IbizaPocholo
NeoGAFs Kent Brockman

Kojima Productions says Death Stranding PC ‘feels like watching a movie’ compared to ‘a TV drama’ on PS4 | VGC
Art director discusses changes in PC port…

During a video interview with Geoff Keighley on Monday, art director Yoji Shinkawa was asked how the studio was able to improve on the game’s PS4 release last year for the upcoming PC version.
“Of course, compared with the PS4 version, the resolution and the frame rate have been upgraded,” he responded through a translator. “But the biggest surprise I think that people will get is that we supported the 21:9 ultrawide screen, and this is surely expanding the horizontal perspective to bring you like dive into the game with the immersion and the presence with it.
“Also, when you have this wider horizontal perspective, you can see more enemies and also you can kind of find where you want to go, because the amount of information is actually just much more viewable.”
Beyond improving the gameplay, Shinkawa discussed how ultrawide support makes the PC version of Death Stranding a more immersive and cinematic experience than the console one.
“So yeah, I touched a little bit about the ultrawide screen, but this is not just only in the game part, but this ultrawide we’ve adjusted so that even in the cutscenes, you can see it in ultrawide in the PC version,” he said.
“So compared to the previous one, I could kind of say that you’re kind of watching a TV drama in the previous game, but this time in the PC version it’s more you get the impression that you’re watching a movie at the cinema.”
--------------------------------------------------------------------------------------------------------------------------------------------------

How Death Stranding PC delivers on Kojima Productions' original vision
Previously a Sony PlayStation 4 exclusive, Kojima Productions' Death Stranding arrives tomorrow on PC - and it's a port…

All of which brings us to the big question. With Death Stranding on PC, Kojima Productions has delivered a port of the game that comprehensively breaks free of the limitations of the current generation era of consoles, running beautifully on modern gaming PCs with far more power. In essence, from our perspective, the game's looking scalable enough to deliver a great PlayStation 5 experience.
"Right now, we are really focused on the PC version of Death Stranding, so we can't really say anything for the PS5," says Akio Sakamoto. "But once we take a little breath after launching the PC version, we would surely like to look into it deeper, and hope to let everyone know once we come to some decisions."