Marty-McFly
Banned
Wow this is getting a lot of exposure. The internet is on fire regarding PS5's troublesome hardware and software sales in their native territory, and the damage it's doing to Sony's worldwide marketshare.
More at the jump
gamingbolt.com
The Japanese market is very important because Nintendo has sold 20 million Switch's there and is on track to be the best selling platform of all time.
Also, while Sony broke records for profit in 2020, Nintendo nearly doubled them worldwide because of the strong presence they have in every region:
(Japanese companies WORLDWIDE profits for 2020)
This (PS5's performance in Japan) is honestly shocking, because even though Nintendo has traditionally done very well in Japan, Sony has always held the lion’s share of software sales in the country. The PS1 and PS2 were absolute monsters, the PSP was where most Japanese games migrated to even as the industry struggled with the transition to HD; the PS3 eventually managed to rally most of the Japanese industry behind it, with the PS3, PSP, and PS Vita forming a combined ecosystem that saw a lot of Japanese publishers continue to prioritize and emphasize PlayStation systems for their projects. Once the PS4 came on to the scene, it took a while to get going, but even while it was finding its footing, the PS3 and PS Vita held up the fort, and eventually, the PS4 and Vita continued that ecosystem further.
"So between Sony’s consistent sidelining of Japan, and Nintendo finally getting a system out that checks all the boxes, what has happened? We have ended up with a situation where a PlayStation system is no longer the default, where at the very least a lot of the Japanese support it commanded as de facto exclusive (because, again, where else would those games go?) has become at least multiplatform (such as with long running PlayStation exclusive franchises such as Atelier), or outright exclusive (such as with Disgaea). We’ve ended up at a point where Japanese games sell more on Switch – not just in Japan, but worldwide now."
"There’s a reason that where once, smaller games would become huge on PlayStation before maybe migrating over to other systems, the opposite is happening now – there’s a reason that Hollow Knight and Hades were big on Switch before they were on any other console, and that reason is that Nintendo has created an ecosystem where developers and customers alike are likelier to have an affinity for broad, varied software across the spectrum, rather than just sticking to the next big blockbuster".
More at the jump
Sony And PS5’s Performance In Japan Is Becoming A Grave Concern
The Japanese market's story culminates in the most obvious outcome - but it was a…
The Japanese market is very important because Nintendo has sold 20 million Switch's there and is on track to be the best selling platform of all time.
Also, while Sony broke records for profit in 2020, Nintendo nearly doubled them worldwide because of the strong presence they have in every region:
(Japanese companies WORLDWIDE profits for 2020)

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