Grand Theft Scratchy
Banned
Perhaps as far back as the @PlayStation in the late '90s/early '00s, with the release of games like Resident Evil 2 and Parasite Eve 2, I've always liked seeing Japanese developed games set in the U.S. I could never really put my finger on why exactly this is the case but I guess the easiest explanation would be because it often isn't a 1:1 recreation which heightens the immersion factor. Furthermore, there is usually a supernatural theme in these games of which I am naturally drawn to - zombies, monsters, the accompanying dimly-lit hallways and, for its time, pre-rendered backgrounds and the juxtaposition of crude but charming 3D character models.
And this Americana continued into the
PlayStation 2
generation as well as the
PlayStation 3
and
Wii
. The most notable releases for me would be Metal Gear Solid 2 and Silent Hill 4: The Room. Although Manhattan and the fictional Ashfield respectively, are used more as backdrops than actual fully-realized levels, you do get the sense that you're playing in a city set in America that wouldn't quite be the same if it were created by a non-Japanese developer. Also worth mentioning is Shadow Hearts: From the New World as I very much liked the atmosphere of the Prohibition era New York City. Deadly Premonition is one title I still need to play even though I did watch a gameplay walkthrough of it a couple years ago, a sequel was recently announced and is set in a contemporary Boston.
Furthermore, these types of games were what defined the PlayStation experience for me growing up. Fictional locations like Raccoon City that I would revisit in Resident Evil Outbreak that looked slightly more realistic but nonetheless immersive, having to choose between multiple characters and reading their character bios (under "information") and unique abilities and watching their individual cutscenes.
Sometimes I think I'm just easily amused because at the end of the day they're just locations in a video game. People can easily make the argument that more unique fantasy-themed locations are more interesting and I'm certainly not against that. But to steal and spin a quote from Square Enix, a "fantasy based on reality" is just as interesting - Raccoon City is a fantasy but it is somewhat based on reality, as Arklay County would be based in the Midwestern United States and I happen to live in the Midwest.
I hope this doesn't sound too weird. I usually play games for as much of the sight-seeing as I do the gameplay and story. It's a wonderful entertainment medium in that regard. What do you think about Japanese developed games set in U.S.?

And this Americana continued into the




Furthermore, these types of games were what defined the PlayStation experience for me growing up. Fictional locations like Raccoon City that I would revisit in Resident Evil Outbreak that looked slightly more realistic but nonetheless immersive, having to choose between multiple characters and reading their character bios (under "information") and unique abilities and watching their individual cutscenes.

Sometimes I think I'm just easily amused because at the end of the day they're just locations in a video game. People can easily make the argument that more unique fantasy-themed locations are more interesting and I'm certainly not against that. But to steal and spin a quote from Square Enix, a "fantasy based on reality" is just as interesting - Raccoon City is a fantasy but it is somewhat based on reality, as Arklay County would be based in the Midwestern United States and I happen to live in the Midwest.
I hope this doesn't sound too weird. I usually play games for as much of the sight-seeing as I do the gameplay and story. It's a wonderful entertainment medium in that regard. What do you think about Japanese developed games set in U.S.?
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