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is FF rebirth better at quest design and traversal ?

nnytk

Member
I guess OP just doesn't "get it".

You're not just walking Aerith home from a church, you're acting as a bodyguard to a beautiful young girl (a stranger to you) who is being pursued by a mad scientist. The juxtaposition between Clouds cold demeanour and her warmth is interesting. The dialogue and acting are some of the best of last gen.

The materia system and gameplay are also a godsend.
That last part I cannot get behind. The gameplay/combat system is extremely messy imho. It's a hybrid that doesn't do action nor turn-based well.

I don't necessarily hate it, and there's worse out there, but having no decent aggro system and constant pausing, changing characters, using shortcuts that you constantly rebind again, ugh.

Not to mention the materia system being convoluted as fuck due to weapon switching for unlockable skills but not having the same amount of slots.

I'm sorry but, nope. For me, the gameplay in FF7Remake is a 7 out of 10, at best.
 
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Fess

Member
That last part I cannot get behind. The gameplay/combat system is extremely messy imho. It's a hybrid that doesn't do action nor turn-based well.

I don't necessarily hate it, and there's worse out there, but having no decent aggro system and constant pausing, changing characters, using shortcuts that you constantly rebind again, ugh.

Not to mention the materia system being convoluted as fuck due to weapon switching for unlockable skills but not having the same amount of slots.

I'm sorry but, nope. For me, the gameplay in FF7Remake is a 7 out of 10, at best.
Yeah I agree. The messy combat and also the linearity and slow crawl/squeeze segments drags it down for me.

The character design and graphics in general and music and story is all top notch.

Chapter 17 now, just took down the flying saw tooth fish thing. All in all I enjoy the play through, one time, I doubt I’ll ever play it again.
 
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