The Lunch Legend
GAF's Nicest Lunch Thief and Nosiest Dildo Archeologist
Reported for hate speech.It depends. How many are needed to play cross-gen titles?
Reported for hate speech.It depends. How many are needed to play cross-gen titles?
Reported for hate speech.
PS4 Pro is over 100% more powerful then base PS4 so I expect the same here.
Imagine the Ps5 pro has less Tflops than the Xsx pro again? It will be like 2019-2020 gaf all over again.![]()
nobody is offended, it just makes no sense at all currently. They can barely produce standard consoles as it is.
It's only 3 year's. There's no need for a pro any sooner.
It's a waste of resources.That's not a good reason to stop business plans.
How? You increase the userbase while getting repeat customers. There are literally no downsides.It's a waste of resources.
Fucking LoL. you opted for a over priced console that just came out and has no fucking games and now your dumbass wants a more powerful console? you want non-bastardised 4k? Graphics cards are coming down in price, get a PC and couple that with a switch (for actual exclusives). "The sooner you realize this, the better" JESUS CHRIST LMAO.Until they can play games in 60fps no (not to mention 4k resolution, or at least 1440p without CB), they're not. The sooner you realize this, the better
Fucking LoL. you opted for a over priced console that just came out and has no fucking games and now your dumbass wants a more powerful console? you want non-bastardised 4k? Graphics cards are coming down in price, get a PC and couple that with a switch (for actual exclusives). "The sooner you realize this, the better" JESUS CHRIST LMAO.
Sorry, some good at nothing good for nothing cock sucking shit-fuck at work had me in the best mood this morning. I had/have no reason to to vent here, my apologies.
I don’t like imaginary numbers.The square root of -1
![]()
Seems 3nm is about triple the density of 7nm. I don’t know if that is an average or best case number though.thicc_girls_are_teh_best @Kazekage1981
No existing hardware can run new Unreal Engine games at 4K 60fps.
Xbox Series X (12 TFLOPS RDNA2) run new Matrix UE5 demo at 30fps in 1440p.
For perfect 4K 60fps you will need around 30 TFLOPS of RDNA2, as of 8k they will render at 1800-2160p (4k) and upscale to 4320p(8k) with FSR 2.X, still they need to at least double the performance of the consoles, preferably triple with even more RT perf than that. It shouldn't be a problem on 5nm(if it is 2024 maybe 3nm?), The CPU probably remains the same, they will have enough die space to at least double everything else and maybe push higher clocks.
Probably because when comparing two machines with the same architecture it gives you a pretty go idea of how they compare. Yes, there are other factors. But no reason to exclude floating point operations per second.Personally I think we will get refreshes, but in the form of slimmer models and maybe models to expand the product family to a wider base (not a smaller one). So, the streaming box from Microsoft, and a portable (hybrid?) from Sony.
Which would align with their big objectives; GamePass saturation for Microsoft, strengthening reach in Asia for Sony.
Yeah I don't know why TF are suddenly so important again. It'll mean something when mesh shading becomes prevalent but even then you still want a good balance in your GPU design.
Pixel fillrate, texture fillrate, anything related to cache design (Infinity Cache, cache scrubbers, L0 and L1 $ sizes etc.), dedicated logic for resolution upscaling and machine learning (you can technically devote these tasks to pure compute but it'll use a lot more in resources and consume more power), etc.
You can have a 100 TF GPU but if games aren't reliant much on mesh shading and your pixel fillrate is 50 Gpixels/sec then your GPU is objectively trash at gaming.
thicc_girls_are_teh_best @Kazekage1981
No existing hardware can run new Unreal Engine games at 4K 60fps.
Xbox Series X (12 TFLOPS RDNA2) run new Matrix UE5 demo at 30fps in 1440p.
For perfect 4K 60fps you will need around 30 TFLOPS of RDNA2, as of 8k they will render at 1800-2160p (4k) and upscale to 4320p(8k) with FSR 2.X, still they need to at least double the performance of the consoles, preferably triple with even more RT perf than that. It shouldn't be a problem on 5nm(if it is 2024 maybe 3nm?), The CPU probably remains the same, they will have enough die space to at least double everything else and maybe push higher clocks.
Seems 3nm is about triple the density of 7nm. I don’t know if that is an average or best case number though.
https://www.hardwaretimes.com/samsu...be-less-denser-than-intels-7nm-and-tsmcs-5nm/
I love your pic lol9.2 teraflops, it'll come with Jim Ryan's booble head and free breakfast.
Double or nothing.
PS5 is 399, unless you want to have a slit in your device.I would guess 16-18 if they want to keep the $500 price.
Sorry, some good at nothing good for nothing cock sucking shit-fuck at work had me in the best mood this morning. I had/have no reason to to vent here, my apologies.
That post is from almost a year ago.Actually if anything it's the CPUs which would be the bottleneck. If DF's UE5 analysis is anything to go by, you need some really good CPUs for UE5 (at least in its current state) and the CPUs in PS5 & Series may not be good enough.
Though I find that hard to believe and think it's just down to lack of further optimizations. With more optimization, CPUs like those in PS5 & Series X should be able to handle UE5 stuff like the Matrix demo at 60 FPS. I mean PS5 can do HFW at 60 with visual fidelity on par with the Matrix demo (IMO), while being an actual full game on top of that. But it's running in a completely different engine (Decima).
Theoretically 3nm may give triple the density of 7nm. In actuality you probably get an average of 1.5x density, maybe closer to 1.8x density or so in practice. Not all logic scales at the same rate, such as memory controllers. Same with SRAM density, which scales down by much smaller amounts compared to typical logic density shrinkage.
Also with the move to MCM & MCDs, density scaling doesn't say as much when different parts of the package are on different node processes. For example Navi 31 and Navi 32 are using 5nm & 6nm nodes in mixture.
You do realize that it will be a die shrink before anyone release a pro console right?Double is not enough for a substantial visual upgrade.
They should at least go with ~30TF. But AMD has nothing in this ballpark thats meeting the low power/energy consumption of a console right now.
there wont be a ps5 pro, the idea is stupid on the first placeAccording to TCL (Tv maker) PS5 Pro and Xbox Series X/S Pro to drop sometime in 2023 or 2024, they also mentioned the Radeon RX 7700 XT, perhaps as a point of comparison in terms of what we can expect power-wise from new mid-gen consoles.
Personally i think it is very unlikely for Sony and Microsoft to release enhanced consoles this soon ,silicon shortage that will last for at least another 2 years, and TSMC's 5nm or 4nm nodes will be in short supply (thanks to Apple gobbling up most of it for themselves) and very expensive in 2024. I see no point in releasing "pro" consoles under these circumstances, but if they go for it I'm curious to see what they gonna do, maybe some Zen 4 Cores + RDNA 3 GPU cores, put it out on TSMC 5/4nm, boom there you go 20TF chip for PS5 Pro, double the performance, what do you guys think?
How many TF would that be?