After living in a wide open world for hours Meridian feels so claustrophobic.
Yea it was too long for me.
I don't even like open world games. I felt a little pressured to finish by about 3/4 through, which is generally not a good sign.
Taking out some of the missions or platforming sections in the main storyline I think would've been beneficial. Really wasn't a fan of some of the forced jump here/walk this hallyway/search this room nonsense.
The side quest where you have to find that dude's ring takes you to an area packed with boars, and remains so outside the quest.I've killed 900 fucking boars and got 1 goddamn boar bone.
I'd say the main story has a pretty perfect length for the game it is.This game is kinda long.
Never thought I'd end up defending this game as much as I did in the past hour, friend of mine tore it and my counterarguments to pieces in the past hour.
Fuck the tie down challenge with the Glinthawks. This shit is awful.
Fuck the tie down challenge with the Glinthawks. This shit is awful.
It rather short truth be told .
If you do only main story missions you can finish in about 25 to 30 hrs .
Which rather short for a RPG.
The 'get gang raped by everything while you try to tie down Glinthawks' challenge
Did you equip 3 very rare handling coils to your shadow rope caster?
Because you should do that.
I've killed 900 fucking boars and got 1 goddamn boar bone.
What was his criticism?
Fuck the tie down challenge with the Glinthawks. This shit is awful.
Sorry, yeah, I just quickly checked and I must have been mistaken.What. no there isn't
where?!
I caught a 2 week ban which I used to really focus on Horizon. Sank almost 50 hours into the game and loved every minute of it.
I stopped right before the final mission and decided to clear up all the collectibles. I usually hate open world pixel hunting but Aloy is a joy to control.
Also gotta give shoutouts to the story and writing for being well executed. It could have been really easy for the story to suck or for the revelations to be cheesy garbage (which most video game revelations are) but its definitely very well done, believable and had me thinking about the game long after I'd stopped playing.
One criticism that I kept reading was the bad voice acting and facial animations which made me go wut. The character models look great, the voice acting was well done and every NPC looked unique. A lot of the emotional scenes would not have had impact if the facial animations sucked or whatever.
It was quite a heated talk but her main points were that the game was too easy (handholding + difficulty modes) hard to identify with main character due to agency issues(felt like it was written for male players). She hated the crafting system since it was barebones, wanted it to be more like Dragon: Age Inquisition. Didn't like certain animations as they felt inorganic, cited multiple dodgerolls and fast arrow firing
She did say she liked the graphics and the story, but she forced herself to complete it in the end. That's the summary anyhow.
Quite the odd talk, she was very happy getting the game and I was readying myself up to be hyped up into buying it as well. Went into the talk trying to defend myself against hype, ended up defending the game against her criticism. Heh, expectations how do they work.
I caught a 2 week ban which I used to really focus on Horizon. Sank almost 50 hours into the game and loved every minute of it.
I stopped right before the final mission and decided to clear up all the collectibles. I usually hate open world pixel hunting but Aloy is a joy to control.
Also gotta give shoutouts to the story and writing for being well executed. It could have been really easy for the story to suck or for the revelations to be cheesy garbage (which most video game revelations are) but its definitely very well done, believable and had me thinking about the game long after I'd stopped playing.
One criticism that I kept reading was the bad voice acting and facial animations which made me go wut. The character models look great, the voice acting was well done and every NPC looked unique. A lot of the emotional scenes would not have had impact if the facial animations sucked or whatever.
If she has nothing to say about Mass Effect: Andromeda then her opinion on this point is irrelevant.Sometimes the faces can look off but the real issue is lip syncing which is not helped by the uneven voice acting. No game is perfect and this is basically nitpicking to find something to argue about.
Sometimes the faces can look off but the real issue is lip syncing which is not helped by the uneven voice acting. No game is perfect and this is basically nitpicking to find something to argue about.
I have found a use for every weapon except the Rattler.
Well said to all of this. Hell even the Brom scene wasn't that bad when you experience it yourselfI caught a 2 week ban which I used to really focus on Horizon. Sank almost 50 hours into the game and loved every minute of it.
I stopped right before the final mission and decided to clear up all the collectibles. I usually hate open world pixel hunting but Aloy is a joy to control.
Also gotta give shoutouts to the story and writing for being well executed. It could have been really easy for the story to suck or for the revelations to be cheesy garbage (which most video game revelations are) but its definitely very well done, believable and had me thinking about the game long after I'd stopped playing.
One criticism that I kept reading was the bad voice acting and facial animations which made me go wut. The character models look great, the voice acting was well done and every NPC looked unique. A lot of the emotional scenes would not have had impact if the facial animations sucked or whatever.
One easy to tell if there's a vantage by looking through your Focus and searching for a supply box. If it takes a bit of time to scan the supply box, then there's a vantage point4 more trophies.
Man im not liking climbing for vantages on the ruins. Had to climb a tallneck so I can see the yellow spots. lol
I've killed 900 fucking boars and got 1 goddamn boar bone.
The Rattler is so lame. I'm sure there is some way to make it powerful with coils, but it's always going to feel like a Nerf gun.
Nope. Even with 3 purple damage coils 40% and over, the gun is still shit. The Rattler and the Tearblaster are useless.
Barely used the Rattler, but Tearblaster absolutely wrecks Stalkers and even makes Rockbreakers somewhat manageable by tearing off their limbs.Nope. Even with 3 purple damage coils 40% and over, the gun is still shit. The Rattler and the Tearblaster are useless.
Anybody else not feel a god damn thing when?Ahsis died
I break a spear for the Tearblaster! such an amazing weapon!
Maybe it's my playstyle. I just lob fire bombs at them. 2 and they're done.
I think I'm almost done with the game - just startedstory mission. I really like the story, how it kept me on my toes throughout the whole game so far. It could've been executed a bit better for sure, but it's definitely one of the more engaging and more realized pieces of video game narrative to come out in some time. This is the first game where I actually went out to find and tried to read every single data entry, as well as listen to all voice logs, that's how into I was lol.The Mountain that Fell
If I don't end up fucking up somehow in the last few missions, this would end up being the very first open world game where I've only died two times - surprisingly not by any of the robots, but because of my own dumbass and inability to judge distance before jumping lmao. I'm so proud of myself guys.