Just got the quiet sprinting skill. With a high stealth I can sprint right infront of things and they don't give a fuck. It works so well I can do silent take downs while sprinting.
Yes. You get access to the mountain again later on.Shit, is there no way to get the power cell from the 'heart of the mountain' area after you've left? Trying to get that armor but that area's blocked off after that early mission.
Another story mission? Damn it.Yes. You get access to the mountain again later on.
That's why I paused my playthrough of Zelda for a bit. I only play bits when here and there. Not only the frameratea are but on the big screen the game looks rough. Going from near perfect IQ to what's in Zelda is incredibly jarring for me. I don't want that to hamper my enjoyment of Zelda. Some people look past it, but a great game with great visuals really enhances my enjoyment with the game.Going from Breath of the Wild back to Horizon to finish up the bunkers feels nuts.
Horizon is so smooth while BOTW framerate is so poor a lot of the time.
I can upload a video if necessary.
You have to wait until night/late afternoon. The gate should open for you.Another story mission? Damn it.
I've been playing Zelda since Wednesday after (mostly) completing Horizon. I'm on Wii U and yeah the FPS is rough, which can be jarring when you go back to Horizon.That's why I paused my playthrough of Zelda for a bit. I only play bits when here and there. Not only the framer are but on the big screen the gamel ooks rough. Going from near perfect IQ to what's in Zelda is incredibly jarring for me. I don't want that to hamper my enjoyment of Zelda. Some people look.past it, but a great game with great visuals really enhances my enjoyment with the game.
As for cities, the problem seems to be that Guerilla didn't put a lot effort into making the ai seem like they doing a daily routine. They're sort of just there instead of living in an area. I really hope they put work into this aspect in the sequel. They can really make an amazing game that way.
You'll have access after progressing the story, yes.Another story mission? Damn it.
I just read my post and saw all of the errors I made. I apologize if it made your head hurt. Making posts on a phone can be a really annoying sometimes.I've been playing Zelda since Wednesday after (mostly) completing Horizon. I'm on Wii U and yeah the FPS is rough, which can be jarring when you go back to Horizon.
However, it actually is making me respect Zelda on how much color and art they're able to push with their more limited hardware. Just the technical side is where they surprisingly fell short.
And yeah, I bet Guerilla takes the town stuff and really fleshes it out in the sequel.
So I did a video where I travel to the far north east of the map, it's mostly a river with several ruins and corrupted Snapmaws.
I've made some discoveries, mostly glitches.
First: Snapmaws are outside of the limits, at first I had the impression and desire to have found a prototype of another machine but no, corrupted Snapmaws, tons of them.
Second: When you trespass, it doesn't tell you to go away, it just tell you that you can't access the area.
Third: Glitched wall, like a silver screen, an interference, matches the sci fi setting tho.
Fourth: Glitched ruin with floating collumns.
Fifth: You can swim outside the area for a good strech.
And sixth: Is that a little maelstrom!?
Here's the whole video (10 minutes)
Message to not advance and Corrupted Snapmaws
Glitched Sci Fi Wall
Leaving the frontier
Broken Ruin With Floating Collumns
Maelstrom!?
"Like"?I really enjoy Aloy's reactions to Nils generally cheery dispositionas he talks about murdering bandits like he's getting off on it
The glitched sci fi wall and the floating columns absolutely unnerved the hell out of me when I first found them. I was too wary about the corrupted Snapmaws to get any closer, and I didn't realized the floating colum island was full realized, that's awesome.
The north east side of the map made me paranoid that Aloy was either in The Matrix or The Truman Show - or both simultaneously. The glitch wall was a surprise.
I seem to be doing well with fire arrows. Use a burst arrow to knock off their weapons or armor, then light them up with fire arrows. They seem to be really accurate even without charging up the bow, just letting loose constantly.
Cheap tactic too as I seem to always have TONS of blaze.
The quick select is the only major gripe I have with the game. It's very poorly implemented.All traps are good for is rooting Aloy in one spot while some asshole runs her over because I have to flip past all of them to get to the health potion.
Yeah. They should have just ripped off Dark Souls and lets the player customize what items are in the quick slot.The quick select is the only major gripe I have with the game. It's very poorly implemented.
All traps are good for is rooting Aloy in one spot while some asshole runs her over because I have to flip past all of them to get to the health potion.
Not to be that guy but I dont think we need to spoiler tag words like Cauldron or Meridian anymore tbh.
(If we ever did, neither of those mean anything if you havent played the game)
If you really want to know...Question for those who have completed bandit camps:
Does Nil have any extra story involvement asides from merely clearing the camps? Maybe a final story mission after you clear out all the camps or involvement in the main story?.
So it's not ocassional? it's something that's always there? I wonder about that hole in the water...
I bet, somewhere, there are some secret machines hidden, broken or not completely developed, kinda like Shadow of the Colossus.
Question for those who have completed bandit camps:
Does Nil have any extra story involvement asides from merely clearing the camps? Maybe a final story mission after you clear out all the camps or involvement in the main story? If that is too much maybe merely a final bit of dialogue after the camps are cleared? Such a cool dude.
Err does this game benefit from the Boost Mode?
I'm also not finding a need for the trip caster. Relatively small amount of damage considering the pain it is to kite enemies into it. The hunter bow, sharp shooter bow, and rope caster are now essentially permanently equipped. I bought the blast sling and that shot gun thing really late and almost never use them as a result. Don't see the point in an elemental sling since I can move mods around any time to really soak something in elemental damage with just the hunter and war bows.
It gets pretty insane when you stack the blast wires. I killed a Stalker by setting like 6 wires all in one place and then luring him through it without even being spotted.
Err does this game benefit from the Boost Mode?
Loved using blast wires, abused the heck out of the free slow-mo when jumping to lay down wires right under enemies all the time lolIt gets pretty insane when you stack the blast wires. I killed a Stalker by setting like 6 wires all in one place and then luring him through it without even being spotted.
It gets pretty insane when you stack the blast wires. I killed a Stalker by setting like 6 wires all in one place and then luring him through it without even being spotted.
I just lucked into it, because the edges are so close to the out of bounds that I almost lost it. I had them tied down with ropes, so I had plenty of time. I just couldn't find the Critical Strike point at all. But I got it down so oh well.If they fall to the ground via fire arrows, the prompt has an extremely short window because they get up quite quickly.
Otherwise, if they are actually on the ground (as opposed to in the getting up animation), just start doing a R2 heavy attack in the general direction. You can cancel the heavy attack into a critical hit at any time it pops up if you got it into the timing window. The other benefit of that is the R2 heavy attack also repositions you via tracking and often sets you up perfectly to go straight into a critical attack.
That latter aspect is great for all enemies in downed stated. Heavy attack > Critical attack cancel for maximum damage. Sometimes you can even do two heavy attacks and cancel the second one into a critical.
Yeeeep. Probably only time where I got frustrated with the whole game.Yeah that quest was annoying.
Kind of frustrated with the four weapon limit. Feel like I spend way too much time in combat managing inventory in menus.