I was skeptical but man that was amazing. Social VR + dota land is really cool. I really like the middle scale the most. You get to see enough of the action close up without missing much.
I was skeptical but man that was amazing. Social VR + dota land is really cool. I really like the middle scale the most. You get to see enough of the action close up without missing much.
One of the games I picked up is called HoloBall... seems pretty cool, like fun idea, simple, great visuals. But I mean, are they fuckin' serious with how they are using your play space right now? Even on easy I would have had to literally make dash leaps from one side of my room to the other to make some shots, or basically scoop the controller near the floor. Between serves I checked the edge of my in-game boundary against my chaperone border and it's like not even the length of a controller. I mean what the hell, do they think I'm going to just risk slamming my shit against the wall to play this game? As cool as it is I might just refund the game, that seems like a dangerous use of play space to me. Lord knows I wouldn't let anyone else try it with my hardware.
I tried this the other day and thought it was one of the coolest ways to use VR I've seen yet. Now I only wish that I understood what was going on.
So basically you need to download the standard dota and there will be a VR spectate option or how does it work?
That, so much that. And being able to have information in that mod, 3d map is the best part of the VR mod but you are information starved, can't select a hero to know his item or cooldown, no minimap on demand, etc..Wish you could remove or at least extend the fog of war when in VR mode, as the most zoomed out position is sort of useless as it is.
Forgot to mention in this thread - I received my thicker memory foam replacement pads from VR Cover, and I have to say they are pretty nice. It's not a perfect fit, there seems to be some overlap as if they are a bit taller than the interface itself, but it doesn't seem to impact the fit or comfort really. Much more comfortable than the stock foam though, doesn't absorb sweat nearly as much. Probably my favorite product from them so far and have made my cloth covers from them seem unnecessary.
How do i get the 3 games included with the Vive? There's no code in my package
You'll get an email a few days after your purchase with the codes. Check your junk mail folder as several of my friends found their codes in there.
To be clear, you should be able to get the normal maximum FoV with glasses on. It's only when you start considering thinner third party facial interfaces that place the lenses even closer to the eyes that it can become an issue.I tied both but actually prefer it just with glasses, it's just more hassle-free as I don't use contact lenses daily. Unless you run into problems with pain on your nose or ears because of the glasses, just stick with it. But if you want the get the maximum out of the FOV you would want to go with contacts though.
anyone here play hover junkers? its basically a FPS.
I have a question about software for the Vive. I see a lot of games that fall into the Shooting Gallary category and I'm not particularly fond of those. I really enjoyed Tilt Brush and TruBlu demos (the latter felt super short though) and was wondering if there's more software like that on Vive? Something where one just takes in the nice vistas or do something productive in a 3D space? Maybe not yet but upcoming?
Edit - I'm fucking blind, of course it was already posted. My browser saved yesterdays page haha
Intel working on Depth Sensor for HTC Vive
More info Aug 16-18 at Intel's Dev Conference apparently
Oh man, Arma in VR is my Dream. Too bad if Bohemia made it it would make me vomit.
https://www.youtube.com/watch?v=f8N3aOn1iWE
https://www.youtube.com/watch?v=UMv1PdInL80
Same here - for some reason only the power cable would get disconnected. At some point I bent the cables and taped them to the linkbox.It's probably the only game that has caused me to rip the cord from the break out box multiple times.
What do i have to do with that focus wheel on the right side of the vive? No word about it in the introduction.
So the right side of one of my controllers touch pad is now sticking and not giving me a click, it's still working and is detecting my thumb but it's rather irritating. Any fix? I've tried cleaning it and moving it around so idk why it got like this. The other side clicks down perfectly fine.
I don't think anything has been spilled on the controllers, but the only thing I can think of is when having my friends over maybe someone did something somehow.
Same thing happened to me a week after I got it....Well it's giving me a click, but it's not as "clicky". The built quality on this thing is not the best for the price we paid.
Damn :/ They are still nice but yeah, considering how much replacements are too.... ugh. I'll get over it i guess, unless that part of the pad stops actually working.
You'll get an email a few days after your purchase with the codes. Check your junk mail folder as several of my friends found their codes in there.
Has anyone tried Everest?
RollerForce looks pretty neat.
Looks like new Vives are now selling in a smaller retail box:
http://imgur.com/a/ZWilZ
There also seem to be a few very minor construction tweaks. I'm not surprised they didn't stick with the awesome but quite over-engineered packaging for the non-preorder units.
RollerForce looks pretty neat.
Today at VRLA, we are announcing Viveport as a place where people can discover the latest and greatest in VR content and experiences. Viveport will feature content across exciting, new categories for VRlike information, edutainment, social media, 360˚ video, news, sports, health, travel and shopping. The upcoming release will also introduce an update to Vive Home, which is our personal and customizable virtual space with interactive widgets and more.
Looks like new Vives are now selling in a smaller retail box:
http://imgur.com/a/ZWilZ
There also seem to be a few very minor construction tweaks. I'm not surprised they didn't stick with the awesome but quite over-engineered packaging for the non-preorder units.
I'd really love to have a package similar to the CV1's. I still use it to store the headset, it's perfect.
Vive's box on the other hand it's and clunky.
I'll be building some storage unit for both headsets and charging soon, I guess.
Looks like new Vives are now selling in a smaller retail box:
http://imgur.com/a/ZWilZ
There also seem to be a few very minor construction tweaks. I'm not surprised they didn't stick with the awesome but quite over-engineered packaging for the non-preorder units.