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![www.theesa.com](https://www.theesa.com/wp-content/uploads/2025/02/iiicon.jpg)
Entertainment Software Association Unveils iicon, Game-Changing Thought Leader Summit to Harness the Power of Interactive Entertainment and Shape the Future of Business and Culture
Taking place April 27–30, 2026 in Las Vegas, the Interactive Innovation Conference is set to be an essential convening for changemakers across industries
![www.theesa.com](https://www.theesa.com/wp-content/uploads/2024/02/ESA-favicon-150x150.png)
Entertainment Software Association Unveils iicon, Game-Changing Thought Leader Summit to Harness the Power of Interactive Entertainment and Shape the Future of Business and Culture
Taking place April 27–30, 2026 in Las Vegas, the Interactive Innovation Conference is set to be an essential convening for changemakers across industries
WASHINGTON, D.C. (February 6, 2025) – The Entertainment Software Association (ESA) today announced the launch of the Interactive Innovation Conference (iicon), a first-of-its-kind event designed to connect visionaries, thought leaders and innovators from across industries to harness the power of interactive entertainment.
Taking place April 27-30, 2026 at the Fontainebleau Resort in Las Vegas, attendees will gain exclusive access to visionary keynotes, engaging discussions and workshops, and elite networking opportunities with executives shaping the future of entertainment, business and technology. iicon promises to bring together a broad spectrum of sectors that converge with interactive entertainment, including film, television and music, as well as sports, healthcare, education, finance and more.
“For decades, video games have been at the forefront of technological and cultural innovation,” said Stanley Pierre-Louis, president and CEO, ESA. “With iicon, we are creating a space for visionaries across industries to come together, connect and reimagine what’s possible through interactive entertainment.”
“The Entertainment Software Association and its member companies are among the innovators and leaders shaping the future of culture, business and human connection. It’s a natural role for ESA to host and support an event that fosters an open exchange of new ideas with our peer industry leaders,” said Doug Bowser, Chairman of the Board, ESA. “iicon is bringing together changemakers from across industries to envision how the strengths of the interactive entertainment industry can break entirely new ground.”
Attendees will learn from and engage with industry icons, including leaders from Amazon Games, Disney, Electronic Arts, Epic Games, Microsoft, Nintendo of America, Sony Interactive Entertainment, Square Enix, Take-Two Interactive, Ubisoft and Warner Bros. Games. As the global video game industry is set to surpass $300 billion in projected revenue by 2027, iicon will be the premier summit for discovering new opportunities powered by the industry and its technology.
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