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Elden Ring balance update makes the first half of the DLC easier, so you don't have to be as good as games journalists

Punished Miku

Human Rights Subscription Service
there’s going to be a new breed of Elden Ring Gatekeeper now.

“I beat the DLC pre-patch like a real man, you beat it post patch like a little baby”

Man Body GIF
I remember when Demon's Souls first came out. One of the main innovations was the online co-op and leaving messages to help out others. Pretty much all I did for dozens of hours was just help people get through levels. The community sure is different now.
 

Braag

Member
there’s going to be a new breed of Elden Ring Gatekeeper now.

“I beat the DLC pre-patch like a real man, you beat it post patch like a little baby”

Man Body GIF
We already had that with the base game and people who beat Radahn before he was nerfed.
In the end, ER is a very successful game and this is a business. If most people who bought the base game are too intimidated to buy your big DLC, of course they're gonna cave in and bring the balance to the same level as the base game.
 

FunkMiller

Banned
We already had that with the base game and people who beat Radahn before he was nerfed.
In the end, ER is a very successful game and this is a business. If most people who bought the base game are too intimidated to buy your big DLC, of course they're gonna cave in and bring the balance to the same level as the base game.

Yep. The more successful FromSoft games become, and the bigger the audience gets, the more they have to be watered down.

I foresee a situation in years to come for them where they are making one easier game for the masses, while concurrently working on a 'classic' From game for the long term fans.
 

DelireMan7

Member
We already had that with the base game and people who beat Radahn before he was nerfed.

Yes and I find it so funny be cause Radahn was "nerfed" because his hitboxes were bugged. It was pure bullshit.
So people are basically bragging for beating a bugged boss and complaining when they fixed it to its intended design.
 

sloppyjoe_gamer

Gold Member
I do enjoy the challenge of these games. I've finished all the Souls games and Bloodborne multiple times and i have 80+ hrs in the base Elden Ring game.

With that said though, while i'm loving the DLC, the bosses just aren't fun this time around. Way more cheap than fun. I understand for the DLC that we need to get those new scadutree thingies or whatever theyre called to help with the difficulty, and i have been. However there have been times when i make my way to a boss just regularly, not intentionally racing to them to get them all, and i'm getting 2-3 shotted on bosses and im very high leveled. If the DLC is designed to where you have to have a ton of these scadutree things just for normal progression against bosses, im not sure that design is so great.

Someone said this earlier in this post.....something to the effect of the bosses in this DLC can be solo'd but they seem to be designed for co-op.
 
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skneogaf

Member
All they had to do was explain to the reviewers that they need to mention the Scadutree Fragments are are extremely important and you should try to find as many as you can which will make the games difficulty to be less extreme and the morons would understand a patch was unnecessary.
 

Clear

CliffyB's Cock Holster
All they had to do was explain to the reviewers that they need to mention the Scadutree Fragments are are extremely important and you should try to find as many as you can which will make the games difficulty to be less extreme and the morons would understand a patch was unnecessary.
While it's true that finding scadutree frags and revered ashes reduce the challenge sending people out on a multi hour scavenger hunt to start with it's pretty stupid on my opinion. Particularly given how significant the story and quest elements are in the dlc.
I can sort of see the logic, to the extent that this is kind of what you do on repeat play throughs of the main game - where as you already know where all the key stuff is you can get pretty buff before ever venturing into a legacy dungeon .
BUT, and this is my beef, does it really make any sense to incentivize this in order to comfortably make headway in the dlc? Especially as there's a lot of lore and character stuff in them.
 

Lokaum D+

Member
All they had to do was explain to the reviewers that they need to mention the Scadutree Fragments are are extremely important and you should try to find as many as you can which will make the games difficulty to be less extreme and the morons would understand a patch was unnecessary.
elden-ring-shadow-of-the-erdtree-scadutree-fragment-description.jpg


Its literally the first item u get entering the DLC, ppl don't know how to read, are stupid and lazy
 
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Then why not have fun playing something else...Shocking concept right?

You have 10.000 games out there to play if you want something easy.No need to make Elden Ring the nr. 10.001 easy game.

If it's too hard for you then just play something else instead of ruining the game for people who enjoy hard games.

Imagine if I go to your favourite game and after I whine the devs make the game harder and ruin YOUR experience. Would you still say the same?
Pretty bad solution if I wanna explore one of the most incredible open worlds of all time, isn't it? If I wanna experience the mysterious majesty of the story? If I wanna interact with the literal hundreds of spells, skill, weapons and armour?

Again, you've totally missed the point that difficulty is not the only thing on offer here.

I could easily apply the same (not thought out at all) logic to you. If it's too easy post patch why not go play a harder game? (Feels stupid even suggesting that).

And btw, if you read the patch the game is literally not easier, the curve has simply been changed, rightfully so imo. The final blessing gives you slightly more than it used too, but how many ppl will actually get every blessing? 99% of casuals have no chance. I ain't chasing all those dudes with pots either lol

Don't be a gatekeeper, let ppl play thier own way and let the world's best designer make the best design decisions.

Miyazaki hates hard games, should he stop making them? Or is he thoughtful enough to know that his opinion is not the only one and game design is not that simple.
 
Pretty bad solution if I wanna explore one of the most incredible open worlds of all time, isn't it? If I wanna experience the mysterious majesty of the story? If I wanna interact with the literal hundreds of spells, skill, weapons and armour?

Again, you've totally missed the point that difficulty is not the only thing on offer here.

I could easily apply the same (not thought out at all) logic to you. If it's too easy post patch why not go play a harder game? (Feels stupid even suggesting that).

And btw, if you read the patch the game is literally not easier, the curve has simply been changed, rightfully so imo. The final blessing gives you slightly more than it used too, but how many ppl will actually get every blessing? 99% of casuals have no chance. I ain't chasing all those dudes with pots either lol

Don't be a gatekeeper, let ppl play thier own way and let the world's best designer make the best design decisions.

Miyazaki hates hard games, should he stop making them? Or is he thoughtful enough to know that his opinion is not the only one and game design is not that simple.
“If we really wanted the whole world to play the game, we could just crank the difficulty down more and more. But that wasn’t the right approach,” Miyazaki said of Elden Ring. “Had we taken that approach, I don’t think the game would have done what it did, because the sense of achievement that players gain from overcoming these hurdles is such a fundamental part of the experience. Turning down difficulty would strip the game of that joy — which, in my eyes, would break the game itself.”

They're simply never going to cave on this.
 

FingerBang

Member
elden-ring-shadow-of-the-erdtree-scadutree-fragment-description.jpg


Its literally the first item u get entering the DLC, ppl don't know how to read, are stupid and lazy
I read that, but I didn't get it was a new, alternative leveling system. It didn't bother me, and I enjoyed getting my ass kicked non-stop by the smallest enemies, but the game could just explain that your character level doesn't matter, and this is how you level up in the DLC. At the same time, the game has always been vague and a basic google search tells you that so...
 

Kings Field

Member
The game is piss easy to begin with if you do your research. I beat the DLC twice and helped my friend last night. I decided to play around with the perfume bottle and made a broken build I saw on a video.

I was hitting the final boss for 27,000 damage which put him in phase 2 instantly and then cooked him in the second phase with two hits. I was also level 15 blessing so not fully maxed.

There’s so many broken builds in this game that make it trivial that the crying from people is sad. It’s beyond laughable at this point.

Not every game is for every person. If you don’t have the patience to learn and asap, go find another game.
 
I read that, but I didn't get it was a new, alternative leveling system. It didn't bother me, and I enjoyed getting my ass kicked non-stop by the smallest enemies, but the game could just explain that your character level doesn't matter, and this is how you level up in the DLC. At the same time, the game has always been vague and a basic google search tells you that so...

Your character level still matters. The fragments are simply a multiplier.
 

Raven117

Member
“If we really wanted the whole world to play the game, we could just crank the difficulty down more and more. But that wasn’t the right approach,” Miyazaki said of Elden Ring. “Had we taken that approach, I don’t think the game would have done what it did, because the sense of achievement that players gain from overcoming these hurdles is such a fundamental part of the experience. Turning down difficulty would strip the game of that joy — which, in my eyes, would break the game itself.”

They're simply never going to cave on this.
They built modern FromSoftware on this principle. Yeah, doubt they are going to cave.
 

simpatico

Member
I love all the reaction "ho no FromSoft listen the complaint. Now it's too easy. I did it pre patch !"
The patch made minor change in numbers while you can since launch made any encounter much easier with some OP Spirit ash summon, others players, OP build etc...
No it really is considerably easier. At least for my build. I’m having to use one less combo to take enemies down and my damage tolerance feels a lot higher. I’m hitting harder and they’re hitting weaker. Maybe its just magnified by what I’m using.
 

Lokaum D+

Member
You can turn tutorials off, so maybe that's why a lot of people didn't see that?
like i said, ppl are stupid, why would anyone turn off tutorials in a DLC that has new mechanics ?
I read that, but I didn't get it was a new, alternative leveling system. It didn't bother me, and I enjoyed getting my ass kicked non-stop by the smallest enemies, but the game could just explain that your character level doesn't matter, and this is how you level up in the DLC. At the same time, the game has always been vague and a basic google search tells you that so...
I m lvl 456 ( i didn't leveled once since the start of the DLC ), as soon i got into DLC and got my ass delivered by the Furnace Golem and "The Cirque du Soleil" dude ( i forgot his name ) i knew that an over level char means shit, the game explain to you through pain that you need to search for the scadutree, after that i started looking out for the fragments, since then i m scadutree 13 i just kill Furnace Golems like nothing, its not even a challenge anymore.
 
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Lokaum D+

Member
Because they forgot to turn it back on after finishing the base game multiple times? Why are you so condescending?
its not the game fault that ppl forgot to turn shit back on, imo i cant review negatively something when i m in the wrong and a lot o ppl that "forgot" tutorial off are blaming devs for not explain shit correctly when its explained and thats why ppl are stupid, sry if i sound condescending but that my opnion.
 
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DeVeAn

Member
For me is definitely more difficult. Bosses are really fast and have long strings of combos. I also understand my build is very limiting so that makes it more difficult. Right now I'm lost as to where to go next. Haven't had the time to explore so until I can really sit down with it that's how its gonna be.

I don't think its "too hard" though.
 

Zheph

Member
Only the final boss left. What a DLC this is, I enjoyed it so much.

I moved to a str/faith build with a colossal sword, it's a lot of fun and stagger
 

Jigsaah

Gold Member
I beat

4 dragons, the first and second boss as well as two mini bosses from two separate side dungeons

before this update. If the second half of this update remains the same. I'm cool with this. Hope more people give this another try because it is excellent.

Was originally on a strength build for the first weapon I got from DLC. Switched to a Dex/Int build after using the rememberance from one of the bosses. Each weapon I had to fight and kill someone for is OP in it's own right IMO.

Loving this DLC.
 
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Elios83

Member
Lol reviewers just reviewed the usual hype.
They suck even at "normal" games, hard to imagine most of them went through more than a couple of bosses "pie_tears_joy: 🤭
 

FingerBang

Member
like i said, ppl are stupid, why would anyone turn off tutorials in a DLC that has new mechanics ?

I m lvl 456 ( i didn't leveled once since the start of the DLC ), as soon i got into DLC and got my ass delivered by the Furnace Golem and "The Cirque du Soleil" dude ( i forgot his name ) i knew that an over level char means shit, the game explain to you through pain that you need to search for the scadutree, after that i started looking out for the fragments, since then i m scadutree 13 i just kill Furnace Golems like nothing, its not even a challenge anymore.
Yeah, I agree. I (lv 170ish) had my ass kicked for like 2 hours by the Blackgaol Knigjht, then finally beat him and have not really struggled anywhere else. The enemies still hit really fucking hard, but it's nowhere near as traumatic as it was at the beginning.

People talk a lot about Bloodborne, but goddamn, The Old Hunters was way worse.
 
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