Agreed but fuck that huge knight on the horse as soon as you pop out
Teaches you a fundamental aspect of the game: not everything needs to be fought right away.Agreed but fuck that huge knight on the horse as soon as you pop out
Peak
Are you referring to first level of Duke Nukem 3D? I have never gotten around to any of the episodes after L.A. Meltdown but that was a great first experience. Are there any levels later in the game with similarly cool realized environments?Hollywood Holocaust was unlike anything previously seen in a FPS at that time. That would be my pick.
I would say there's at least one great level per episode, but none of them have the impact of that first level.Are you referring to first level of Duke Nukem 3D? I have never gotten around to any of the episodes after L.A. Meltdown but that was a great first experience. Are there any levels later in the game with similarly cool realized environments?
Star Fox 64’s intro level design doesn’t get enough praise. Great pick.That's a bold statement man.
I think my vote would go to Starfox 64, Corneria never got boring even after a hundred times. Teaches you all the stuff, it's varied enough and it's easy to beat but tough to master, or at least as a kid it was for me.
I personally preferred Caria Manor, Ephael Brace of the Erdtree, and Nokron.Stormveil Castle is the best place to explore and the level of attention is beyond anything.
It just occured to me that they were doing freaky stuff in a cemetery at night. No wonder the undead and demons of the underworld were out to get them.
Out of the modern open world Soulsborne games, I agree.The soothing music, the lush green landscape, hidden stuff around every corner. Fantastic exploration and It blew me away. Peak video games.
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Masterpiece of visual design.
You subconsciously process the entire golden path up until the first legacy dungeon just by how the landscape is layered.
I think the first encampement teach you to use stealth because fighting 20 soldiers at once is a suicide.DS2 Majala is so much comfier.
If we're talking fromsoft, Bloodborne is the best one. If you do learn to play the first level, the rest of the game is kind of a breeze. It teaches you pretty much everything you need to move forward. I think that first encampment in limgrave is a terrible intro to the game mechanics, it's made as if users are experienced in souls game.
There are so many great locations in gaming that unpopular might be the wrong term, it's just impossible to remember all of them.Some unpopular examples:
Santa Monica in Bloodlines.
Sarif Manufacturing plant in Deus Ex HR