Enordash
Member
Until everybody is wearing haptic suits that recreate the feeling of getting hit by a paintball at close range, it'll never truly feel like real paintball. Oh, and emulation of paintball breakage in the gun leading to stray shots in addition to all the other minor things that can happen.
As long as you're breaking from reality in one aspect, you might as well go all the way and go with whatever works.
I'm not trying to say it needs to hit a 1:1 point with real-life paintball. I'm just arguing that teleportation may not be the best fit in the long run when trying to emulate that sport in the same way teleportation doesn't really fit with dodgeball either. I understand that there are many limitations in VR and this could possibly be the best solution at this time. I also understand that a more accurate to real life locomotion technique could actually detract from the fun of the game.