I wanted to mount the Stormbird, but alas...
The stormbird is just awesome .
I love everything about it .
We Bioshock Infinite now?
Sly Cooper did it first. Shoutout to Sucker PunchWe Bioshock Infinite now?
Maybe the engine isn't quite there yet to handle flying mounts? Hopefully we don't have to wait until the ps5 hahaI wanted to mount the Stormbird, but alas...
Maybe the engine isn't quite there yet to handle flying mounts? Hopefully we don't have to wait until the ps5 haha
We Bioshock Infinite now?
So much can be done with overriding the machines, it's crazy..
Beat the game, it says I'm missing like 6 hidden trophies, are those mostly just collecting everything, hitting all the spots on the map and getting all machines overridden?
Yup I agreeThe game would have to be designed with flying mounts in mind as they would quite easily break just about every aspect of the game.
Looking at the storm bird up close, it does kind of look like ClockwerkSly Cooper did it first. Shoutout to Sucker Punch
The rewards for collectibles are god awful. What the hell.
Damn, those birds are terrifying...
oh nice...tksYou can look at hidden trophies by pressing square when bringing them up, but I'm pretty sure you're right anyways
Thanks!Devil's Grief. Huge lake there.
The rewards for collectibles are god awful. What the hell.
I love the game, but it definitely fees like you "max out" too quickly.
fought my first thunderjaw today. it was in the zeta cauldron. i got it down to about 1/4 of health but the area was too small and cramped. that thing is huge! what i did on my 2nd try was take out the two watchers and lay down fire wires all around the room before releasing it so it kept walking into them! easy fight even if it is cheating a bit.
currently heading towards the "The Grave-Hoard" quest. i hate fast travelling but not as much having to keep on walking from one end of a map to another. i literally have to go from the far NW corner to far NE corner. Just fast travelled to mothers crown and i'll make my way up.
as far as i understand the story now.the eclipse are after aloy because she looks like elizabeth who worked at FAS. they created robots and they lost control of them and threatened the end of civilization but elizabeth has a plan called "Zero Dawn" that she was working on.
i think thatstill too early to really have a clear idea but the story really has me hooked!Zero Dawn is elizabeth that has somehow managed to survive all these years or she's preserved her DNA and aloy is her daughter.
Hmm..
Yeah in the sequel (or with the expansion) I hope Guerilla adds more variety in things to acquire as well as purpose for all the non-ammo resources you get. Once you get the top tier weapons/armor all the lenses and hearts you get become useless and there's nothing to do with all the metal shards because you get plenty of the material needed for ammo just through regular gameplay.
I love the game, but it definitely fees like you "max out" too quickly.
I've killed all but one robot. The last one left is this weird blocky looking one on the bottom right of the bestiary. Is that directly related to the story? I feel like I covered the entire map already.
I swear, with every layer of the Old One's history that gets peeled back the story just gets more and more intriguing. I played a part called. I have only been able to put 2 hours in since Wed the 8th cause I've been hella busy. I love the sense of discovery in this game. My motivation to uncover this mystery is so connected with Aloy's same goals that it really connects me with this story and world.The Makers End
That mission is the main trigger of the game. It only gets better!
No, not that. It looks like it's a large machine with multiple large square blocks and small legs. I think it's one or two over from what you said.Did you scan it? What is it called in the machine notebook?
Edit: Bottom right most? That isnot a specific machine, but an entry to tell you the characteristics of all corrupted machines
Another thing I just found, Jan-Bart van Beek (Art Director / Original Concept) re-tweeted this:
https://twitter.com/IamMagGamer/status/842497113019834368
There is nothing better than a Great game announcing DLC.
Horzion Zero Dawn adding to its greatness.
https://t.co/yLiMsyQWwi
He didn't get the same memo as Mathijs de Jonge.
I've killed all but one robot. The last one left is this weird blocky looking one on the bottom right of the bestiary. Is that directly related to the story? I feel like I covered the entire map already.
Yeah I would like them to deepen the loot/gear a little bit more. I don't want it to be like MH where I have to fight something 50 or more times to get a piece that goes toward one item of gear. But so far I haven't needed anything from the thunder jaws I killed other than the mods. Seems weird.
It also seems like I've needed drops from animals way more than from the robots.
I'm sure they will learn from the few mistakes they made for Horizon 2.
Yeah, that'll pop in a main story mission.
Edit Bombshell is probably right. I was thinking of theDeathbringer
You know I'm curious; why didn't he changed his twitter name to horizon zero jan-bart van beek? Seems like every gg employee is doing itAnother thing I just found, Jan-Bart van Beek (Art Director / Original Concept) re-tweeted this:
https://twitter.com/IamMagGamer/status/842497113019834368
There is nothing better than a Great game announcing DLC.
Horzion Zero Dawn adding to its greatness.
https://t.co/yLiMsyQWwi
He didn't get the same memo as Mathijs de Jonge.
I've killed all but one robot. The last one left is this weird blocky looking one on the bottom right of the bestiary. Is that directly related to the story? I feel like I covered the entire map already.
I've killed all but one robot. The last one left is this weird blocky looking one on the bottom right of the bestiary. Is that directly related to the story? I feel like I covered the entire map already.
It's a corrupted machine, but weird that you have not killed one of those before killing all the others. I came across those early on. The last machine I killed was a Stormbird.
One of them was a game that was going to be impossible to make," says art director Michiel van der Leeuw. "It had the most grand characters, time travel, and the most brilliant locations, and if you just look at it, you'd be like, yeah it's insane, it's beautiful, it's really entertaining, but I don't know how we could ever have made that.