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LTD (Aligned) PS5 75.0 M Profit $12B; PS4 76.7 m, Profit $4B | 9.5M PS5 units sold in Q3 FY24

demigod

Member
So close to the ps4 with literally 0 competition isn't a big flex i don't think. How close to the ps4 worldwide are they?

Morning. If you read my posts I was saying hardware sales Sony are killing it, is the software sales that is concerning. Especially for third party but even first party is down.

I'm more concerned about those celebrating these numbers while we see state of plays consistently failing to deliver.

It's like the xbox users are moving over to ps5 and feeling completely at home with such a weak first party release schedule and declining software sales.

A good fit, I guess.

/jokes 😀
This you my G?
 
I'm not spinning it, I'm just saying what the data shows.

I agree with you. It just shows that sonys release schedule is showing signs of not having the big hitters we have seen before.

No, it just means they had a light quarter in terms of first party releases, this was acknowledged well ahead of time by Sony and they said subsequent years will return to having more AAA games …like what we have for this year
 

Banjo64 Banjo64

goes vanilla ice GIF
 

Haint

Member
Seriously though, how and where are they writing down the many hundreds of millions (if not billions) on all their canceled Live Service games? Concord, Factions, Bend, Bluepoint, Deviation, Horizon MMO, Twisted Metal, etc.... There was some very serious money flushed down the toilet on all these, how are they hiding it? They haven't had anything outrageously successful enough offset all of them.
 
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Thief1987

Member
At this rate ps5 will never reach 100 million. Will seems like a flop or lost generation with expensive hardware and tons of lazy remasters stop gaps

Until a price cuts,they will pray that gta6 is good enough, no diversive woke shit to kick start gaming again
Are you ok?
 

MacReady13

Member
Because when you make 12B in profit, even a $400M loss (bs number) is chump change
You keep saying it's a BS number yet a couple of journalists have heard that number is quite close to the mark. Not too certain why you feel the need to defend Sony like you own the fucking company... They lost hundreds of millions of dollars on that piece of shit. Simple enough for you?
 

ShaiKhulud1989

Gold Member
Seriously though, how and where are they writing down the many hundreds of millions (if not billions) on all their canceled Live Service games? Concord, Factions, Bend, Bluepoint, Deviation, Horizon MMO, Twisted Metal, etc.... There was some very serious money flushed down the toilet on all these, how are they hiding it? They haven't had anything so outrageously successful to offset all of them.
Because most of them where cancelled before the active development phase, Concord budget is overblown and stretched in multiple FY spending, some things are retooled and not a complete loss, plus $100-200mil is a pocket change for corporation the size of Sony. If anything, people that yapping about fictional Concord budget should look and Sony Pictures as the main loss-leader.
 

Mibu no ookami

Demoted Member® Pro™
Maybe by a small amount but my estimates are still 2.5 million less than Welfare's, he is usually correct but his Xbox Series estimates are way too high, mine are slightly too high.

I'd suggest you both take a closer look at your estimates. A lot of people cite both of you and standards have been created based on those estimates, as well as narratives.

Welfare is well off and it has been obvious for quarters at this point without revision.
 

Mibu no ookami

Demoted Member® Pro™
Because when you make 12B in profit, even a $400M loss (bs number) is chump change

People have overstated Sony's investment in GaaS, particularly Concord.

More importantly, single player games have no long term return without live service elements. So even if they had invested in single player, it wouldn't have resulted in much difference.

The biggest loss we've had is Factions. Respectfully, no one cares about Bend and Bluepoint's canceled games. Deviation games' having a canceled game means less than nothing.
 

Muddy

Member
It's not just Concord though, they've had damn near all their team working on live services for the past 4 or 5 years and have canceled almost all of them.

That so called wasted money including the 400 million wasn’t spend in a single year.

It was spread across many years. It simply never affected them cause of the huge revenue they are making yearly.
 

onQ123

Member
Seriously though, how and where are they writing down the many hundreds of millions (if not billions) on all their canceled Live Service games? Concord, Factions, Bend, Bluepoint, Deviation, Horizon MMO, Twisted Metal, etc.... There was some very serious money flushed down the toilet on all these, how are they hiding it? They haven't had anything outrageously successful enough offset all of them.
HellDivers II
 

ShaiKhulud1989

Gold Member
People have overstated Sony's investment in GaaS, particularly Concord.

More importantly, single player games have no long term return without live service elements. So even if they had invested in single player, it wouldn't have resulted in much difference.

The biggest loss we've had is Factions. Respectfully, no one cares about Bend and Bluepoint's canceled games. Deviation games' having a canceled game means less than nothing.
Plus people are bad at understanding the production stages. Most of GaaS were cancelled before they went into full production, so in that regard I guess Bungie expertise payed for itself tenfold.
 

Haint

Member
Because most of them where cancelled before the active development phase, Concord budget is overblown and stretched in multiple FY spending, some things are retooled and not a complete loss, plus $100-200mil is a pocket change for corporation the size of Sony. If anything, people that yapping about fictional Concord budget should look and Sony Pictures as the main loss-leader.

The vast majority were several years long endeavors, few if any of them were canceled in prototype or planning stages. Concord, Factions, Bend, and Deviation were all certainly 3-4+ years with full teams, at this point it seems very likely Bluepoint was as well. Spiderman, Twisted Metal, and Horizon MMO were probably the ones canceled in the earliest phases, but even they were probably way beyond prototype and planning stages.
 
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ShaiKhulud1989

Gold Member
The vast majority were several years long endeavors, few if any of them were canceled in prototype or planning stages. Concord, Factions, Bend, and Deviation were certainly all 3+ years with full teams, at this point it seems very likely Bluepoint was as well. Spiderman, Twisted Metal, and Horizon MMO were probably the ones canceled in the earliest phases, but even they were probably way beyond prototype and planning stages.
You have absolutley no idea lol. Pre-prod could easily take 2+ years, especially for a service title. Plus those teams were helping with other PS titles while core team were busy with a cancelled game.
 

tmlDan

Member
Idk, ps5 coming 5 years old, and it seems to hit the mud and sales aren’t super accelerating like older ps consoles. Gaming markets supposedly grow bigger over time, I would expect ps5 to close to 100m units by end of year to look successful
Legit, wtf are you even saying, console sales NEVER accelerate over time during its entire lifecycle. Especially not after its halfway point.
 
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Their first party software sales results are... super bad. Concerning after all the money they poured on first party titles since 4 years ago. Shouldn' people get fired? It's a disaster. Maybe they are not investing correctly their money... I dunno I am not an expert.
 
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