PeteBull
Member
This, sony knows we want it, they will make it for ps6 to grab us just like they did with demons souls remaster.Ps6 launch title
This, sony knows we want it, they will make it for ps6 to grab us just like they did with demons souls remaster.Ps6 launch title
As others have pointed out those devs got rebranded as XDev Japan whom have since gone onto make a number of games this gen such as Stella Blade.Japanstudio helped heavily with blood borne and no longer exist.
Don't be stupid. Thanks.Couldn't push DEI with Bloodborne I guess. This is the company that lost 400mil on failed DEI propaganda and punished nobody.
I neither lost 400mil nor kept re-remaking mid tier movie games for ideology push. DEI people on the other hand...Don't be stupid. Thanks.
Couldn't push DEI with Bloodborne I guess. This is the company that lost 400mil on failed DEI propaganda and punished nobody.
How many of those were pack-in games or Steam -%77 sales I wonder.Horizon has sold nearly 3 times as much as Bloodborne.
I meant any executive. Executives make the decision which game to remake.Except anyone working at the studio who lost their jobs in the process ....... ?????
I meant any executive. Executives make the decision which game to remake.
Your point being? This is a bloodborne thread, you do know that right?I neither lost 400mil nor kept re-remaking mid tier movie games for ideology push. DEI people on the other hand...
- Code base is a fu**ing mess, from software was not is nto a good studio in technical terms
They need one dev to patch the frame rate. A fan has already proven that. Theyre done with this game.
These kind of statements need to stop already, because...
The fan's name is Lance McDonald. Without access to the source code, he was able to back port the Dark Souls 3 PS4 Pro patch to Bloodborne, plus a few other minor engine tweaks. You can run Bloodborne at a near perfect 60fps on a jail broken PS4 Pro if you also apply the 720p resolution patch that Lance also made. You can run Bloodborne at a perfect 60fps at 1080p on a jail broken PS5.
All of these allegations that the code base is a mess and can't be fixed is absolute bollocks.
Don't be triggered, I was just saying Sony prioritize remaking DEI games over Bloodborne. Bloodborne remake sure would make money especially on PC but unless they unlock transgender dialog options on Bloodborne, Sony just won't remake it imho.Your point being? This is a bloodborne thread, you do know that right?
Don't be triggered, I was just saying Sony prioritize remaking DEI games over Bloodborne. Bloodborne remake sure would make money especially on PC but unless they unlock transgender dialog options on Bloodborne, Sony just won't remake it imho.
No, it hasn't passed certification or quality, because it hasn't been attempted. My point is if one guy, working without the source code, can get it to a decent enough state, then a small team could take that work and perfect it for relatively low cost and low effort.So this patch passed all the certification tests, right? Do you know if patch causes other bugs? Do you know if a possible lookhole was caused by this patch that break other areas of the game? Do you know if the system couses to be stable after this patch? DO you know if is viable to fix this issue, given how the game was sold? Of course not, this fix (masterfully as it is, I've seen a lot of lance's videos) is simply is a PoC, not a viable solution.
And yes, the game code is a mess, we have those horrible popins even in SOTE, it looks like a worst PS2 San Andreas!
No, it hasn't passed certification or quality, because it hasn't been attempted. My point is if one guy, working without the source code, to get it to a decent enough state, then a small team could take that work and perfect it for relatively low cost and low effort.
Regarding pop-in in Elden Ring, Fromsoft's engine was not designed with massive open worlds in mind. It works just fine for linear games like Demon's Souls, Dark Souls, Bloodborne, and Sekiro, like it was originally intended.
Considering they remade Demons Souls which sold barely anything compared to Bloodborne, at this point I can only imagine they're holding on for a PS6 remake.
Demons souls?Japanstudio helped heavily with blood borne and no longer exist. That is a largely speculated obstacle. Also it’s highly likely they remake it at some point with blue point maybe for ps6 launch, something like that
Difference is Until Dawn has a movie coming out next year.
Seems like to get an actual remaster/remake, Sony wants to know if the product can be made into a Movie/TV Show at this point... Which is shit.
That is Gravity RushBloodborne is the holy grail, an absolute masterpiece, it's the Sistine Chapel of video game or even the whole entertainment media genre
they're afraid to touch it
ThisIt is a game rich in details...
Japan Studio and From Software did a great job.
Hermen Hulst is a moron who prefers Concord to giving excellent games.
Nothing stops Sony except for manpower, they were all busy pursuing the gold at the end of the rainbow, so the only studio that would have performed such task would be Japan Studio, that's how I see itThe moment you bring up Japan Studio is the moment you're wrong (in the case of bolded, utterly wrong), but even if we assumed that Japan Studio had any significant role into the creation of Bloodborne that wasn't your standard production work, nothing has stopped Sony from porting games made by closed studios in the past; see Yarudora Portable (Sugar & Rockets) on PSP or Wipeout Omega Collection (Studio Liverpool) on PS4, for example.
Death Stranding Director's Cut on PS5 was a thing.
This is a true possibility, but I personally don't see a remaster being too much for the team. And that's, of course, assuming that it would be made by an external studio (either From itself or some porting company out there), because Nixxes could do it on its own.
people lost their minds last week over the mediocrity that is a Xenoblade Chronicles X
To put it clear and simple...Nothing stops Sony except for manpower, they were all busy pursuing the gold at the end of the rainbow, so the only studio that would have performed such task would be Japan Studio, that's how I see it
It's not a thing of manpower, but rather of interest.That operation of Japan that helped with 3rd parties still exists though, through Xdev Japan.
Remember when Sony originally published Demon’s Souls in Japan, thought it was bad, had no faith in it and let other publishers pick it up for a western release? Food for thought.
on to them right now.