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Frogwares Interview - On the Success of The Sinking City and What Comes Next
We interviewed Sergey Oganesyan from Frogwares to discuss the success of The Sinking City and what's next for the game development studio.

Frogwares, an independent games studio founded twenty years ago and based in Ukraine (with an office in Ireland, too), made a name for itself thanks to the licensed Sherlock Holmes adventure games. In total, they've developed eight games dedicated to the world's most famous fictional investigator.
After the last entry, launched in 2016, Frogwares decided to double down on the investigation design concept while moving to an open world framework and switching to an owned IP instead of licensed. The result was The Sinking City, launched last year on PC and consoles.
Given that it's been almost a year since the Lovecraft-inspired open world investigation game debuted, we caught up with Frogwares Communication Manager Sergey Oganesyan to check up on the aftermath of this release and what's next for the studio as a whole, which now plans to self-publish games going forward.
It's been a while since The Sinking City came out. Can you tell us how the game fared commercially on the various platforms?
Okay, for those who don’t know, we released The Sinking City on PC, Xbox One, PS4 and the Nintendo Switch, and while we cannot reveal the exact numbers, I can say the game was definitely a success for our studio. It is selling better than our previous Sherlock Holmes titles did during the same period of time and continues to do well.
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