Topher
Identifies as young
I'd say 35K peak is pretty good for a smaller-budget game. GoW isn't a good example because it was a port and even 73K was a good number.
But we should look at other relatively low-performer new day-1 PC games, like Suicide Squad (13K), Indiana Jones (12K), Hellblade 2 (6K), Forspoken (13K) to gauge this. Frostpunk performed better than all those games and would have definitely cost less.
If anything, the devs need to create efficiencies and minimize dev costs / scope, to make their projects more successful. But, of course, they would rather draw an irrational conclusion, shift directions completely, make a game no one wants, and then lay off their teams.
There are plenty of games out there that have done extremely well that are dependent on the narrative. Hogwart's Legacy, Metaphor, Ghost of Tsushima, Cyberpunk 2077, etc. The assumption many make is that "narrative driven" means gameplay sucks and so the game won't sell. Just not necessarily true. For those games, the narrative and the gameplay are both crucial for the game's success.
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