Ass of Can Whooping
Gold Member
It's not even native 4k it scales dynamically, and 60fps mode has considerable cutbacks, resolution being hit the hardest.

It's not even native 4k it scales dynamically, and 60fps mode has considerable cutbacks, resolution being hit the hardest.
Yes but it gives the illusion of it being constant 4k native and the upscaling is world class.It's not even native 4k it scales dynamically, and 60fps mode has considerable cutbacks, resolution being hit the hardest.
I have the disc version and feel blessed with absolute ZERO noise. No fan noise, no coil whine. (I've never had any issues with sleep mode either and I have a day1 console)Nice looking game but whatever. I'm not here for that
Anyone with a PS5 digital edition able to comment on the console?
What is operating sound like? Fan noise?
Does it ramp up the fans during intense games?
Or is it quiet running PS4 games at higher resolutions?
So many questions cause I want to put down my deposit on one for the August shipment.
Oh and Ratchet looks nice but please answer my questions those who can
Sorry OP I don't want to hijack the whole thread, just maybe a small part of it![]()
You can find low detailed textures and rocks with not top tier rendering in ratchet too, we can play this game with every title in existence, we are still far from 8k textures everywhere on screen.The far-away natural environments (especially the mountains) have nice photogramattery, but it also has a lot of low-quality assets and textures in other areas.
The game looks very, very good (I'm not knocking it down), but R&C: Rift Apart, on the other hand, has just super high-quality assets through and through. Everything is super detailed, which gives it a definite edge.
Here are some screenshots from Forza for reference. Look at the muddled wall textures, low-poly assets (buildings, chairs), low-poly crowd, low-quality tesselation, etc. Again, to clarify, Forza looks very pretty (better than most games out there), but it has cut corners in multiple areas. That's not the case with R&C.
I would even go further and say that all it brings over it's predecessors are higher resolution. I have problems with understanding the high praise some give this game graphically.The far-away natural environments (especially the mountains) have nice photogramattery, but it also has a lot of low-quality assets and textures in other areas.
The game looks very, very good (I'm not knocking it down), but R&C: Rift Apart, on the other hand, has just super high-quality assets through and through. Everything is super detailed, which gives it a definite edge.
Here are some screenshots from Forza for reference. Look at the muddled wall textures, low-poly assets (buildings, chairs), low-poly crowd, low-quality tesselation, etc. Again, to clarify, Forza looks very pretty (better than most games out there), but it has cut corners in multiple areas. That's not the case with R&C.
I'm not sure how you can say that. Worse texture quality, less geometrical detail, fewer moving objects, worse physics, animations that are really in the bottom half league and poor faces/ facial animations. I would even claim worse RT implementation.It does look good but metro exodus with the full ray tracing engine beats it.
Yes, I spent som time just analyzing the graphics up close, changing light direction etc in photo mode. The overall presentation a lot of the time stunning but there are many many many shortcomings to a real CGI movie if you know what to look for.For me it is still tlou2 and rdr2 for open world, mostly because i love realistic graphic far more than pixar style.
But yeah it is the best pixar looking game ever, but it is not like constantly playing a pixar movie except some rare occasions, that's a bit of an exageration, for every screen when it look cg, i can post a screen when it looks gamey as fuck, we are just not on the level where everything on screen is super duper detailed with zero flaws or dull textures.
The sea in one of the last levels looks like shit compared to sea of thieves water tech for example.
I Don't know all the technical terms like you, but i played games formore than 30 years and i'm a bit more cynical than your run of the mill fanboy so my eyes notice every flaws on screen and we are still far from perfection in every angle of the screen.Yes, I spent som time just analyzing the graphics up close, changing light direction etc in photo mode. The overall presentation a lot of the time stunning but there are many many many shortcomings to a real CGI movie if you know what to look for.
- Shadows doesn't get blurrier as they get farther away, they are just uniformly blurry, so no contact hardening.
- Reflections, are amazing for the PS5 HW but they are noisy in motion and there are no reflections in reflections or when seen through transparent surfaces.
- Geometric detail, while very high for a game still doesn't compare to movies but UE5 Nanite tech will bridge the gape considerably when games start using it.
- Draw distance and assets density is pretty high in many scenes but it's possible to see pop in of eg grass and lower LODs, still the amount of character on screen at times were more than impressive.
- Fur, looks great for a game but is using shell textures on most body parts interspersed with spline rendering, only tail and eye brows use a lot of splines.
- Detailed shadows, zooming in and looking at smaller structures, they don't cast shadows at all, Lumen and Nanite however does a pretty good job with this and a movie will do this flawlessly.
- Materials showing strong refraction are not that common place even in real life except bottles, dirking an eye glasses, it's also one of the most expensive things to calculate, it has nothing to do with this game it's just some thing real time rarely if ever attempts with any physical plausibility.
- Dynamic Global Illumination, is far far from what a modern Pixar movie looks like. Again Lumen, RT and the likes and will bridge this gap considerably in this generation I hope.
Best looking game right after the Cake board in Mario Party Superstar
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(I'm joking, but I was impressed during the Direct)
My friend bought a PS5, I have a Series X, when you get close enough to either you can hear a low quiet rumble of a fan, but it's more pronounced on the PS5. Don't forget what Sony said though, they're allowing developers to manipulate the fan curve(responsiveness) in upcoming Bios updates, so this might change the sound of the fan in certain games in the near future.Nice looking game but whatever. I'm not here for that
Anyone with a PS5 digital edition able to comment on the console?
What is operating sound like? Fan noise?
Does it ramp up the fans during intense games?
Or is it quiet running PS4 games at higher resolutions?
So many questions cause I want to put down my deposit on one for the August shipment.
Oh and Ratchet looks nice but please answer my questions those who can
Sorry OP I don't want to hijack the whole thread, just maybe a small part of it![]()
LmaoYes is the best looking thing ever made, even more beautiful than true meaning of existence, even more beautiful than god. Thank you god for playstation, the best thing after boobs. I jerk off to it, hourly.
You are right. I enjoy playing Ratchet than flight sim. I choose Ratchet every time. But we talking about graphics technology here. Flight sim is doing that not many studios can achieve. Its technical achievement nothing more.They scream Flight Sim, but actually they only will try that "game" for 2 weeks and nobody will care about it anymore on consoles.
Flight Sim is a hardcore niche PC sim and i wouldn't even call it a game.
Well, your wrong...
You are right. I enjoy playing Ratchet than flight sim. I choose Ratchet every time. But we talking about graphics technology here. Flight sim is doing that not many studios can achieve. Its technical achievement nothing more.
How many people are replaying R&C at all? As soon as the game is finished not many people are replaying it.They scream Flight Sim, but actually they only will try that "game" for 2 weeks and nobody will care about it anymore on consoles.
It is funny that you called people Xbots yet used the same pony argument about "not that type of game"Flight Sim is a hardcore niche PC sim and i wouldn't even call it a game.
Now the goalpost moved towards "not that type of graphics"Realistic has nothing to do with better graphics...
I'm guessing a lot of the people praising it on this thread don't own a PS5 let alone a copy of Rift Apart.I'm guessing a lot of the nay sayers on this thread don't own a PS5 let alone a copy of Rift Apart
Yes, we can arbitrarily decide that one of the best showcases of actual next gen technology including cloud and data streaming doesn't count so that the PS5 wins without question or resistance.Can we stop pretendent Flight Sim is a traditional game? It's a simulator is good looking, but lower ground, it doesn't look that hot anymore. And comparing traditional games with all those flight sim games is weird.
Oh shit, youre going to get got.R&C looks amazing but have you guys seen the new Foza? I'm not even into driving games, but holy shit that game is a step to photo realistic at some scenes.
They scream Flight Sim, but actually they only will try that "game" for 2 weeks and nobody will care about it anymore on consoles.
Flight Sim is a hardcore niche PC sim and i wouldn't even call it a game.
Well, your wrong...
Realistic has nothing to do with better graphics...
So far you are comparing FS on pc because on consoles it will not look better then the PC version, and Forza really? I think people already clearly said that in this artstyle, there is no competition and Xbots again with their not even released games lol.
You're taking this too personally as a console warrior. Regardless of whether or not you personally count FS as a game or not is irrelevant. The fact is that FS is significantly superior graphically.The problem i have with people dropping in FS constantly is because FS is focused on a few things in the "game". Lighting, shadows, detailed planes and cockpit. Some cities look better then others but not everything looks great (yes only if your flying). I played it when it was released and it's a sim you want to play on pc if your into it. It's not a mass product but for the enthusiast. Then again FS2020 is not the only flight sim game and some people still play the others over FS2020.
But it's also clear that a lot in this thread have never seen Ratchet & Clank on a big 4K (OLED) screen.