Alex_Mexico
Member
They already had one. It's called Final Fantasy VII. What they're looking for is to have their Avatar now.Hopefully this turns into their "Titanic" (movie, not the boat)
They already had one. It's called Final Fantasy VII. What they're looking for is to have their Avatar now.Hopefully this turns into their "Titanic" (movie, not the boat)
> Everyone needed to face the reality that Final Fantasy hasnt been succeeding, and they needed to be prepared to overcome this.
What? It had only been two games, FFXII and FFXIII. The games before then, FFX and below, did pretty well. Sure, if you're counting spin offs and direct sequels - or worse, the MMOs, then sure, I suppose. That said, it's nice they acknowledged they needed to do something to make the games good and not repeat FFXIII....I have a feeling that we are in for a repeat, which might be a shame given some of the improvements he made.
Actually, this guy sounds pretty good from this.
XIV gave me tons of faith in Final Fantasy. Sorry you feel that way.
> Everyone needed to face the reality that Final Fantasy hasn’t been succeeding, and they needed to be prepared to overcome this.
What? It had only been two games, FFXII and FFXIII. The games before then, FFX and below, did pretty well. Sure, if you're counting spin offs and direct sequels - or worse, the MMOs, then sure, I suppose. That said, it's nice they acknowledged they needed to do something to make the games good and not repeat FFXIII....I have a feeling that we are in for a repeat, which might be a shame given some of the improvements he made.
Actually, this guy sounds pretty good from this.
This probably isn't helped by the fact that Lost Odyssey seemed like the perfect blend of old school JRPG tropes mixed with up to date presentation, story, voice acting, likable characters and god like soundtrack. Basically everything that XIII was not.
It's funny to think that Lost Odyssey was considered "old fashioned" when it came out in 2007...if only people knew what the 7th gen had in store for JRPGS lol. Lost odyssey doesn't just feel like old Final Fantasy it feels like a continuation straight from FFIX.
Final Fantasy X came out 15 years ago...> Everyone needed to face the reality that Final Fantasy hasnt been succeeding, and they needed to be prepared to overcome this.
What? It had only been two games, FFXII and FFXIII. The games before then, FFX and below, did pretty well. Sure, if you're counting spin offs and direct sequels - or worse, the MMOs, then sure, I suppose. That said, it's nice they acknowledged they needed to do something to make the games good and not repeat FFXIII....I have a feeling that we are in for a repeat, which might be a shame given some of the improvements he made.
Actually, this guy sounds pretty good from this.
As someone who made it to level 50 in FFXIV, I disagree. While it was a neat MMO, I never once thought: "Wow, this is Final Fantasy!" It takes a lot of inspiration from Final Fantasy, but as a whole it's not the same kind of game as the others, baring FFXI which had the same problem.
This is really the main problem of Final Fantasy at this point, and why it's in crises It has no proper identity! The identity of each game is whatever Square thinks will make money at the time.
Was Final Fantasy X a cinematic Turnbased JRPG? Great! FFXI will be a MMO now because it makes cash! Next, FFXII will be an open world single player MMO based on the tactics series! Oh, people didn't quite like that. Next we'll do a linear CGI festival with angst, melodrama and Nomura! Oh, that did terribly! Next is another MMO...which failed so badly we had to remake it. Let's do a ARPG with a bro-trip now!
A franchise, by definition, needs some form of consistency, direction. And FF really doesn't have it. So, while I understand you like FFXIV, and it's a decent MMO, the fact that it and FFXI are marketed as numbered entries is really part of the problem.
EDIT: Also, should FFXIV really give you faith in Square when the original launch was so bad the CEO had to apologize, throw out the original dev team, and basically remake the game? Yeah, they got it right the second time, but that really doesn't inspire confidence in me. Sure, FFXV was terrible on release, but the Special Edition 2 years later totally fixed everything!
Final Fantasy X came out 15 years ago...
There series simply lost most of its unique identity after Sakaguchi left and the boardroom directors or whatever took over.
Final Fantasy X came out 15 years ago...
Yep. They haven't really been releasing many single-player FF Games, have they?
Yea. Hate him or love him, he clearly seems to be the most "forward thinking" exec on Square's creative team, next to Yoshi-PYou can say what you want about Tabata, but he's the guy that fixes things.
He may not be a visionary like Nomura, but he has been great at restructuring SE typical dev team organization, build a great philosophy, get a proprietary engine up and running in 3-4 years.
Mad respect for the guy, can't wait to see what he'll do when he'll have his team consolidated and not in charge of someone else's vision.
I think people who haven't worked in corporate teams (in software) understand how easily you can get trapped.
There is so much bureaucracy and time waste. You have no fucking idea. Milestone after milestone, everything has to be measured, weighed and accounted for, and so development slows down, and the more things that changes hands also drags it down.
When you have Ubisoft and EA titles and you see games with 200+ million dollar budget and 500+ staff teams, you wonder how on earth they hired such incompetent useless idiots. How can 500 people spend 3 years to make garbage, when other teams make great game with less than 100 people and 20x less money?
Well, theres your answer.
What Tabata is doing here, is something that will incite mutiny in many work cultures. If you've worked your way up for 15 years in a company, and someone comes in on a project and suddenly demotes you, it feels like an assault on your career. How is your fault that some other lead fuck their shit up? Who is this young pup coming telling you shit. fuck this. toxicity inbound.
Tabata sounds like what a lot of teams really need. A ballbuster. a show runner. a 1 AD. These guys come into production and levitates the heat in the director. They take the fault, the upsets, the anger and hate from teammembers.
In film it is universally understood that then 1. AD is the worst position by far. The director has to get the best performance out of his actor, he needs to talk to his AD, and he needs to make sure the shot will go as planned. But as far as solving everyone else. Extras being treated like shit, angry crewmembers- all of the things that every hour is causing major problems on set, is the responsibility of the 1 AD.
Nobody wants that job. Nobody wants to be the guy who had to say bad shit to team members to get shit rolling.
It sounds like MGS5 could have benefited from a Tabata for example. Sometimes it's good for a visionary to have a guy like that, because if you are a creative auteur, you might even be in danger to your own vision because your head is in the cloud and you lose perspective.
Like Lime, linear level design is not the offensive part of FFXIII. It's the story. It is the abysmal and painful characters. They are garbage.
Management is a science. It's something that determines if your employees can reach their potential or not. Those Ubisoft and EA games that end up like 100+ million disasters are made by great developers. The people who worked on Watchdog were great at what they did. They don't hire talentless assholes at Ubisoft. The problem with these projects is that they are being led poorly. So many people are advocating QA earlier in the process, but often thats now what happens. What happens is that you as a developer gotta keep the train running. you have some dates that you need to follow, and if you do not, the publisher might pull the plug. sometimes this causes a project to work against itself. sometimes problems are discovered that will take too long to fix, but will be impossible to to correct with the current resources. And so your hands are tied and you watch your game not living up to its potential. So much of it is management.
As someone who made it to level 50 in FFXIV, I disagree. While it was a neat MMO, I never once thought: "Wow, this is Final Fantasy!" It takes a lot of inspiration from Final Fantasy, but as a whole it's not the same kind of game as the others, baring FFXI which had the same problem.
This is really the main problem of Final Fantasy at this point, and why it's in crises It has no proper identity! The identity of each game is whatever Square thinks will make money at the time.
Was Final Fantasy X a cinematic Turnbased JRPG? Great! FFXI will be a MMO now because it makes cash! Next, FFXII will be an open world single player MMO based on the tactics series! Oh, people didn't quite like that. Next we'll do a linear CGI festival with angst, melodrama and Nomura! Oh, that did terribly! Next is another MMO...which failed so badly we had to remake it. Let's do a ARPG with a bro-trip now!
A franchise, by definition, needs some form of consistency, direction. And FF really doesn't have it. So, while I understand you like FFXIV, and it's a decent MMO, the fact that it and FFXI are marketed as numbered entries is really part of the problem.
EDIT: Also, should FFXIV really give you faith in Square when the original launch was so bad the CEO had to apologize, throw out the original dev team, and basically remake the game? Yeah, they got it right the second time, but that really doesn't inspire confidence in me. Sure, FFXV was terrible on release, but the Special Edition 2 years later totally fixed everything!
As someone who has worked in the industry, you completely nailed every aspect of what things are like at most major publisher-developers. It's not a question of talent, it's management. I've seen projects cancelled, producers just walk, and studio heads up and leave halfway through a project. It sucks. Big game dev sucks. It's years of devotion, late nights, weekends, thankless grinding making the most minor of things happen in a single corner of this multi-million dollar behemoth. And it can just suck based on the most minor of things. I was around long enough to watch a AAA title taking shape. I would go to the kitchen and walk by tons of people slaving away at production, and they were making something truly awesome.
But mismanagement turned it to shit. Mismanagement is why I no longer work there, either. It's fucking rampant in the industry, and it's why you see AAAs that take 4 years to make getting slammed in reviews. Unless you're a one man indie dev, you are never just a single person working on a game, you're a team.
I'm glad to see Tabata stepping up and being a hardass. I hope he can make Final Fantasy a real challenger again, because it's been mired in bullshit for far, far too long.
Tabata honestly sounds a lot like Rod Ferguson (who's at The Coalition now). He came onto Bioshock Infinite in the later months after it had languished in development for a long time, and instilled a culture of deadlines and getting shit done. It's not a job that anyone really wants, but it's definitely needed.
I've been told that being a manager is different from being a traditional CEO or top boss. A Manager manages day-to-day. A manager is there in the trenches with the footsoldiers and understands his workers, their strengths and weaknesses but also have the larger picture. A good manager has insight that the top boss doesn't.
Therefore the manager is so important. They see it when the team focuses on the wrong things. When all the resources are spent on superficial systems when the basics are not good enough. when brilliant workers are prone to make mistakes or have a workflow that slows down other teams, or when two teams are working against each other, or when a team lead goes down with stress.
There are so many things that can go wrong. Every day is a fight. Every day is every worker trying to cover there base. if someone slips up the chain is broken.
It's just so hard to explain to others. I see posts that suggest everyone to fire every employee who worked on Versus because they are useless.
How can you say that? How can you say they are worthless? you dont know the limitations of the tools they had. And if you dont know the japanese work culture of them working themselves to dead in a stagnant economy I don't fully understand.
For all the time passionate gamers like to talk how useful and useless developers are, some of them seem to have a low patience for all the things that can go wrong. Great people who worked really hard still are on teams that releases games that gets poor reviews. When you have hundreds of people working on one game, its a special thing when the game is great. Most developers dream of shipping a game that goes into history as something memorable. its a lot harder than most people can imagine.
They already had one. It's called Final Fantasy VII. What they're looking for is to have their Avatar now.
Tabata is exactly what Square Enix need: "new" blood for a bold new direction.
On top of that, we had rearrangements going onfor example, you have a good sense of balance so youre the Preproduction Phase leader, okay? and youve been a leader up until now, and even though you can make things of high quality, you arent the best at negotiating and coordinating with other sections, so youll be the subordinate of this phase, okay? There were so many disputes!
I would go with this new direction if Tabata wasn't the one directing it... my expectations of FFXV are very low as thus far his games have been pretty underwhelming and what I've seen of XV isn't any better.Tabata (and Yoshi-P, and their CEO Matsuda) is exactly what Square Enix need: "new" blood for a bold new direction.
The thing about dissing XIII is that they better follow up with a great game. Thus far the only thing that I am 100% convinced is better than XIII are no more extreme linearity. If the combat doesn't feel much better than what I felt in the Platinum Demo I would already consider that a step back from XIII where ironically I felt more in control despite that being perhaps the biggest complaint about the battle system.
The biggest problem with XIII wasn't anything to do with the technical side of things, Crystal Engine shenanigans ect. It wasn't able to tell the story right. Narrative will be the thing that makes or breaks XV. I just hope the localization team is up to snuff to reduce the JRPG jank and that they don't end up with XII type of situation with the open world where the narrative can come to a screeching halt because of it. Because MGSV this sure ain't.
Well he still directed their biggest turds so far so....
Remember when Final Fantasy was probably the best story in all of gaming relative to its contemporaries in the early 90s?
This all sounds like a personal issue.
FF has never been a stagnant series.
The first step is always the hardest. Now that they have a tech in place, BD 2 can create more games. FFXV took around 4 years AFAIK (2012-2016) so it will be interesting to see when their next project releases.
Half the people wanted turn base while the other half wanted action. How can you please them at the same time?
I bet they'll never use this franken-engine again.
Interesting interview although i felt the translation was a bit off at times.However one of the things i want to know (and probably never will) is what exactly happened during the development of Versus (both inside Nomura's team as well as SE in general) and how exactly the transition from Nomura to Tabata happened.We know some things about that time but still there are so many questions and things about Versus development that are still covered in secrecy.
I wish Nomura was allowed to talk freely about that.
Before it released Titanic was predicted to be a money-losing boondoggle. That does not describe FFVII pre-release, people knew it would be big.They already had one. It's called Final Fantasy VII. What they're looking for is to have their Avatar now.
I bet they'll never use this franken-engine again.
This is really the main problem of Final Fantasy at this point, and why it's in crises It has no proper identity! The identity of each game is whatever Square thinks will make money at the time.
Shows up a few secs in this vid.
https://youtu.be/4AptAyPIL88?t=3751
He basically just said how he felt the series lost its way. Not a direct reference.
No apologies make it any better than an OK game with high production quality FMVs save for the fact it has the name Final Fantasy attached to it.Holy shit @ SE officially dissing the FFXIII series.
Where are the "FFXIII was not a failure, it did sell 7 million copies" people now?
What he's done is admirable, no doubt, but I'm still not sold on the game being any good. His previous efforts were mostly bad and mediocre.
Yeah, if you replace all mentions of "Hajime Tabata" with "Director of 3rd Birthday and Type-0" then suddenly all his statements become a bit less exciting.
However I have hope in FFXV because he actually built his team from the ground up this time unlike in his previous projects.