It's actually from gamesindustrybiz. They writer made a summary of over a dozen reviews of the system. It's hurt one of the things that he found.
It's hurt one of the things he found?
XSX has great back compat, power, value, and potential. These are good enough reasons to pick one up at launch and feel good about your purchase. And when those exclusive games start rolling in it's gonna be great!
That said, gamers want next gen exclusives now. Not Mid 21'-late 21'. Spin it any way you want but Microsoft not having launch exclusives to show off the power of the system is a huge fuck up.
This is the reason the PS5 will be the better system to own next week. It has nothing to do with more or less power or special rumble controllers or storage space, any of that crap.
You don't need next-gen exclusives to show what your console can do, you just need good-looking games. And while I think Miles Morales and Demon's Souls look fantastic, they're not really in a "league of their own" from a visual standpoint. I didn't think I'd ever say it, but Valhalla and Watch Dogs: Legion look fantastic themselves, particularly the latter with its RT.
Those are cross-gen games similar to Miles Morales and Demon's Souls (c'mon, a PS4 version is pretty much guaranteed), and multiplatform so while they aren't exclusives, they still compare very strongly with "exclusives" on a visual and performance level. Other things like art direction or style come down to subjective tastes.
Heck WD: Legion in particular kills off one of the big talking points directed against Series S: not able to do RT. It's apparent that if Legion can do real-time RT, then games like DMC5 are, at the very least, either lazy ports or ports that haven't had enough time to implement RT in a Series S version, because the system should seemingly be able to handle some forms of RT with a game like DMC5 if it can do what it does with WD: Legion.
This next part is just in general from observations, might as well tie it in here...
I don't understand how suddenly the controller is what makes one system "next gen"; this has never ONCE held over well for any given console in a generation with a unique controller. N64's controller didn't make that system more "next gen" compared to PS1 in the day. OG Xbox's Duke controller having more buttons (technically) didn't make it more "next gen" versus PS2 and Gamecube (it having a built-in HDD, OTOH, kind of did tbqh). Same with Wii in comparison to 360 and PS5.
It feels like, hopefully this isn't the case but there's always the chance it is, that people are once again trying to shift the point of emphasized discussion towards another metric, this time the controller, because that just happens to incidentally be something Sony actually prioritized this time, similar to having a strong 1P launch lineup for the first time in their history. And now suddenly these things are coincidentally what "really" define "next-gen" for some people.
When the truth of the matter is, you aren't going to have any revolutionary game design paradigms, genres etc. burst forward simply because haptic feedback is in Dualsense. Keep in mind, Valve's Steambox controller also had haptic feedback, and while economies of scale weren't in their favor we didn't see much spring forth there which wouldn't of translated well to traditional controller inputs.
Considering the end-user on PS5 can completely disable the haptic feedback features of the controller, I doubt many games will truly leverage what it can do. However, even for games that do, there isn't really too much the controller provides that comes off as a transformative (i.e enabling a whole new method or genre of gameplay that actually builds its foundation and substance off the haptic feedback) enabler, because it's still within the form factor of a traditional controller. All of the features pertain to the sense of
touch (and a few are related to sense of sound), but we've had sense of touch feedback in controllers since 1996 (for mainstream consoles), the concept itself is nothing new. And gaming by and large is overwhelmingly driven by sense of sight i.e what you can
see, that's why it's called
video games
