LordYeezus
Member
About to try this, but where do I start? Do I change my monitor resolution completely to 1080x810 or do I just hope that the game has that resolution and change it from there?
I actually find this not to be true because I usually play PC games at a very low mouse sensitivity anyways. As a result I can have very fine aim with a large mouse pad and not have to worry about that at all.
Most engagements in games, including in high precision games Like CSGO, don't ever reach large enough distances for it to really matter. Better map situation awareness is a bigger plus for me. However, if you are a high sensitivity player... Yeah you might struggle, you are right.
I am not talking about mouse sensitivity, though that is also an indirect byproduct of FOV setting (which can then be adjusted to taste). I'm talking about actual visual feedback sensitivity. Identifying threats, opportunities or other visual stimulus is simply faster when it's a larger portion of your screen, which is going to be true when comparing an object X distance away at a lower FOV vs an object X distance away at a higher FOV.
It may be a slight factor, but it's a factor regardless. If it wasn't, playing in a tiny window 1/4 the size of your monitor wouldn't affect aim.
What you're talking about, that is, the inherent weightage between having information close to the crosshair being as clear as possible, vs how much you see off to the side, has been the crux of choosing a comfortable FOV since Quake days. The only practical way to improve both, rather than choosing one over the other, is to simply buy a bigger monitor that straddles a larger percentage of your eyesight, and to play at a higher resolution, the latter of which again is a tradeoff in itself w.r.t. pushing a higher framerate, which I presume is what prompted this thread in the first place.![]()
No problem mate!
I played the Witcher with this as well and it was goregous. Made the vistas really pop.
I'm not pretending this is my own idea. I learned this from a small tech forum a long time ago. However, for certain games (especially Rainbow Six), the difference is truly massive and gives me an edge. If you disagree, that's fine, but from my experience it isn't placebo at all.
Actually, I included some at the bottom of the OP. Also, I mentioned the black borders. If you are so clever, you could even open my original images in a new tab which displays the black borders.
=D
Sorry OP. To be fair, 21:9 IS superior to 16:9. I just don't think that you wanna force that on a 1080p 16:9 monitor. Get yourself one of those legit 1080p or 1440p ultrawides. They're dope af
Are we sure the resolution is actually 1920x810? I checked an aspect ratio calculator and it says 1920 horizontal resolution with an aspect ratio of 21:9 would have a vertical resolution of 822.86.
That's because 21:9 is an approximation used for marketing. It's actually 64:27 - which would make 1920x810 correct
I am curious to try this, but black bars would definitely make some HUD-intensive games just painful to play.
I want a 21:9 monitor now. Goddammit.
I don't suppose there are any semi-affordable gsync ultrawides out there?
I want a 21:9 monitor now. Goddammit.
I don't suppose there are any semi-affordable gsync ultrawides out there?
They seem to be around 1000$ or there about.
Barf...too rich for my blood. I love ultra wide but gsync is essential for me now since I bought into it. Guess my AOC 1920x1080 will have to last me for a while.
How big is your screen?
24 inches. It's just small enough that running it at 1920x810 is a bit of an issue. Well, that and I sit a fair distance away from it.
When I can't run something at 4K, I run it at 1440p. If I still can't run something at 1440p, I drop the AA a bit. Everything seems to work fine for me, no black bars involved.
I imagine I'd feel the same way about 1080p/900p on a lesser rig.
just tried it. have it enabled right now. i like the idea but the black bars are just too big for me. is there another setting i can put it to in order to reduce the thickness?
this is what it looks like:
I have no issues playing with black bars, or even 1080p 1:1 on a 1440p monitor (if the game is too demanding for higher quality settings at native res).
To me it's not all that different from simply playing on a smaller monitor, apart from any reflections that may be visible from ambient lighting (I use a matte monitor so this is less of an issue).
Gotta get an actual 21:9 screen to really live y'all
That Rainbow Six Siege advantage . .
Well, I always keep my desktop resolution to the full native resolution of the monitor. However, in game is when I select the custom resolution. If the black bars are too big for you, all you need to do is increase your vertical resolution height. So, instead of 810, maybe bump it up to 910 or w/e you wanna try. You won't get the true 21:9 ultra wide, but you will still achieve wider perhiperals and higher FOV.
And doing so will waste 23.8% of your display area: http://www.displaywars.com/24-inch-16x9-vs-22,76-inch-21x9
Sorry OP. To be fair, 21:9 IS superior to 16:9. I just don't think that you wanna force that on a 1080p 16:9 monitor. Get yourself one of those legit 1080p or 1440p ultrawides. They're dope af
Shush!! Don't let 21:9 display manufacturers hear you!Why not i use 21:9 resolution on some games on my 4k 40" monitor and i probably get a bigger picture than the 21:9 monitors that are out right now with the black bars.
3840x1600
If you buy an ultrawide I would imagine its starting to get a bit too much if you further letterbox at that point
21:9 is the superior ratio, 16:9 it's the 30fps of aspect ratios.
That's a neat idea!
If my measurements are correct, I should have the screen real estate of a 24-25" 21:9 on my 27" 16:9 curved monitor. Minus the resolution, which I've decided to somewhat recover with res scaling in the options menu. Looks nice.
![]()
The weird thing is that just setting the 1920x810 resolution already gave me a noticeable FOV increase. Since then I've just upped the FOV a little bit from the options menu, but theoretically shouldn't just setting less vertical resolution give you essentially the 1920x1080 screen FOV anyway?
I feel you man, this thread totally sold me on the ultrawide thing (thanks op) but i just dont have the money for a monitor now, let alone a 1k one.Barf...too rich for my blood. I love ultra wide but gsync is essential for me now since I bought into it. Guess my AOC 1920x1080 will have to last me for a while.
That's a neat idea!
If my measurements are correct, I should have the screen real estate of a 24-25" 21:9 on my 27" 16:9 curved monitor. Minus the resolution, which I've decided to somewhat recover with res scaling in the options menu. Looks nice.
![]()
The weird thing is that just setting the 1920x810 resolution already gave me a noticeable FOV increase. Since then I've just upped the FOV a little bit from the options menu, but theoretically shouldn't just setting less vertical resolution give you essentially the 1920x1080 screen FOV anyway?
your question
Here, I have the in-game FOV slider set to the default 60. First pic is 1080p (@85fps) and second is 1920x810 (@115fps--nice leap!):
![]()
![]()
Here, I cranked up the in-game FOV slider to the maximum of 90. Here, the frame rate difference stays about the same from the last set of pics:
![]()
![]()
But there's no reason to letterbox a 21:9 monitor. Movies and games already display correctly, so you get the increased FoV, but no black bars on the top and bottom like you do with the method in the OP.
A 1080p 21:9 monitor has a resolution of 2560x1080, which isn't hard to drive. I've got a pretty old PC (i5 2320 / GTX960 / 8GB RAM), and I can run most titles at 60FPS at High settings.
This is all wrong. The ratio of the screen should not dictate the FoV. The FoV is dependant on the dimensions of each side and the distance from the screen only. You're making the assumption that all 21:9 screens are physically wider than all 16:9 screens.Properly configured FOV depends on a relative vertical size of the screen. By lowering your vertical image size you're increasing FOV in games which are "hor+" which is the proper option. Games which cuts down the top and bottom parts of the image in wider resolutions ("vert-") are using a fixed horizontal FOV, and this is considered a bad behavior since it essentially decreases the screen estate instead of increasing it on ultra wide displays. You want your vertical viewing size to remain more or less the same and only left and right parts should add or subtract on wider/narrower displays.