Ravi Sinha: What can you tell us about the fighting system in the game aside from the combos and Super Attacks? Will it aim to be old-school or will we see a few new systems?
McClard: Currently we are aiming for a 5 button layout consisting of Light, Medium, and Heavy attacks (both high and low) there will also be auto hits and variants. We introduce 2 buttons which represent the chainsaw itself, Gas and Clutch. Gas button helps with CHAIN combos
![Stick out tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
but overuse causes it to stall out. Clutch is used to help connect attacks and uses as an interrupt or cancel. We also can use a combination of buttons to throw, slam, or juggle.
Our plans for the special moves is quite unique and we will be offering a refreshing take on this, we are keeping our lips tight on that until Kickstarter. There will be 2-3 super attacks for each character. Using the super in a chain for a final hit will trigger a special treat.