Except they do? You think Hades 2 is built on vodka and the devs mom's allowance? Their studio is composed of 20-40 employees and the budget of each of their games has been estimated to be from 3-4 million dollars to as much as 15 million.No indie has a millionaire budget. You're just mentioning indie games like Hades 2 and calling them AA when in fact they are not.
An estimate that can swing by over %70 is not an estimate at all wtf. Not to mention that you have not told us exactly where you got it either.Except they do? You think Hades 2 is built on vodka and the devs mom's allowance? Their studio is composed of 20-40 employees and the budget of each of their games has been estimated to be from 3-4 million dollars to as much as 15 million.
This number of people being credited shouldn't be taken as indication of a game being AAA. Just look at these examples of number of people credited on mobygames.Astro Bot has +700 people credited on Moby Games.
![]()
Astro Bot (2024) - MobyGames
JOIN ASTRO ON A SUPERSIZED SPACE ADVENTURE When the PS5® mothership is attacked by ASTRO’s long-standing galactic nemesis, scrambling its wires and scattering the crew throughout space, only ASTRO...www.mobygames.com
Average salary for a programmer * development time * number of developers. With that alone you'll easily get 5M-10M figures (there are still other costs on top of that). Also you can find "indie" developers talking about the budgets for their games ranging in such estimates.An estimate that can swing by over %70 is not an estimate at all wtf. Not to mention that you have not told us exactly where you got it either.
I mean the 1st hint that they're not AAA or even AA is the fact there's no scale to them whatsoever.This number of people being credited shouldn't be taken as indication of a game being AAA. Just look at these examples of number of people credited on mobygames.
Resogun - 393
The Tomorrow Children - 639
Flower - 334
Journey - 591
Obviously none of these titles are AAA despite what these number of credits may lead you to believe.
Sadly there are too many people like this. Its not so in pc /switch land, thankfully. I personally love indies and AA and play them all the time. Some are more in depth than AAA, they just lack some polish.Will it? All my PS friends scoff at the idea of playing AA games. It's like trying to convince a Marvel CU stan to watch Rebel Ridge or The Order.
Guess which 1st party i don't buy from anymore? Sony as they don't want to make games for straight men that grew up playing their games. Sorry but I don't want to play as feminist lesbian #5 that they keep pushing out (outside of Astrobot and GT7 , that's basically it)Jokes aside, Obsidian, Double Fine, Undead Labs, inXile, Compulsion all are AA studios. Nintendo also puts out tons of AA stuff. It really is only Sony 1st party that doesn't. It shouldn't even be a controversial point since it's plainly there for people to see. But now at least we have the guy on the inside explicitly stating it for people that can't see.
10-hour long linear PS3 AAA games such as Uncharted 2 would be considered "AA" these days.Will it? All my PS friends scoff at the idea of playing AA games. It's like trying to convince a Marvel CU stan to watch Rebel Ridge or The Order.
Give me some examples of AA games.
Yet Capcom will not touch Mega Man Legends (i just want a switch port a remake would work too, but damn is this too much to ask for a collection? )And Capcom is a remake factory. In their defense they did try Kunitsu-Gami and Exoprimal but no one cared. Pragmata shit the bed from the looks of it. They're a great publisher but this is not exactly their strongest generation or anything. More RE and more MH. Onimusha is a bright spot, but again they seem to only be able to capitalize on existing IP.
Then they should sell them for $40 to 50. They aren't as big of a team or budget, why expect $70?It didn't though it just moved digital
If we are being honest Sony's real issue is that AA games became a $40 product
We had $40 games during the PS3 era.Then they should sell them for $40 to 50. They aren't as big of a team or budget, why expect $70?
Stellar Blade and Rise of the Ronin are 3rd party, but not Killzone (1), Resistance (bar Retribution), Twisted Metal (bar 3-4 and Head-On), Infamous (1-2), Bloodborne, Heavenly Sword, Demon's Souls, Wild Arms, Arc the Lad, Everybody's Golf and Tokyo Jungle?Give me Killzone, Resistance, Socom, Warhawk, Twisted metal, God of War (before Ragnarök), Infamous, ico/last guardian, Days Gone, Blood borne, Uncharted (with Nathan Drake as the protagonist not his lesbian daughter who don't need no man), Heavenly Sword, Demon Souls, Wipeout, Colony Wars, Lengend of Dragoon, Wild Arms, Arc the lad, Gran Turismo, etc.. and I will gladly play them again until then, no dice.
Also would love a new hot shots golf (nothing has replaced it), and tokyo jungle, gravity rush , AA games that were amazing.
Sony's 3rd party support has been good this gen though. Stellar Blade, Silent Hill 2 remake, FF7rebirth/remake, Rise of Ronin, etc..
Same thing with No Man's Sky a decade ago.Companies like Sony will always want to market everything as AAA, even if the game is leaning more towards AA. Should Returnal be considered a triple A game? Probably not, but calling it that will justify the 80€ pricetag.
This whole notion "every video game needs to be profitable" is total horseshit and it's almost always coming from uneducated folks (including industry execs/"experts").One thing I liked about Sony is that they also fostered internal talent, Polyphony did not start with GT but with far less successful content, and allowed projects to be published that were not meant to sell a LOT but to enrich the software offering and with PS+ they have an avenue for those releases and a need for them again.
First party titles were not just about making money but to prove concepts, to make a case for the HW, to add variety to the software output (each of the games could lead to small sale figures but to different audiences per game thus giving one more incentive to each group to jump on the console… last drop in the bucket can be very helpful, might be what tips the scale) to lead their party devs showing them what the potential of the HW could do. To take smaller calculated risks for them. There is a lot of value for first party funded A and AA games beyond the sales.
I am not sure, it might even be Sony to use AI extensively to create AAA games, not sure what that has to do with it though…The first company that starts using AI extensively to create AAA games will put a lot of pressure to Sony's AAA narrative/monoculture.
It could potentially be Microsoft due to Azure and investing heavily in AI accelerators. The modern "cinematic AAA or bust" audience will abandon Sony in a heartbeat.
No it ain't...AA is about budgets. That game is indie.That's what a aa game is. AA doesn't corelate to the amount of people.
Stardew valley was made by 1 guy. It's a AA
MS owns the Azure infrastructure and Sony can only rent services from them.I am not sure, it might even be Sony to use AI extensively to create AAA games, not sure what that has to do with it though…
I still do not think there is only one supplier investing there, market is very young, and I do not think they would tank the service meant to sell to anyone starting to abuse it against people they sell access to.MS owns the Azure infrastructure and Sony can only rent services from them.
It's a matter of leverage.
Sony has decided to partner with Microsoft, probably because they think Azure is better than say Amazon or Google and rightly so:I still do not think there is only one supplier investing there, market is very young, and I do not think they would tank the service meant to sell to anyone starting to abuse it against people they sell access to.
MS’s Azure makes a lot of their money supporting companies they do not try to crush competitively. If MS started to direct Azure against one of their clients like you suggest their other clients may jump ship.Sony has decided to partner with Microsoft, probably because they think Azure is better than say Amazon or Google and rightly so:
![]()
Sony and Microsoft to explore strategic partnership - Stories
Companies to collaborate on new cloud-based solutions for gaming experiences and AI solutions TOKYO and REDMOND, Wash. — May 16, 2019 — Sony Corporation (Sony) and Microsoft Corp. (Microsoft) announced on Thursday that the two companies will partner on new innovations to enhance customer...news.microsoft.com
They don't have to "abuse" anything per se, but if Microsoft decides all their AI resources need to go to next-gen XBOX AAA development, then what can Sony do?![]()
Microsoft bought nearly 500K Nvidia Hopper chips this year
Microsoft bought more than twice as many Nvidia Hopper chips this year than any of its biggest rivals. The tech giant bought 485,000 Nvidia Hopper chips across 2024 according to reporting from the Financial Times, which cited data from tech consultancy Omdia. To compare, Meta bought 224,000 of...finance.yahoo.com
But not impossible, the way AI is done and run is also changing.I guess they can switch to Amazon/Google, but a migration is not that easy.
It used to be, but it might be their Achilles’ heel.It's the same reason Intel has an inherent advantage compared to nVidia/AMD: they own fabs.