love that unlike most games, this cute little (tough) dude can just elbow blocks rather than needing to put all his arms into it.

Screencheat
screencheat_beta.jpg

Very retro feeling FPS. This game is already out, but it's fun playing it with a friend. There was loads of shouting at each other and exasperated confusion. If you don't know the concept, you're invisible. You can only tell where the opponent is by looking at their splitscreen and using that location to shoot them. There was a lot of variety of weapons, from a grenade launcher to a candelabra that spits out a fire wave or my favourite, the hobby horse that lets you charge but leaves a fiery trail that can give away your position. The death names as play on retro MP FPSs are hilarious, like one is "You cheesecake'd [Opponent]" or "You Tony Abbotted [Opponent]".

Magnetic: Case Closed
It's a first person puzzler with magnets. With left mouse, you get red which moves you away from objects, and right mouse is blue which moves you closer. Except there already is Magrunner which does the same thing and plays better. The graphics on this weren't so hot either. Overall, bit of a meh feeling but I did like going really high with the magnet-controlled jump pads.

Ronin
This is basically Mark of the Ninja's pause when you're usually in the air made into a full game thanks to the turn-based nature. You can move your character but you can only jump by aiming your trajectory much like Gunpoint. If you've played either game, you'll be very comfortable here. There is light and shadow, so can use that to acquire more stealth takedowns. You can hack computers, but that just involves a button press and nothing more. Getting a death-from-above is always satisfying because there is the stun when you drop on them, then the A button prompt to execute them. The stun itself is actually real-time so if you stun but don't do anything, they'll get up therefore incentivising executions. There is one part where you drop into a place and are ambushed by three enemies at multiple angles. Since it's turn-based, you can strategise on the fly like jumping onto an enemy, stabbing them, then maybe using a grappling hook (indicated by black dots rather than a white arc) to manipulate them further. Eventually, you'll start making triangles of movements as you're darting about making you feel like a badass when properly executed.

Sublevel Zero
Very Descent. 6-degrees-of-freedom ship shooter. Lots of tunnels left and right, up and down. Played it on Oculus Rift which made it more impactful when you rotated around. I got the hang of the controls quite easily, strafing and yawing around enemies with satisfying explosions. It's early so don't shoot the glowy ball and I mentioned that the reticule is a bit small. Short, cool little demo and just moving around felt great.

De Mambo
For a local MP game using just one button outside of the D-pad for movement, it's pretty skill-based. A is the main button which you use to attack. It can be held so you let out a three-pronged array of projectiles, and an even further move that I couldn't quite master. There's a ground pound if you're mid-air and just press down. There's momentum to your movement, and the developer mentioned Mario. You can actually triple jump. It's a bit like Super Smash Bros where the level can get destroyed and you can fall off-screen. Definitely a game to which playing reveals more nuance than from just the looks. The dev there is a GAFer here (he mentioned for me to check out the game and only did when I had friends and my sister around today).

I asked if his username was about the filmmaker and so we geeked about Jodorowsky :) Playstation first, then Steam later. Seems the process to Playstation is really easy.

Tembo the Badass Elephant
I almost missed out on this game until my sister and friend praised it, but what an absolute delight to end the whole event on. The art is cartoonish heaven. I HAD to take video of it, so my sister obliged with 9 minutes:
https://www.youtube.com/watch?v=YEeH7SIq2Lc

As you see from the video, Tembo has a lot of moves. Ground pound, uppercut, diagonal dive bomb, a bit of a dash fly. I couldn't help but laugh at the slide tackle with Tembo's legs!
ibhflnbG9rkK5A.gif

Super responsive controls, very satisfying audiovisual feedback, and just a joy to play. It's not very challenging which makes sense for the first few levels. You can unlock some humans so you can have many of them riding on your back. It overall felt like a more action-y Rayman Origins/Legends. Now that I've looked it up, Game Freak are the Pokemon devs. Glad to see they're branching out with this kind of game.
 
Rezzed was brilliant all around. Any event that you can chat with creators of something, whether it be film festivals or gaming conventions, just get that connection that you can't from online interaction, is quite awesome.

Had a great chat with developers like Naeval (Blues and Bullets), FlappyFingers/John Ribbins (Not A Hero), Jodorowsky here (De Mambo), Dan Marshall (The Swindle), DONTNOD_Michel (Life Is Strange) and some others. Michel said Square Enix was a very free publisher, no pressure from them to make anything else than an adventure game compared to shopping the game to other publishers who demanded a male protagonist or to have more action. Apparently John Ribbins thought I was supportive of his game for quite a while, so he gave me a free shirt. I made an ethics joke. Really awesome dude. As was everyone.
CAHBBolWcAEBjLS.jpg


And now I'm off to Italy in an hour lol
 
Rezzed was brilliant all around. Any event that you can chat with creators of something, whether it be film festivals or gaming conventions, just get that connection that you can't from online interaction, is quite awesome.

Had a great chat with developers like Naeval (Blues and Bullets), FlappyFingers/John Ribbins (Not A Hero), Jodorowsky here (De Mambo), Dan Marshall (The Swindle), DONTNOD_Michel (Life Is Strange) and some others. Michel said Square Enix was a very free publisher, no pressure from them to make anything else than an adventure game compared to shopping the game to other publishers who demanded a male protagonist or to have more action. Apparently John Ribbins thought I was supportive of his game for quite a while, so he gave me a free shirt. I made an ethics joke. Really awesome dude. As was everyone.
CAHBBolWcAEBjLS.jpg


And now I'm off to Italy in an hour lol

Hey thanks for the chat and trying out the game!

I'm so dead.
Mega EGX hangover...
 
DONTNOD_Michel (Life Is Strange) and some others. Michel said Square Enix was a very free publisher, no pressure from them to make anything else than an adventure game compared to shopping the game to other publishers who demanded a male protagonist or to have more action.

Major props to Square Enix. It's easy to knock them (and they usually deserve it), but it's good to see them allowing developers creative freedom in their games.
 
Really good event and a good setup. I didn't have enough time to interview nearly as many devs as I wanted but managed a few.

Here's an interview with the dev behind Kaiju Panic. Its a really good tower defence/ RTS game where you have to fortify bases, fight off monsters and help civilians. Really cool visuals, UI, soundtrack and just all round fun.

https://www.youtube.com/watch?v=smQUS0z44a4

I'll be doing a write up soon.

Very nice, I like what I see/hear about the title. Excited it is out this summer also
 
Beacon

Pretty early but pretty fun isometric sci fi action game. The aesthetic is fabulous. Rolling around crystallic humanoid enemies and shooting/flanking them feels good. There are bugs, too. There is a lot of map to explore. I wasn't sure where to go though, so when the developer said he was asking for feedback, I mentioned an arrow marker could be helpful.

Hey thanks for checking out our game and also thanks for the feedback! We had a great show overall, especially since it was the first time having the game playable!
 
Rezzed was good fun! The morning Torment panel was really interesting, even as someone who knows nothing of those games.

Does anyone know when Bedlam is out? The Quake 2 aesthetic is really turning my nostalgia crank.

My favourite moment though was finding that Rising Star's area had No More Heroes shirts for sale, NMH is at least top 2 of my favourite games ever, and I had no idea anyone had shirts of it!

38cjcVHl.jpg


Only a fiver too!
 
My favourite moment though was finding that Rising Star's area had No More Heroes shirts for sale, NMH is at least top 2 of my favourite games ever, and I had no idea anyone had shirts of it!

38cjcVHl.jpg


Only a fiver too!

Only £5 for a NMH T-shirt!?

Good god I hate myself for missing out, but anyway, I congratulate you on your excellent taste in games!
 
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