Thirty7ven
Banned
Apparently this is what a big part of the gaming audience wants, which shouldn’t be a surprise since a big part of our species are pure bread mouth breathers.
You're totally right. But the other part of this equation is how MS has been hoarding popular IPs and its impact.At the end of the day, the customers decide.
Microsoft tried to force their garbage DRM onto the world with the Xbone. It wasn't just about preventing piracy, it was about killing used game sales, game trading, game lending - all entirely valid, legally protected uses of ones owned games. Microsoft wanted control. Its approach took so much, and gave so little. And it was wholesale rejected, causing untold damage to Xbox that can be seen to this day. Consumers didn't want it, so it died. The same thing applies to subscription services.
Focusing on Game Pass as the example, it takes very little - just a monthly subscription and internet access - and yet it offers a lot. As long as the value proposition remains, it'll continue to be the best deal in gaming. However, if it shifts, and the value proposition disappears, then people will stop subscribing. The onus is on Microsoft to continue to pack their subscription with titles worth subscribing for. Their recent investments - Zenimax Media and Activision Blizzard - suggest they have a decent understanding of this, and are making sure they have enough first party big hitters to keep the service attractive year-round. In this form, the service works for me.
For me, as long as I have the ability to purchase games I like, I'm a big fan of Game Pass. I've discovered several games that I really enjoyed, and I bought them because I don't want to lose them. If Microsoft starts making titles exclusive to Game Pass, with no option to buy the title outright, then I'm done with the service. That models works for Microsoft, but it doesn't work for me. That's the line for me. But, for others who say "no subscription service ever", that's a fair approach too. In the end, the customers decide.
There is plenty of demand for consoles and the console experience. Heck, manufactures still make DVD players to this day, what makes you think consoles will completely disappear?
Streaming music over radiowaves into every house and car for free for decades didnt kill the record, cassette or cd. It helped grow the music industry.
I still think there will be enough demand for them to keep making consoles. Besides, why are we even talking about this today? This gen will last until 2028, and then new consoles will launch (wont be streaming only as its too soon) which will last until 2036. Then add 2-3 years of cross-gen on top of that. Now you are in 2038-2040 before this thing actually starts becoming a concern. Why worry about shit that may not happen until 15-18 years from now?Margins on DVD players etc are still favourable, there is nowhere near the same level of complexity to get those electronics to market. What's in a DVD player is just a single component of what goes into a video games console.
Consoles are resource intensive to conduct R&D and manufacture, hence the margins are thin or negative in many cases, and that's even with economies of scale. Remove economies of scale, add in the fact that most of your audience are now gaming via cloud servers and it then becomes even more difficult to make a business case for it than it already is today.
Not sure I agree with this idea. Cloud would always have the storage and compute advantage. The issue is cost and good ideas for actually going through with that cost.this will depend on how fast we get to a point where we have low power consumption hardware that give developers virtually limitless possibilities at a cheap price.
and we will eventually reach that point.
and once that point is reached game streaming will make no sense anymore.
there's a game streaming service (not sure if it still exists) that streams 8bit retro games... sounds stupid right? every cheap as fuck hardware can emulate these games locally and the size per game is less than the bandwidth needed to steam even 1 second of gameplay of the game.
so this makes zero sense to stream instead of playing it locally.
eventually the same will be true for basically all games imo
Because radio came with a lot of inconveniences like constant ads and not being able to listed to what you want on demand.
There was plenty of demand for free online on consoles too, but as we are "slaves" of the will of the manufacturers, if they decide not having a physical console anymore to sell, what can we do except accept?There is plenty of demand for consoles and the console experience. Heck, manufactures still make DVD players to this day, what makes you think consoles will completely disappear?
Will it though? If consoles go belly up why are publishers going to bother with a local copy? PC will be setup to stream just like consoles.Honestly I think that's all that will be left once all is said and done. The console manufacturers will go full streaming and due to decreasing sales of consoles the decreased margins will make it prohibitively expensive for them to conduct the necessary R&D and manufacturing. This is the dirty little secret of why both Sony and Microsoft are now releasing their games on PC - it's preparing for a future where they don't make consoles anymore and will instead run their games via cloud PC's instead of consoles attached to the cloud.
So for gamers who want local hardware it will leave one option - build or buy a PC. Someone else mentioned vinyls in this thread and I think that's what the gaming PC will eventually be seen like.
Maybe they want it when it favours their chosen platform. I remember people being up in arms about MS trying to kill off the after-market for physical games. This is still their goal (and probably most people's goal in the industry) they are just going about it in a way that is giving the illusion of 'choice'.Will it though? If consoles go belly up why are publishers going to bother with a local copy? PC will be setup to stream just like consoles.
What bothers me is we are going to lose the traditional "backlog" option in the future as games get pulled from services. You can also forget emulators since everything will be streaming. It's crazy for me to think that this future isn't that far away when you consider the age of the video game market. It's also crazy to me that some people seem to want this.
Not sure I agree with this idea. Cloud would always have the storage and compute advantage. The issue is cost and good ideas for actually going through with that cost.
There are several advantages that cloud gaming has that to this day hasn't been utilised properly.
1) split screen with literally no distinguishable difference to online support. Imagine every single online game offering split screen by having 2-4 streams at a time from a thin client. Now whether the cost of running 4 blades for 1 paying thin client is a good idea I don't know.
2) huge detailed worlds that would be terabytes in size locally. FS2020 might be a candidate for this but imagine other games like GTA. Imagine a GTA world. That kind of game size would not be viable locally. Would a GTA world take decades to create and maybe end up not being fun? Maybe.
Examples of AAA games looking worse, pls.we have games releasing today that look less impressive than Crysis, a game from 2007...
see my post 105There was plenty of demand for free online on consoles too, but as we are "slaves" of the will of the manufacturers, if they decide not having a physical console anymore to sell, what can we do except accept?
Agreed.There's too much incentives from the platform holders perspective to not try to push the industry into a cloud/streaming digital rental only future.
MS tried with Xbone, and the market pushed back. I think if they get smart in how to push it, the market might not resist enough next time.
It's entirely possible we are looking at the last generation with physical media consoles. That's the first thing they will phase out.
Then, it'll be all about how you don't really need powerful local hardware. So a streaming box or a HDMI streaming stick + a controller.
Then, the tech will just be straight up included in TVs, or any screen, so they'll only sell a controller + subscription plan bundle. A controller is the bare minimum hardware needed for gaming, after all.
The thing is, that last step is already here, and there's no significant market for it.
So how do you force people to migrate to cloud/streaming? Easy, you slowly start removing features and games that run locally. Eventually, when everything is only available through streaming, where else are you going to play?
You're right about budget and manpower. I think in terms of tech in games and where the money is we have kind of regressed. Spending on premium games has declined and we've gone back to what would be considered flash games back in the day making the most money on mobile. It just doesn't make sense to make a milllions of dollars (in the hundreds) next gen only technical showpiece and be outdone by somebody who released a mobile and cross-gen game with a lower budget.game developers are already limited by manpower, time and budget available to them.
add 5x or even 10x more horsepower to this already happening reality and no server in the world will be able to push beyond local hardware, simply because there's no dev team in the world that could actually saturate the hardware so to speak.
we are at a point where games made by long established publishers look no better than early Xbox One games even tho the hardware we now have is 10x more powerful.
like I said before, diminishing returns.
budgets, manpower, hardware power.
these 3 things slowly but surely are getting to a point where the hardware power is less and less the limiting factor, and the other 2 are limiting a game's scope and fidelity.
we have games releasing today that look less impressive than Crysis, a game from 2007...
this did not happen in the past... no Xbox 360 game came out and looked like a PS1 era game (unless on purpose), yet here we are seeing games releasing looking like Xbox 360 era titles because the developers simply couldn't push beyond that.
now add 10 years and even 10x bigger GPU and CPU budgets to what we have now and it's not crazy to think that the biggest AAA studios will hit a limit that's not the hardware anymore but other factors.
I'll be dressing up as Phil Spencer for HalloweenAgreed.
A great way to achieve this is to buy publishers with money from your parent company, put all the content on a streaming service that is bankrolled by your parent company for a fee that many laymen feel is 'the best deal in gaming'.
Once they are all hooked, and much of the competition in traditional markets are diminished, you take away their physical media, then local downloads and soon you have what you originally wanted. You're now in a position where much of the competition is gone, you can do what the fuck you want with the market.
I think there is a demand for a Apple console too.see my post 105
I think there is a demand for a Apple console too.
Will it though? If consoles go belly up why are publishers going to bother with a local copy? PC will be setup to stream just like consoles.
I still think there will be enough demand for them to keep making consoles. Besides, why are we even talking about this today? This gen will last until 2028, and then new consoles will launch (wont be streaming only as its too soon) which will last until 2036. Then add 2-3 years of cross-gen on top of that. Now you are in 2038-2040 before this thing actually starts becoming a concern. Why worry about shit that may not happen until 15-18 years from now?
The discussion is about the future. So, what is your point?![]()
You also seemed to have ignore the other half of my statement.
No, But we also dont have to panic and act like the sky is falling everyday.What are we supposed to do, ignore it and sing kumbaya?
No, But we also dont have to panic and act like the sky is falling everyday.
I mean, if you only want to have conversations with people who validate what you already believe in, than you are right, maybe I should no longer be part of this discussion and let you be with like-minded individuals. Anyway, I've already made the point that this this is 15-20 years away, and even then I see consoles being made for the people who are interested in it.My guy, if that's your feeling nobody is forcing you to take part in this discussion.
First because of catalog, and second because once that happens and phones will have these GPUs the PCs and consoles will have way more powerful stuff even if the distance will become closer to a point that several years later than having 3080tis on phones, the consoles, PC and smartphones will share basically the same hardware and the horsepower will be so high that will achieve photorealistic stuff and won't make more sense to continue pushing more the visuals.Streaming will never become the standard. by the time the infrastructure is there we will have phones in our pockets that can play RTX3080ti levels of games, and at that point, why bother with streaming?
There will always be people that tell you not to push back and not to worry, until it's already too late.My guy, if that's your feeling nobody is forcing you to take part in this discussion.
Dont forget to bring a placard that says "gamepass".I'll be dressing up as Phil Spencer for Halloween
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I mean, if you only want to have conversations with people who validate what you already believe in, than you are right, maybe I should no longer be part of this discussion and let you be with like-minded individuals. Anyway, I've already made the point that this this is 15-20 years away, and even then I see consoles being made for the people who are interested in it.
There will always be people that tell you not to push back and not to worry, until it's already too late.
Whats the business case for MS operating xbox at a loss for 20 years, burning billions on a uproven/unprofitable/unsustainable business model? while still choosing to be in the gaming business? Clearly the reasons are more complicated than your post makes it seem. They spent 80 billion on something no one knows will work, but you think somehow that they would be unwilling to spend money to make consoles for 10's of millions of users?Nope, if that were the case then I wouldn't have bothered to engage with you at all.
You're still yet to explain to me why there's a business case for low/negative margin consoles to still be built in a world where the demand for them is dramatically cut due to streaming being the primary method of content delivery. They can develop games on PC, not have to worry about losing money on R&D, manufacturing, logistics, etc and for the few who still want local hardware they can sort themselves out via Nvidia/AMD/Intel.
It's not a question of whether you want them to continue to build consoles in this kind of future, it's more a case of why should they?
People been saying the same shit for like 2 decades now…..I can pretty much guarantee you the next batch of consoles will be digital only
I thought the same way, until the leaks about the PS5 with detachable disc drive came out. I bet that's the route they will take next gen. The base console will be, indeed, digital only, but with the option to buy a detachable disc drive as an accessory, or the bundle with both the console and the drive.I can pretty much guarantee you the next batch of consoles will be digital only
Whats the business case for MS operating xbox at a loss for 20 years, burning billions on a uproven/unprofitable/unsustainable business model? while still choosing to be in the gaming business? Clearly the reasons are more complicated than your post makes it seem. They spent 80 billion on something no one knows will work, but you think somehow that they would be unwilling to spend money to make consoles for 10's of millions of users?
IF your concern is a dislike of streaming and a preference for native hardware, PC will always exist and you can connect it to your TV. So what exactly is your issue?
Streaming will never become the standard. by the time the infrastructure is there we will have phones in our pockets that can play RTX3080ti levels of games, and at that point, why bother with streaming?
I can see a future where streaming takes over. Especially as the younger generation weened on microtransactions and mobile games, grows.
Owning a collection of games probably means little to them.
You wouldn't need to buy anything at all but you will not own anything either. Just whatever is available that month.I also don’t want to have to re buy my games on this magic service. I have over 900 games on steam alone. You can forget about me giving that up.
That approach would never work because if your audience doesn’t want to play what’s on tap then no one uses your service. That’s not a viable strategy in this scenario. It would have to somehow link with existing stores and allow you to play anything you own on any platform from anywhere. That would have my attention.You wouldn't need to buy anything at all but you will not own anything either. Just whatever is available that month.