AeonGaidenRaiden
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As always but not that often, Ahoy video delivers as well as mentioning this place. Maybe they are banned by now or maybe you will find yourself in the video

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grossOne of the biggest credits to CoD 4 is bringing first person shooter console controls to their absolute potential. Yes, Halo set the initial standard, but games after Halo still didn't feel quite right yet until CoD 4 hit the scene.
I've been playing quite a few games recently that have taken place between and slightly after Halo 1/2 and CoD 4, and it's immediately apparent the moment when developers finally decided 'our game needs to feel as smooth to play as CoD 4'.
Exactly, a very high gross. CoD 4 made tons of money.gross
and an entire decades worth of derivative crappy pad controlled FPS gamesExactly, a very high gross. CoD 4 made tons of money.
It's truly incredible stuff. A decade+ worth of change for a genre that was really suffering to conform to a controller layout beforehand, all thanks to two franchises. Nearly every other genre had found their groove beforehand, but it took shooters a while to settle into a comfortable point.and an entire decades worth of derivative crappy pad controlled FPS games
sure budIt's truly incredible stuff. A decade+ worth of change for a genre that was really suffering to conform to a controller layout beforehand, all thanks to two franchises. Nearly every other genre had found their groove beforehand, but it took shooters a while to settle into a comfortable point.
The game that turned multiplayer shooter fans into xp obsessed WoW crackheads.
Genuinely a huge moment for multiplayer design
Yeah in modern cod games the carrots never stop and they just keep adding more. Thereās really no endA slippery slope for sure. I got hooked and did max prestige level along with collecting every gold weapon via the headshot challenges (I think that was the criteria). It had the benefit of feeling obtainable without being an insane time sink. That quickly changed though.
Yeah in modern cod games the carrots never stop and they just keep adding more. Thereās really no end
I still remember this great trailer:
Yeah pc port was shit but at the time it was literally the best multiplayer game on ps3 (haze failed and resistance 1s online was loosing momentum) and was pretty rare of the game to have lag, i honestly think its biggest success was due to the multiple game modes, literally had a game mode for every player plus they didnt cater to shitty esport players so every map was top tierfor me the only real thing CoD4 had innovation wise was kill streaks and decent controls (for a pad). it wasnt this huge revolutionary game, it was more the circumstances since xbox 360 / ps3 with online matches had more or less recently gone mainstream. plenty of games came before that on PC that we're better than CoD.
playing CoD after playing FPS in the early 00s on PC was like breathing through a straw, i've never felt so hamstrung by the pad controls, it was like playing basketball in a whewheelchair
Yeah pc port was shit but at the time it was literally the best multiplayer game on ps3 (haze failed and resistance 1s online was loosing momentum) and was pretty rare of the game to have lag, i honestly think its biggest success was due to the multiple game modes, literally had a game mode for every player plus they didnt cater to shitty esport players so every map was top tier
shit how?Yeah pc port was shit
I was okay with this because the other shooters at least ended up with a variety of modes and their own unique takes on these modes.Cod 4 killed modern shooters and set it back 10 years. Every other game chased it. Added bullshit like killstreaks, lowered the skill gap. It was a great game but the damage it did to innovation in the multiplayer space outweighed it.
cod 4 controls take no skills, i prefer halo since at least it requires some skill. mouse and keyboard is way better than all of course.One of the biggest credits to CoD 4 is bringing first person shooter console controls to their absolute potential. Yes, Halo set the initial standard, but games after Halo still didn't feel quite right yet until CoD 4 hit the scene.
I've been playing quite a few games recently that have taken place between and slightly after Halo 1/2 and CoD 4, and it's immediately apparent the moment when developers finally decided 'our game needs to feel as smooth to play as CoD 4'.
Fighting with controls because one game put side strafing on the right stick, or because one game put ADS on the left bumper, or because another game put the jump button on B/Circle isn't skill (These are all real examples from games that came before CoD btw). The skill from shooters comes from map knowledge, positioning, spawn remembrance, cover usage, knowing hot zones, weapon and item usage, callouts, and lastly aiming.cod 4 controls take no skills
Infinity Ward understood that targeting 60fps would do that, not just the controls per se.One of the biggest credits to CoD 4 is bringing first person shooter console controls to their absolute potential. Yes, Halo set the initial standard, but games after Halo still didn't feel quite right yet until CoD 4 hit the scene.
I've been playing quite a few games recently that have taken place between and slightly after Halo 1/2 and CoD 4, and it's immediately apparent the moment when developers finally decided 'our game needs to feel as smooth to play as CoD 4'
I think for console gamers, COD games at 60 fps was what really put them on top vs other 30 fps (or less!) shooters. Like night and day playing COD on 360 vs. whatever competing shooter was on the market. Though Gears at 30 fps felt abnormally smoother than other 30 fps shooter. Not sure why. Maybe frame pacing, or hiccups etc... Who knows.Infinity Ward understood that targeting 60fps would do that, not just the controls per se.
It was moving to tight thumb stick controls and getting away from R3 aiming to Right trigger that it felt so much smootherHalo set the initial standard, but games after Halo still didn't feel quite right yet until CoD 4 hit the scene
Its actually throughout the whole video multiple times.11m43 for gaf
Where are those NeoGAF member mentions in the video?
11m43 for gaf
One of the biggest credits to CoD 4 is bringing first person shooter console controls to their absolute potential. Yes, Halo set the initial standard, but games after Halo still didn't feel quite right yet until CoD 4 hit the scene.
I've been playing quite a few games recently that have taken place between and slightly after Halo 1/2 and CoD 4, and it's immediately apparent the moment when developers finally decided 'our game needs to feel as smooth to play as CoD 4'.
Believe it or not Halo 2 actually had stronger aim assist. I was actually talking about everything else.So they made the aim assist stronger?
The stronger it is the better it will āfeelā since itās doing the aiming for you.