Wouldn't first person turn based games be a perfect fit for VR until we solve artificial locomotion?
It would use game mechanics that we already understand as well as roomscale for whatever immediate "space" you are inhabiting so it would still feel somewhat natural. you could set whatever the minimum roomscale space requirement is for the game as the same area of each "space" that you can move to although I guess you could just teleport within that space as well if you want to make it larger. I think this way it wouldn't be totally breaking immersion with limited locomotion if the game isn't set up like a game where we think we should be able to just keep walking. If we think that this game is meant to be played like say, legend of grimrock,
where we understand movement is made in a grid-like space we will have that predefined set of rules for locomotion and space restrictions in our heads from the beginning.
Anyway, I made a post about it a while back before I had my Vive and after all this time spent in VR I still think it would be a great way of providing much longer/meatier games in an intuitive way with the limited locomotion that we have now.
Here it is with more concepts and a little more fleshed out if anyone is interested in the read I would love the feedback.