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How COD 4 changed the genre forever (NeoGAF users mentioned)

One of the biggest credits to CoD 4 is bringing first person shooter console controls to their absolute potential. Yes, Halo set the initial standard, but games after Halo still didn't feel quite right yet until CoD 4 hit the scene.

I've been playing quite a few games recently that have taken place between and slightly after Halo 1/2 and CoD 4, and it's immediately apparent the moment when developers finally decided 'our game needs to feel as smooth to play as CoD 4'.
 

Danknugz

Member
One of the biggest credits to CoD 4 is bringing first person shooter console controls to their absolute potential. Yes, Halo set the initial standard, but games after Halo still didn't feel quite right yet until CoD 4 hit the scene.

I've been playing quite a few games recently that have taken place between and slightly after Halo 1/2 and CoD 4, and it's immediately apparent the moment when developers finally decided 'our game needs to feel as smooth to play as CoD 4'.
gross
 

Danknugz

Member
for me the only real thing CoD4 had innovation wise was kill streaks and decent controls (for a pad). it wasnt this huge revolutionary game, it was more the circumstances since xbox 360 / ps3 with online matches had more or less recently gone mainstream. plenty of games came before that on PC that we're better than CoD.

playing CoD after playing FPS in the early 00s on PC was like breathing through a straw, i've never felt so hamstrung by the pad controls, it was like playing basketball in a wheelchair.
 
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and an entire decades worth of derivative crappy pad controlled FPS games
It's truly incredible stuff. A decade+ worth of change for a genre that was really suffering to conform to a controller layout beforehand, all thanks to two franchises. Nearly every other genre had found their groove beforehand, but it took shooters a while to settle into a comfortable point.
 

Danknugz

Member
It's truly incredible stuff. A decade+ worth of change for a genre that was really suffering to conform to a controller layout beforehand, all thanks to two franchises. Nearly every other genre had found their groove beforehand, but it took shooters a while to settle into a comfortable point.
sure bud
 

bender

What time is it?
The game that turned multiplayer shooter fans into xp obsessed WoW crackheads.

Genuinely a huge moment for multiplayer design

A slippery slope for sure. I got hooked and did max prestige level along with collecting every gold weapon via the headshot challenges (I think that was the criteria). It had the benefit of feeling obtainable without being an insane time sink. That quickly changed though.
 

Bry0

Member
A slippery slope for sure. I got hooked and did max prestige level along with collecting every gold weapon via the headshot challenges (I think that was the criteria). It had the benefit of feeling obtainable without being an insane time sink. That quickly changed though.
Yeah in modern cod games the carrots never stop and they just keep adding more. Thereā€™s really no end
 

bender

What time is it?
Yeah in modern cod games the carrots never stop and they just keep adding more. Thereā€™s really no end

The no end part broke my brief fascination with the concept. That and, an unpopular opinion for sure, but I thought MW2 was really disappointing.
 

Shut0wen

Banned
for me the only real thing CoD4 had innovation wise was kill streaks and decent controls (for a pad). it wasnt this huge revolutionary game, it was more the circumstances since xbox 360 / ps3 with online matches had more or less recently gone mainstream. plenty of games came before that on PC that we're better than CoD.

playing CoD after playing FPS in the early 00s on PC was like breathing through a straw, i've never felt so hamstrung by the pad controls, it was like playing basketball in a whewheelchair
Yeah pc port was shit but at the time it was literally the best multiplayer game on ps3 (haze failed and resistance 1s online was loosing momentum) and was pretty rare of the game to have lag, i honestly think its biggest success was due to the multiple game modes, literally had a game mode for every player plus they didnt cater to shitty esport players so every map was top tier
 

Danknugz

Member
Yeah pc port was shit but at the time it was literally the best multiplayer game on ps3 (haze failed and resistance 1s online was loosing momentum) and was pretty rare of the game to have lag, i honestly think its biggest success was due to the multiple game modes, literally had a game mode for every player plus they didnt cater to shitty esport players so every map was top tier

the game modes were nice (i played a lot of headquarters personally) , but the way I interpreted it was that team deathmatch by far was the biggest draw, because you can suck and still be on a winning team, or have someone who is really good getting tons of kill streaks and making the game easier for everyone on that persons team. it's not like FFA where it's solely dependent your own skills and no one else's. no one really played that of course.

team deathmatch was the most popular game mode for that single reason due to all the kids playing. and probably also had to do a lot with how it became so popular (in addition to the smooth gameplay and 60fps)
 
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tusharngf

Member
The pro mod was awesome on pc side. I have played a lot of competitive cod back then against Indonesian malaysian korean clans. Those were awesome days. First real multiplayer for me after unreal tournament 4. The game died around 2009 on pc and people moved to another game.
 
Cod 4 killed modern shooters and set it back 10 years. Every other game chased it. Added bullshit like killstreaks, lowered the skill gap. It was a great game but the damage it did to innovation in the multiplayer space outweighed it. MW2 compounded on all the shit from cod 4 and was even worse.
 
Cod 4 killed modern shooters and set it back 10 years. Every other game chased it. Added bullshit like killstreaks, lowered the skill gap. It was a great game but the damage it did to innovation in the multiplayer space outweighed it.
I was okay with this because the other shooters at least ended up with a variety of modes and their own unique takes on these modes.

What was more to blame for the stagnated backstep of multiplayer shooters was the introduction and wildfire popularity of Battle Royale. That actually froze most shooters in time to where most of them only offered 3 modes: BR, Team BR, and BR with an asterisk. No more CTF, no more team deathmatch, no more fun modes like gun game, no more king of the hill, no more push, etc.

It was annoyingly boring and time consuming to wait in a queue of up to 5 minutes just to hopefully play a match that would last 10-20 minutes where you were only granted one life (if your landing and item placement RNG was good enough not to get killed early).

I'm glad that there are only a few BR left and that other publishers have moved on to offering other types of multiplayer games.
 

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
Iā€™ve still never played a COD before, but I really want to. Iā€™m holding out for the older games to appear on game pass. I donā€™t care about multiplayer, I just wanna blitz through the campaigns. Iā€™ve heard good things.
 
One of the biggest credits to CoD 4 is bringing first person shooter console controls to their absolute potential. Yes, Halo set the initial standard, but games after Halo still didn't feel quite right yet until CoD 4 hit the scene.

I've been playing quite a few games recently that have taken place between and slightly after Halo 1/2 and CoD 4, and it's immediately apparent the moment when developers finally decided 'our game needs to feel as smooth to play as CoD 4'.
cod 4 controls take no skills, i prefer halo since at least it requires some skill. mouse and keyboard is way better than all of course.
 
cod 4 controls take no skills
Fighting with controls because one game put side strafing on the right stick, or because one game put ADS on the left bumper, or because another game put the jump button on B/Circle isn't skill (These are all real examples from games that came before CoD btw). The skill from shooters comes from map knowledge, positioning, spawn remembrance, cover usage, knowing hot zones, weapon and item usage, callouts, and lastly aiming.

Again, Halo and CoD 4 made all of the annoyance of oddball control schemes go away. Companies that would simply port their PC shooters to console without a lick of knowledge on how a controller works, were finally given a blueprint thanks to those two franchises. That's monumental.
 
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KaiserBecks

Member
One of the biggest credits to CoD 4 is bringing first person shooter console controls to their absolute potential. Yes, Halo set the initial standard, but games after Halo still didn't feel quite right yet until CoD 4 hit the scene.

I've been playing quite a few games recently that have taken place between and slightly after Halo 1/2 and CoD 4, and it's immediately apparent the moment when developers finally decided 'our game needs to feel as smooth to play as CoD 4'
Infinity Ward understood that targeting 60fps would do that, not just the controls per se.
 

StreetsofBeige

Gold Member
Infinity Ward understood that targeting 60fps would do that, not just the controls per se.
I think for console gamers, COD games at 60 fps was what really put them on top vs other 30 fps (or less!) shooters. Like night and day playing COD on 360 vs. whatever competing shooter was on the market. Though Gears at 30 fps felt abnormally smoother than other 30 fps shooter. Not sure why. Maybe frame pacing, or hiccups etc... Who knows.

COD MP lobbies were fast, UI and loadout screens easy to use, partying up worked well etc... BF games were junk compared to COD for this stuff.

And the standard button layout by COD is the best out there. They've barely changed the controls in 20 years, but just about every other shooter copied their layout.
 
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Codes 208

Member
CoD4 was so influentialā€¦for approximately 12 months

Meanwhile halo 3 went toe-to-toe with cod4, waw and mw2 before finally being sidelined.
 

StreetsofBeige

Gold Member
COD was so influential, shooters started copying killstreaks.

Remember Crysis 3?

For those of you who never played C3? They literally copied COD's 3-5-7 killstreak with the exact same thing. 3 kills = radar, 5 kills = orbital missile strike, 7 kills = attack ship. The game came out in 2013. lol
 
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Paasei

Member
Promod. I still play to this day. The only CoD after CoD2 that had a worthy PC version when it comes to features.

Everything went downhill after CoD4.
 

DaciaJC

Gold Member
Yeah, it changed the genre forever, and not in a good way. The emphasis on killstreaks, perks, and braindead gunplay ensured that actual skill would become less and less important for years to come.
 

N0S

Al Pachinko, Konami President
Aging Matt Damon GIF
 

GreatnessRD

Member
Didn't watch the video, but wholeheartedly agree that COD 4: Modern Warfare changed the game. Such a shame all the garbage that came after it. Such a real shame. There will never be another.
 

twilo99

Member
One of the biggest credits to CoD 4 is bringing first person shooter console controls to their absolute potential. Yes, Halo set the initial standard, but games after Halo still didn't feel quite right yet until CoD 4 hit the scene.

I've been playing quite a few games recently that have taken place between and slightly after Halo 1/2 and CoD 4, and it's immediately apparent the moment when developers finally decided 'our game needs to feel as smooth to play as CoD 4'.

So they made the aim assist stronger?

The stronger it is the better it will ā€œfeelā€ since itā€™s doing the aiming for you.
 

Audiophile

Gold Member
COD4, MW2 & BLOPS II are peak imo.

"All Ghillied Up" is one of the missions of all time. Absolutely dripping with atmosphere.

MW'19 gave me a lot of hope despite mostly crap maps, being spread to thin and horrendous unranked SBMM, but unfortunately the whole thing has turned into a clown show.

If I could have COD4 & MW2 maps with modern visuals and the MW'19 gunsmith I'd probs just play that forever.
 
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Kerotan

Member
I feel sorry for anyone who wasn't around for the 2 year's from COD4 to MW2 where it then peaked. WAW and BO1 were pretty good also. That was the golden era of COD. They only came close when Verdansk launched during lockdown.
 
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