Mibu no ookami
Demoted Member® Pro™
When you think about the majority of major Japanese directors/producers in the 90s and 2000s, a large swath of them have left their companies and decided to create their own studios.
This happens in the West too, but in Japan, I feel like it's been largely done to little success. Like, I feel like Japan was already behind the West who embraced using Unreal Engine to consistently make games, and the gap has just widened through the HD and 4K eras. Like these directors don't have the financial resources to make the games that match their creative visions and then these original companies don't have the creative talent to make the games anymore and are particularly risk-averse anyways.
Konami
Hideo Kojima
Koji Igarashi
Keiichiro Toyama
Capcom
Keiji Inafune
Yoshiki Okamoto
Shinji Mikami
Hideki Kamiya
Square Enix
Hironobu Sakaguchi
Hiromichi Tanaka
Yasumi Matsuno
Koichi Ishii
Tetsuya Takahashi
Masato Kato
Toshiro Tsuchida
Sega
Yuji Naka
Yu Suzuki
As I said, it's fairly normal to some degree to see people move from company to company, but it's just striking that almost no one on this list has had any degree of significant commercial success after leaving their companies at least not compared to what they were doing before.
Death Stranding has probably been the most commercially successful but had significant backing from Sony rather than independently published, but also comes nowhere close to the commercial success of Metal Gear Solid.
It seems like these devs are feelings stifled by the corporate side of their companies and seek a level of freedom, but that freedom hasn't really resulted in commercial success. So I'm not sure that betting on themselves has yielded results (commercially). Maybe ultimately, that's the big thing, they'd rather work on the games they want to work on whether they are commercial hits or not, but I can't help but think console gaming in Japan has shrunk because these guys aren't making the hits they once did and neither are their companies (at the same rate they used to).
This happens in the West too, but in Japan, I feel like it's been largely done to little success. Like, I feel like Japan was already behind the West who embraced using Unreal Engine to consistently make games, and the gap has just widened through the HD and 4K eras. Like these directors don't have the financial resources to make the games that match their creative visions and then these original companies don't have the creative talent to make the games anymore and are particularly risk-averse anyways.
Konami
Hideo Kojima
Koji Igarashi
Keiichiro Toyama
Capcom
Keiji Inafune
Yoshiki Okamoto
Shinji Mikami
Hideki Kamiya
Square Enix
Hironobu Sakaguchi
Hiromichi Tanaka
Yasumi Matsuno
Koichi Ishii
Tetsuya Takahashi
Masato Kato
Toshiro Tsuchida
Sega
Yuji Naka
Yu Suzuki
As I said, it's fairly normal to some degree to see people move from company to company, but it's just striking that almost no one on this list has had any degree of significant commercial success after leaving their companies at least not compared to what they were doing before.
Death Stranding has probably been the most commercially successful but had significant backing from Sony rather than independently published, but also comes nowhere close to the commercial success of Metal Gear Solid.
It seems like these devs are feelings stifled by the corporate side of their companies and seek a level of freedom, but that freedom hasn't really resulted in commercial success. So I'm not sure that betting on themselves has yielded results (commercially). Maybe ultimately, that's the big thing, they'd rather work on the games they want to work on whether they are commercial hits or not, but I can't help but think console gaming in Japan has shrunk because these guys aren't making the hits they once did and neither are their companies (at the same rate they used to).