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everything feels sluggish in RDR2

I loved RDR when it first came out. finally giving RDR2 a try and despite the game looking beautiful, everything feels sluggish and tedious

I don't even know how to really explain this. everything from mounting my horse, looting items, switching firearms, skinning animals, etc. feels clunky, slow and unnatural

I can't remember if RDR was like this. maybe my tastes have just changed. think I'll stick with as I've heard incredible things about this game, but the game just doesn't seem to flow well when it comes to movement and interacting with stuff

I've never tried GTA 5. does it have similar issues?
 
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Pandawan

Member
Yeah. It is quite annoying.

Also, for me, the linear mission design where you just follow one order after another and get a failure screen if you try to be creative makes this game tedious. Story and realism is fantastic, but missions in RDR2 are just dozens of slow and tedious walking and talking while following instructions.
 
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I think it feels slower because things were slower in the time period the story occurs in. Horses and steam locomotives, everything is lower tech. I always thought that was part of its charm.
I don't mean the speed at which I can move around the map. the game has fast travel that addresses that.

I mean from when I hit a button to start skinning an animal, the slow engagement of the animation and clumsy orienting to actually skin the animal

me running to a horse for a quick get away, then it feeling unnaturally throttled while actually mounting the horse

maybe this is all intentional? it is driving my ADHD crazy
 
Yeah. It is quite annoying.

Also linear mission design where you just follow one order after another and get fail screen if you try to be creative is making this game tedious as for me
this is another reason I took a break

I was constantly failing missions and I didn't know why

it's bizarre, if you deviate from a path too much you fail a mission, even if the mission seems to encourage creative ways to solve it
 

manlisten

Member
I found Arthur really difficult and slow to control which is why I put the game down way back when. I'll give it another go some day.

I had the same issue with GTA IV when I first played that and did adjust eventually.
 
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fazzk7

Neo Member
I haven't played RDR2 since it first launched, but I always understand these complaints about the sluggish controls and movement. I don't think it affected my enjoyment of the game as much as others though, similarly for GTA. Especially for RDR2, the slower more deliberant movement and actions fit so well with the experience etc that I think I was okay with it. Meaning I wouldn't want COD level movement and control as an extreme example. But yea it can be frustrating sometimes.
 

PeteBull

Member
I loved RDR when it first came out. finally giving RDR2 a try and despite the game looking beautiful, everything feels sluggish and tedious

I don't even know how to really explain this. everything from mounting my horse, switching firearms, skinning animals, etc. feels clunky, slow and unnatural

I can't remember if RDR was like this. maybe my tastes have just changed. think I'll stick with as I've heard incredible things about this game, but the game just doesn't seem to flow well when it comes to movement and interacting with stuff

I've never tried GTA 5. does it have similar issues?
Check this vid , OP, it explains exactly the thing u feeling, input latency
 
"well, that's just how it was back then. everyone just moved at a more laid-back pace. remember, this's back when folks would just 'mosey along"'...

no, i never really bought this. always thought it came down to an obsessive preoccupation with petty 'realistic' detail, combined with a complete lack of appreciation of just how tiring this'd become after a couple dozen hours...
 
I haven't played RDR2 since it first launched, but I always understand these complaints about the sluggish controls and movement. I don't think it affected my enjoyment of the game as much as others though, similarly for GTA. Especially for RDR2, the slower more deliberant movement and actions fit so well with the experience etc that I think I was okay with it. Meaning I wouldn't want COD level movement and control as an extreme example. But yea it can be frustrating sometimes.
it can be chill when I'm just admiring the sunset and strolling on my horse

its fucking awful when I'm in the middle of combat or trying to collect resources

its basically awful when I'm doing anything other than idly riding my horse
 

fazzk7

Neo Member
It's kind of crazy how frustrating gunplay is in all GTA games and in RDR. I think it's partially because it's not really considered a third person shooter. But for all the moments that you have a shootout scene it is frustrating next to actual 3rd person shooter games. The solution it seems is the tag the enemy and do a slow motion shooting automatic sequence. I forget the name of that system haha. But yea manually running around and aiming during those sequences in GTA and here are not good as far as controls go.

Imagine a good 3rd person control combat system in a GTA or RDR game.
 

Danjin44

The nicest person on this forum
This is my biggest reason why I have zero interest R* games.....you can have the most advance graphics and details but if the game is not fun to control and play then all of that is worthless to me.

At end of the day I playing video game not a fucking movie.
 

StereoVsn

Gold Member
The stupid rails during mission design annoyed the f out of me. On PC there used to be some mods to help with animations and QoL at least but mission design continued sucking.

In short, play KCD2, OP. Guns are kind of rudimentary though. 😉
 

bitbydeath

Member
RDR1 and GTAV handle much better than RDR2.
Arthur moves like he’s 90 years old and has a really bad case of arthritis.

Best current open world game is still Days Gone.
 

Mozzarella

Member
RDR2 is the type of game you show to your dad to tell him look at how gaming has become so realistic and mature, but you know it deep down that its just an average game with high budget.
I mean i like it, its good, but yeah its not the peak of gaming like many casual gamers claim, i noticed a lot of RDR2 biggest fans are the type that played total of 30-50 games in their life.
 

nowhat

Member
The game is perfect imo, rarely nowadays are games aimed at people who want to just take their time
Oh FFS. In the inital tutorial, like the first mission in the game. The game suggest you loot all cupboards, because that's what you should do. At the same time, your team is yelling "what's the fucking holdup? Get over here!". But I can't get over there, because for Arthur has to place himself very strictly in front of a container, probably taking a few steps in place just to get it right, before I can actually even initiate the looting animation.

Don't give me the "it's realistic!" answer, because it isn't. I personally don't pace myself before opening a drawer, I just, like, open it. It's just a waste of time. It in no way adds to the experience.
 

Trilobit

Absolutely Cozy
You need to accept the tempo and speed of the game. If you try to rush from place to place and play it like a shooter then you'll miss the whole point of how it was designed. It is one of the best and most immersive gaming experiences I've had and much is thanks to its controls and longer animations.

Take some sessions when you only ride somewhere, set up camp, go and fish, come back to the camp to cook the fish and end the evening with a bottle of bourbon by the fire before going to sleep. On your ride back to the big camp look for some herbs so that you can cook some good venison and maybe stop to play cards at a saloon on the way.
 
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ChoosableOne

ChoosableAll
He is a slow guy so he moves slowly. Like a cool cowboy. And it's fine. I didn't play this gem for months because of comments like this.



What more do you want Arthur to do? Swing between skyscrapers with a web?

Riding a horse(holding x?) to missions and listening to boring conversations for five minutes is a crime though.
 

Bungie

Member
I like the weight feeling especially once I'm deep into the game but I totally get why it could bother people, It adds some realism personally for me, GTA IV did the same with driving & it was super rewarding to master that & being able to feel the weight of a car or something is tough to pull off in games. Most feel arcadey.
 
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Kabelly

Member
yea my favourite thing is pc players convincing themselves it's better with higher frame rate. that's just how Arthur controls. there's just so many little animations and they don't cancel each other out usually.
 
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